HELP @ Chi Lin's Community Goal !!

So we don't need cargo space? we just kill stuff and get merrits we later deliver? What if a wing kills a single guy, do merrits get divided or does everyoneget the same amount? because if so, balling up as wing would speed up stuff a lot.

No cargo space needed. You can wing up. Not sure how that works exactly as I've only been going in by myself. I think don't quote me. That it gets divided but as i said I'm not sure.

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Once the teir gets hit you get a bonus amount of credits. Credit amount depending on your percentage level. I think I'm around the 40% maybe higher. Not near game at the moment.
 
I've been at Ch'i lin a bit this weekend, going to do my best for the week - only up to around 10million at the moment though. Sure I can at least double it.
 
I've been at Ch'i lin a bit this weekend, going to do my best for the week - only up to around 10million at the moment though. Sure I can at least double it.

I'm going to chip away at it each day till the timer runs out. Doing the best i can and making credits,rep and rank while i do it lol
 
No cargo space needed. You can wing up. Not sure how that works exactly as I've only been going in by myself. I think don't quote me. That it gets divided but as i said I'm not sure.

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Once the teir gets hit you get a bonus amount of credits. Credit amount depending on your percentage level. I think I'm around the 40% maybe higher. Not near game at the moment.

Then it should be tested if wings divide the bounty or not, because when you work togetehr and speedup a kill by lets say 30% and both get the same merits assolo its definately worth it. Also makes the CZ a bit more safe.
 

I'd recommend Chaff and Point Defence. NPCs use missles - quite a lot. And you can easiely get unwanted aggro, if you're not careful.
No need for cargo, just use hull reinforcements (the station has outfitting).

Haven't tried wing yet, but it's awesome if you have a defensive build "tank" ship that holds aggro (cutter on your side, holding 3-4 smaller enemy ships that you pull off and dispatch one by one), while the lighter vessels focus on module sniping (works so so with your NPC allies, might be much easier in a coordinated Wing).
 
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I gathered about 5.5M credits in bonds last week but quit due to the terrible progression of the CG. I'll come back if it looks even remotely possible to complete Tier 1.
 
I'd recommend Chaff and Point Defence. NPCs use missles - quite a lot. And you can easily get unwanted aggro, if you're not careful.
No need for cargo, just use hull reinforcements (the station has outfitting).

Is it harder than usual CZ? If so my courier is fine. chaff and point defense reduce the shield significantly and hardly add something since the courier tactic is to get our when shields get low to regen and get back. I don't use the hull reinforncement because it affects speed a bit too much, which also helps geting out of trouble should shields get low.

Combat bonds work just like bounties: they're divided between all members of a wing who damaged the target.



ah ok, thx, kinda sad.
 
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Is it harder than usual CZ? If so my courier is fine. chaff and point defense reduce the shield significantly and hardly add something since the courier tactic is to get our when shields get low to regen and get back. I don't use the hull reinforncement because it affects speed a bit too much, which also helps geting out of trouble should shields get low.

It's the same as other CZs I guess.
I generally try not to run. Just cuts the meager profits even more. Hence my 1800 Armor FAS (http://www.edshipyard.com/#/L=70Q,5TP5TP7u57u501Q0mI0_g0_g,309i9Y7_8S9Y6Q6k,7Sk16y7go13q12G12G saving up for military grade, which will add another 300) :)
 
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Trouble with this sort of CG is that, if your combat ship is the other side of the bubble, then, quite honestly, it is just not worth the aggravation of flying there when you only have a range of about 11.5ly. You lose credits when you fly there, you lose credits when you fly back. Even if you get to tier 3 it's probably a loser.

Either increase the CG earlier tiers to make it worthwhile, or give us a much improved range for our fighters.

The other alternative, to have FDLs or FASs in each corner of the galaxy for this sort of thing, is also a non-starter, as the rewards are not high enough to finance this.
 
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It's the same as other CZs I guess.
I generally try not to run. Just cuts the meager profits even more. Hence my 1800 Armor FAS (http://www.edshipyard.com/#/L=70Q,5TP5TP7u57u501Q0mI0_g0_g,309i9Y7_8S9Y6Q6k,7Sk16y7go13q12G12G saving up for military grade, which will add another 300) :)

Well if you play with paying attention you don't need to run. But sometimes a small distraction can happen. With my build I have 504 shields vs 392 thats a delta of 112 in shields. I doubt that I get missiles in combinations of s much damage thrown at me. I am not even sure if the opponents yesterday have even shot that mount of damage in missiles into my direction, given they even hit. So I just don't see a need to sacrifice so much shields into such a niche agressive fire.

Surely it may differ on an FAS because the FAS have crappy shields and is a big target.

Either increase the CG earlier tiers to make it worthwhile, or give us a much improved range for our fighters.

Or finally get this said serveice up that transfers the ships for us to other stations. But it's true of you have a slow        ship around the bubble can easily take an hour or more. thats a lot missed opportunatey costs, + the way back when the CG finishes.

However if we had proper details about what station sells what stuff, you could also easilier buy a travel cobra and buy and outfit a new ship on the other side, but soemtimes finding the right components takes ages as well.
 
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Trouble with this sort of CG is that, if your combat ship is the other side of the bubble, then, quite honestly, it is just not worth the aggravation of flying there when you only have a range of about 11.5ly. You lose credits when you fly there, you lose credits when you fly back. Even if you get to tier 3 it's probably a loser.

Either increase the CG earlier tiers to make it worthwhile, or give us a much improved range for our fighters.

The other alternative, to have FDLs or FASs in each corner of the galaxy for this sort of thing, is also a non-starter, as the rewards are not high enough to finance this.

The CG lasted for 14 days. Plenty of time to get there.
And as mentioned, you can participate in an asp. If from the 1.4 mio sold copies, 10% would participate in the CG with an ASP contributing relatively little, we'd have Tier 1 long done by now.
Status quo is about 4k participants, "grinding" their butts off trying to achieve anything, while the rest is looking for excuses.
I don't think the CGs were set up with "few people grinding" in mind. Makes more sense if lots of people contribute relatively little to get the overall CG tier goals moving (making the individual contribution vs. reward a lot more favorable) and the "Top 10" Commanders grind it out to show who's the grindiest of them all.

Yes, you lose credits - you lose credits doing CZs anyway and you lose credits for the trade CG, too, but you influence/progress the story.
In those last few days, I had about 9 mio Combat bonds (as mentioned, slow start but now I can get about 2 mio per session), contributed about 2k tons to the hunting games CG and found my first alien barnacle, delivering a whooping 2 tonnes of Meta Alloys.
I could just sit in a HazRes and farm 10mio credits/hr and complain that that's all there is to do. :p

Well if you play with paying attention you don't need to run. But sometimes a small distraction can happen.
I like the CZs being so dynamic. I had a little dogfight with some Viper some time ago outside the main battlezone and when I boosted back to the "CZ marker", I was greeted by a dozen enemy ships who wiped out all my allies in the meantime and openend fire all at once. One of those "oh crap" moments (and yea, there was this little voice in my head saying "why is it so dark there .. no pew pew .. oh contacts .. ooooh... all red contacts") peeppeeppeep "shields down, taking damage, incoming missle, heat levels critical .. ".
Made me get the A class sensors. :)

However if we had proper details about what station sells what stuff, you could also easilier buy a travel cobra and buy and outfit a new ship on the other side, but soemtimes finding the right components takes ages as well.

inara.cz
 
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I'm scared of having my power generator targeted and destroyed. Especially if I'm by myself :p

Happened once already!
 
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Python is one of the easiest PP snipeable ships. Not uncommon to have both start at 100% and the PP being at 0 when the Hull is still at 60%
Only angle you can't get a decent shot at the PP is pretty much the front.

Which makes those "combat ships have noooo advantage" threads kinda obsolete. Even something as small as a Vulture has a very small area where you can snipe.
 
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repair costs money. and your PP may go down ealier than your armor.


This happened to my battle Anaconda
Went to help my wingman and got set upon by 2 elite Pythons and an elite Vulture.
I was maxed out with shield boosters and hull reinforcements.
I think elite npcs can now target subgroups
Left me dead in the water with quite a lot of armour left. Cost me 20mil on insurance
Swapped my Anaconda for my Vulture
 
I love PP sniping, but it's harsh when it happens to you. Python and Asp are the easiest in my opinion.

Quite true about the combat ships. Hell, even the Viper is hard to PP snipe.
 
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