[HELP] Are settlement delivery/collection missions heavily bugged?

Hi, hopefully I am posting this in the right category, first time using these forums.

First of all; I am trying to do a crimeless save for roleplay reasons.
After the tutorials, I picked up 2 settlement missions, one delivery, one collection. Now when I did those, in my crime stats somehow it stated "Goods stolen: 2" ...Huh? You gave me those goods? And I checked with absolute certainty that those missions were not marked as illegal.

So, I tried another mission, different system, I fly there and arrive and land (with docking permission and everything) on the settlement, and somehow everyone in the settlement is dead! I power transferred onto a terminal to check if the NPC was somehow still spawned in but nope. I wanted to restore power to the settlement, thinking maybe it's like the tutorial mission. I scoured every inch of the settlement and no power regulator to be found.

This all happened in solo play (Mainly because there was someone at the starting settlement who I know likes to gank newbies with his corvette... He tried killing me before). So, there couldn't have been a player that came along and just killed every NPC. I tried restarting the game and entering private group mode with no luck.

So, are the kinds of missions just bugged to hell to mark everything as stolen, and sending you to a dead settlement? Or do I just have severely bad luck with the wheel of bugs?
 
The validity of the Codex is questionable. Did you take anything from the settlements? It can also consider that theft.

Can't say I've ever had a delivery to a dead settlement. You might have been unlucky there.
 
No I didn't touch a single thing. I accepted the mission, went to the hangar, auto-launched, set course for the settlement, docked with permission, went to terminal to search for person, delivery/collected goods, went back to mission settlement to complete the mission. Nothing more, nothing less.
 
Did you pick up any mats? You can pick up assets without it being criminal (and avoid problems by not being seen). The lockers and chests where you have to enter a code, hack, or maybe cut open, contain goods and if you take them you're performing an illegal act. But I wouldn't have thought that a non criminal fetch mission would show up as criminal in your codex.

There are missions that take you to a shut down settlement, you can normally cut your way to the quest item, unless it's a data download, then you have to power up the settlement first (sometimes you need to bring your own). Normally a mission involving an NPC ought have them there, but I think I ran across the same problem a week or two ago. I was suppose to assassinate someone but the settlement was offline. I just aborted the mission.
 
Nope, no mats picked up. I didn't touch anything besides the terminal to mark the person. I left everything else completely alone.

Well thing is... I need to deliver something to this NPC. So I kinda need them to be here, at the moment of writing I am still searching for a power regulator but no dice. Can't yoink one out of my SRV either like in the tutorial, really annoying.
 
I can only conclude that it's a bug if you've never picked up a goods..

In this case it won't help to power up the base! I think these kind of things can happen when changes in the background simulation change the status of some settlement. IMO, best to just discard the mission and get another one.

A power regulator you can steal or acquire as a mission reward.
 
So small update on the settlement;
I went back in open play and after that suddenly people spawned. But I got shot on sight, according to the death screen it was "piracy". So what I think what happened was that I got the unfortunate timing that the server/world decided that settlement had been attacked by pirates but failed to either load in or I was too quick for the pirates to spawn. Then when they finally did spawn, they killed me, after I respawned and went back everything was back to normal, everyone alive and no pirates, no shot on sight, no bounty.
Currently going back to the Chamberlains Rest settlement to re-retrieve the mission goods or pick up a new one and see if the "goods stolen" bug happens again, as it seems to happen with every single collection/delivery mission
 
I couldn't do that mission where I got killed again, so I got a fine for that one. So I picked another one and I did the same steps though I waited a bit longer with the NPC this time and this time it didn't mark anything as stolen, even after turning in the mission. So either I leave the NPC too quickly so the game glitches a bit or is just a bug. I'll make a new save tomorrow and skip the tutorial just in case. I'll do two deliveries, one where I'll leave the NPC ASAP and one where I'll let the NPC fully talk. I shall report back tomorrow with the results. This will be done on solo play as it seems Chamberlain's Rest is a favourite ganking spot in online play
 
You shouldn't be seeing those sort of discrepancies between solo and open.
Even crossing a sever tick wouldn't explain that.
You're hideously unlikely to find a regulator in a settlement, it used to be a 10% chance that cutting one out of a wreck would be working but they seem to have dropped the chance considerably.
Even then you'd have to hack the power centre or clone an id.
 
Empty settlement means that the owning faction is in a negative state. The only NPCs you will find there are scavengers (or bodies). If you have to deliver, the mission is a bust, if to collect from a locker/chest, it may still be there. Cannot say that I come across these issues.

Steve
 
If you take a delivery mission and it times out, or the mission is cancelled, whatever you were meant to deliver remains in your inventory but now it's marked 'stolen'
 
Unfortunately, that's not the case here.
I did a delivery mission and a collection mission today (a collection mission where I need to retrieve something from a box) now the delivery mission was fine. Nothing marked as stolen, however! The collection mission marks the item as stolen. So, if I land, go to the terminal, mark the box and open it with the code that was given to me via the mission, and pick up the mission item. It'll still count in the codex as "goods stolen" and "Total inventory items stolen". It doesn't matter if anyone sees you, and if you drop and pick up the item again it'll add another number to the "goods stolen" as if you're picking up multiple items.

So it seems that, when accepting a collection mission, some kind of hidden marker isn't deleted from the item's code and so the codex thinks you're stealing something while the item is perfectly legal, guards and researchers and what not don't make a fuss, even if I get scanned.
I'm going to see what happens if I need to collect from a person instead of a box, but for now it seems that collection missions that need item collection via boxes are the problem.

EDIT: I forgot to add that the item I needed to retrieve was a cast fossil, if that matters
 
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Alright so I picked something up from a person this time, and now it gets interesting;

If I pick something up from a person it does not count as stolen BUT if I enter my ship, suddenly it does count as stolen.
Now here it gets messy, if I take the item from within the ship itself it doesn't mark it as stolen, even when disembarking and getting back on the ship also doesn't mark it as stolen.
Now if I do that again but put the item in the ship first before boarding, it also doesn't mark as stolen.
If I take the item from outside the ship (so manage inventory while standing in the blue circle) then it does mark as stolen. But it doesn't mark it again if I board the ship after nor does it when putting it back in inventory. Although on the other hand, sometimes it doesn't mark it as stolen if I take it but does mark if I enter the ship with item in the backpack.

I tried this also with a box item and it lead to the exact same result, along with the codex marking one more number under "goods stolen" if you pick it from a box.

Now I tried a delivery mission right after and this seems to work fine; I land on the planet, when disembarking the ship, the item automatically gets placed in my backpack (no marked as stolen), I deliver it, and the codex keeps quiet.
Though when picking up a new delivery mission when boarding the ship, the item I got given via the terminal also got marked as "goods stolen". The location was on the same planet so what I did this time was pick up all items, throw them out except the delivery item, then went back.
Then I disembarked with my SRV, parked the SRV, retrieved the item from the ship inventory outside and then transferred the item to the inventory of the SRV and lo and behold; another number under "Goods stolen"

In short; It seems that for delivery/collection missions some kind of marker is broken so the codex incorrectly thinks you've stolen something, whether that be if you take it from a box, or if you get it from a person and transfer it to your ship, or even got it from a mission terminal!
So to answer my own question; Yes, settlement collection/delivery missions are HEAVILY broken when it comes to the "goods stolen" marker, and will have to be avoided to keep the "goods stolen" at 0, a shame. I do like these missions as they give me a reason to visit the settlements... Oh well, I hope Frontier fixes this issue.

EDIT: To be entirely sure I created a new save once more and ONLY picked delivery job and I can confirm that even delivery items can be seen as stolen by the codex.
 
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