Hello Games Exploring worlds Vs Elite Dangerous.

When you read articles like this one:

https://www.pcgamer.com/the-mind-bending-science-behind-the-planets-of-elite-dangerous/

You can see just how concerned they are with getting the details right/realistic. I have no doubt that they are working on atmo planets but it'll have to be at a point where they are satisfied with the realism before we get to see anything. I'm sure it'll rock when it finally is released.

Wow, never knew about this article.
I realise that games like ED are complex, never imagined this though, to bad us players can't tell how complex it is when playing it.
If FDev ever implements legs and they put that much effort in it then it could realy turn into something awesome.
Makes me wonder though, we've got planetary landing with SRVs etc. but so little gameplay on those planets.
Why such a complex build regarding planets and not utilize it more with engaging stuff to do?
 
Makes me wonder though, we've got planetary landing with SRVs etc. but so little gameplay on those planets.
Why such a complex build regarding planets and not utilize it more with engaging stuff to do?

Yep, this was the biggest let down for horizons. Instead of concentrating on planetary gameplay with horizons the decided to do some arbitrary updates like SLF and multicrew. Don't get me wrong, I love my SLF, but I would have been happier if they concentrated on planetary gameplay instead.

They developed the wrong stuff. Thankfully it looks like they are changing that.

Also you should watch this if you thought that was good:
[video=youtube;Vz3nhCykZNw]https://www.youtube.com/watch?v=Vz3nhCykZNw[/video]
[video=youtube;-Et5Ivi_yIg]https://www.youtube.com/watch?v=-Et5Ivi_yIg[/video]
 
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Makes me wonder though, we've got planetary landing with SRVs etc. but so little gameplay on those planets.
Why such a complex build regarding planets and not utilize it more with engaging stuff to do?
It's a combination of complexity and what the developers (rather than a vocal minority of players) want.
 
When you read articles like this one:

https://www.pcgamer.com/the-mind-bending-science-behind-the-planets-of-elite-dangerous/

You can see just how concerned they are with getting the details right/realistic. I have no doubt that they are working on atmo planets but it'll have to be at a point where they are satisfied with the realism before we get to see anything. I'm sure it'll rock when it finally is released.

As cool as the article is, there's really nothing new in it; it's basically describing stuff that has been there since launch.
 
Anyone know what planet this is in ED and how large it is.. ?

[video=youtube;JLXSjxu33iw]https://www.youtube.com/watch?v=JLXSjxu33iw[/video]


Edit: O.k. I can see the name there on the screen on the left... [blah].. But can't find out how large it is, ie. radius and so on ?
 
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Wow, never knew about this article.
I realise that games like ED are complex, never imagined this though, to bad us players can't tell how complex it is when playing it.
If FDev ever implements legs and they put that much effort in it then it could realy turn into something awesome.
Makes me wonder though, we've got planetary landing with SRVs etc. but so little gameplay on those planets.
Why such a complex build regarding planets and not utilize it more with engaging stuff to do?

It was very early decision from FD during Horizons cycle. What triggered no one's sure, but most likely very low Horizons pre-orders. They pulled back planetary gameplay and concentrated on adding more to core game.
 
Yes, ED is visually stunning and a true piece of art in that respect.
However visuals only go so far, I'd rather play an hour in a visually bit simpler game with plenty to do then stare at beautiful screens.
ED's not a bad game by far, I've been playing it for more then 2000 hours but right now I just want to actually do something, something that is rewarding and fun.
After these 2000 hours of ED I'm quite exhausted, NMS came to Xbox at exactly the right time for me.



I Still like elite though not played it since NMS update release, as it is top of the playing list right now, but I will go back to Elite at some point soon to see something re-freshing, as elite is more the serious space sim of sorts, though NMS visuals are way better and actually make you stop and keep taken so many photos that I feel my HDD will be full in no time lol. Lets hope that ED have something up their sleeve in the very near future like summer 2019, hard to say how long players will last, without atmos and space legs, before even more space sims are on the way, there are plenty coming, yes all different types from arcade to sims, I have written SC off just seems like a endless money pit and after literally years still looks very incomplete, maybe a too big dream...
 
It was very early decision from FD during Horizons cycle. What triggered no one's sure, but most likely very low Horizons pre-orders. They pulled back planetary gameplay and concentrated on adding more to core game.

All the stuff added with horizons was already planned. Have no idea what you are talking about. I don't remember any plans to add planetary gameplay and I don't remember them changing tac either.
 
I Still like elite though not played it since NMS update release, as it is top of the playing list right now, but I will go back to Elite at some point soon to see something re-freshing, as elite is more the serious space sim of sorts, though NMS visuals are way better and actually make you stop and keep taken so many photos that I feel my HDD will be full in no time lol. Lets hope that ED have something up their sleeve in the very near future like summer 2019, hard to say how long players will last, without atmos and space legs, before even more space sims are on the way, there are plenty coming, yes all different types from arcade to sims, I have written SC off just seems like a endless money pit and after literally years still looks very incomplete, maybe a too big dream...

ED will always be one of my very favorite games, it's just that there's not to much choice in things to do that are absolutely different or have a different reward, every reward ends up being either a new ship or an upgrade for a ship, that's it.
After doing the same thing over and over I've just come to the point that I lost any meaning in the game.
I love exploring but how much is there realy to explore when you go on a galaxy tour?

As I said before, NMS came at the right time for me, lots of exploring to do, and very much a fun thing to do too, strange looking creatures, plants, ruins, caves, etc. and very rewarding too.
I like the friendly planets but a very toxic one or one with a dangerous level of radiation is fun too, very alien things can be found there.
NMS might not be as "realistic" as ED but it does offer a lot of engaging gameplay with a good and fair reward system imho.
I've yet to encounter a tiresome grind in NMS, I can't say that about ED if you don't want to miss out on all it has to offer.
 
I jumped into ED yesterday for the first time in... well err... the launcher had to update and put Horizons in, so its been a long time... ;)

I got into the game and yes, I was enthralled again, with the great view I saw out of my window and indeed inside my cockpit. I had forgotten how good ED looked in ED's way 'ie. space'.
I went for a jolly around and enjoyed it. I didn't do anything really, just flew around, flying was the joy I remember when going through the early pre-release game. I just loved it back then.

Way back still, in 84, it was dots flying past that gave a vision in our minds of how it must be flying through space.. Of course its not like that, but you know what I mean. The feel it gave back then was, well, hard to get over to people nowadays. Lets just say, 'it was special'.. [yesnod]

Back to yesterday, I went into cruise and just sat and pondered how great it felt. The sound & the soundtrack, the gentle tapping of the fingers on the controls, looking around and seeing the odd light from a thruster. It was very enjoyable.
I actually thought about starting from zero in ED and building up again. I hadn't got that far after release and reset and having put ED down (as done), so wouldn't lose much.
Prior to release I had as much as the game could give really, well, that was available back then that is.
But I'm still not sure really. Perhaps I will, may be good to get back up a little incase they drop a mind blowing update on us.. Am I dreaming ! I hope not.

I'm playing NMS. Now clearly not for a 'space look', but for its own style of fantasy sci-fi beauty. Both ED and NMS are very different games, very different styles, but a very similar way of drawing the player in. I didn't stay in ED, but it was nice to pop back in for a couple of hours just flying. I wasn't pulled out of cruise for any fighting (surprisingly, in a good way), just left in peace to enjoy.. Which I did. That is the most enjoyable part which they sort of ruined a little, with the endless pulling out of cruise to fight some -not very believable- npc pirate, etc. :(
ED is about peacefulness for me, just trading a little getting from place to place to explore whatever is there, if anything, plus a little mining too perhaps. Then moving on.

The devs seemed to think adding large numbers of needless/hopeless npc pilots was required to constantly pull you out of cruise, which would have been great, had they put the time into making good ai.. But they didn't..
As it stood, it was just relentless immersion breaking nonsense fighting something that clearly had no feelings of self preservation, no tactics, no awareness, just.. well.. the worst part of game ai, silly npc's put there to, 'fill space', sorry for the pun. :D.
ED was, and is, so much better than just that. I like the odd fight, but prefer that with something I think is living in the other craft, not person, most people are worse than ai, unless you have like-minded folk. But at least something that had the will to live, tactics and the nounce to run if they're getting beat, or indeed call for others to assist in a tactical way, instead of attack until dead, mentality.. Don't get me wrong NMS is the same for that.


But back to NMS for its fantasy sci-fi style and look. The flying in NMS is o.k. but of course not the same as ED, or indeed any of the other space games I have. But you can sit back and fly if you want, just a busier, prettier, more colourful space, but still lots of fun. Exploring in NMS is so much better of an experience than ED (planetside), or indeed any other space game I have that has planets.

If they could combine resources and make a game, HG & Fdev, then I think we may have something world beating in the space genre. But for now, we still have it, just spread across a number of games, whereas none, actually tick every box.. But that is probably just a pipe-dream I have. [blah]

Keep things; space-side ED inc stations etc (although with space legs), craft-side Rogue System, size and planetside NMS, build-side Space Engineers (for building my own spaceship). That would sort of do me, maybe add in KSP orbiting !!!!............... no just the others, we can go too far... ;)
 
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All the stuff added with horizons was already planned. Have no idea what you are talking about. I don't remember any plans to add planetary gameplay and I don't remember them changing tac either.

They talked about more types of SRVs, more stuff on planets. Some of that stuff is absent from Horizons, while they were obviously planning to expand upon that.
 
As cool as the article is, there's really nothing new in it; it's basically describing stuff that has been there since launch.

And importantly: nothing they've added since Horizons has
done anything to build out or refine the "mind-bending" science behind Elite Dangerous. Much of what has been added in subsequent updates has made the game world less coherent less scientific and less believable; and has been made without the high standard of attention to detail that made Elite's foundation so compelling in the first place.
 
How bad are your pauses. Mine are literally half a second. I hardly notice them at all.

On my previous computer and previous internet connection, they were usually 5-10 seconds and often 30+. But the real killer (figuratively *and* literally) was the sys/galmaps. They would routinely take 20sec - 2 minutes to load, locking up your control inputs in the meantime. And of course no way to cancel the loading process. Heaven forbid you should accidentally press the map button during a planetary approach or firefight. I lost multiple ships that way.

Its much better on a high end machine with fiber internet, but it would be really nice if they could figure out how to stream this stuff and deliver the seamless planetary approaches that they promised. Even a half second freeze and stutter is disruptive and ugly.
 
They talked about more types of SRVs, more stuff on planets. Some of that stuff is absent from Horizons, while they were obviously planning to expand upon that.

We got more stuff on planets like brain trees, fumeroles, thargoid and guardian stuff. The only thing we didn't get was different types of SRV.
 
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