Heatsink ammo reserves: the ultimate cause of mankind’s defeat by the Thargoids(?)

I tried to make the title not-completely-boring. Anyway, could y’all sneak a quick bump to heatsink ammo reserves into your next patch? Or...the one after next, if the next one is already planned out?

For one thing, it’s irritating how (after engineering) heatsinks come in packages of 4, but shield cells come in packages of 5. Is that the 34th-century version of hot dogs and hot dog buns?

More than that, though, it’s irritating that, when I grab my Krait and go to do my patriotic duty by fighting back the xeno menace, I’ve gotta either ditch the xeno scanner, or sacrifice a shield booster/heatsink launcher.

The first choice is hands-down the best option, but it’s inconvenient enough to be annoying. It’s been years, so I don’t see why basic xeno-scanning for combat purposes can’t be made standard, like the discovery scanner.

Barring that, can’t ya just give us 3-4 more heatsinks in a launcher’s ammo reserves so I don’t have to bring two along? It just irks me.

That’s...after engineering, by the way. If you added 3-4 before the reserves, and that one engineering option raised those reserves by 50%...well, that would be almost too much of a good thing.
 
Can you not make heat sinks out of premium ammo synth. that do a far better job?

I'm not sure how practical this is in the long run though because I've never gone up against the interceptor class Thargs.
 
Heatsinks used to have 1 more launch by default

They were reduced as part of some PvP combat rebalance (in 2.0 I think?) before Frontier realised how futile a job that was going to be.

Can you not make heat sinks out of premium ammo synth. that do a far better job?
It's not the amount of heat per sink - a standard heat sink will easily cool off two SCBs at once if you stagger their starts (bank-wait 1-sink-wait 1-bank) - it's the number of distinct times you need to use heat sinks in an extended fight.
 
Can you not make heat sinks out of premium ammo synth. that do a far better job?

I'm not sure how practical this is in the long run though because I've never gone up against the interceptor class Thargs.
Premium sinks are useless. They cool faster, but even standard sinks are enough to get even the spiciest ship into single digits.

If premium made them last 30% longer for the same cooling-per-second then that would be worth paying attention to, but even that would be more relevant for AX combat than for SCBs.
 
it’s irritating how (after engineering) heatsinks come in packages of 4, but shield cells come in packages of 5. Is that the 34th-century version of hot dogs and hot dog buns?
Bad analogy. Hot dog buns are clearly for hot dogs. Heatsinks are not just for SCB (they are for life).
 
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