With the update of blender to 2.8 the two different exporting options (Binary 7.4 & ASCII 6.1) have been removed.
I have tried to export simple objects FBX using all different variations of rotations (of Z,Y,X,-Z,-Y and -X) but it makes no difference in-game. Still the same incorrect lighting on all of the objects.
Has anyone found a solution to exporting FBX correctly through the new version of blender? Otherwise I might have to download 2.79 again 'cause this just won't do!
I have tried to export simple objects FBX using all different variations of rotations (of Z,Y,X,-Z,-Y and -X) but it makes no difference in-game. Still the same incorrect lighting on all of the objects.
Has anyone found a solution to exporting FBX correctly through the new version of blender? Otherwise I might have to download 2.79 again 'cause this just won't do!