Elite should use procgen the way NMS uses procgen. And I don't mean put animals everywhere. NMS generates variants of every rock, plant, building interior, outpost/base layout, ship, etc. Elite just has cut and paste assets for all their stations, outposts, guardian site, brain trees, points of interest, scatter rocks, etc. The procgen terrain is great. The procgen star systems are great. Why can't smaller, more intimate things have a procgen aspect as well? Use those ship kit pieces on NPC ships. Create tiled sections of geometry for station interiors, exteriors, etc, and make everything unique. Why does every tourist station have to have the EXACT SAME park layout and the same exact statues everywhere? It would make such a difference if there were more variation in the details, especially for the types of locations you interact with again and again (looking at you surface data point scan locations).
Remember how excited people were when they added a few more station interior types? That was a good move. The game should be progressing in that direction all the time. Anywhere that it's possible to use procgen to create unique variants of something, it should be done. Every skimmer doesn't need to look the same. Every surface turret doesn't need to look the same. Every surface mineral deposit doesn't need to look the same. Etc. This would make such a difference. Much more than the guardian sites or any of the other initially new and exciting but copy-pasted assets they've created.
I agree but not entirely.
The Guardian sites are all different and handcrafted as far as I can tell and imho they look fantastic, mysterious and that eerie atmosphere.
To bad the had to turn these beautiful structures into grind fests, they could've done so much more intriguing and compelling with them.
The Thargoid structures are beautifully made too and the activation mechanism for the machine inside was a nice addition, a good start, again, to bad they stopped there with creating cool gameplay.
I don't get it that almost everything Fdev adds to ED must be locked by this simple and boring mechanism that a lot of players experience as a grind and pushing people away from that content.
They've shown that they're able to construct great looking sites, the thing lacking is engaging and fairly rewarded gameplay at those sites.
Using PG in a more compelling and variable way for general POIs would be a good thing in ED imho but those handcrafted sites look like they put a lot of love and effort in them, they should keep making those too, just conect them with much better gameplay.
Visually there's nothing wrong with ED imho, filling those great visual places with good and rewarding gameplay is a whole other matter.
I didn't switch to NMS for now because ED doesn't look great, I enjoy NMS more righ now because of ED's lack of good gameplay, things to do with a better effort vs reward system, things that NMS has covered splendidly in my opinion.