Hi,
Well this is v odd. My thrusters work fine when I am cruising around space in or out of hyper cruise unless I am aproaching an orbiting space port or have just entered the system and want to refuel at its star.
Then the ship refuses to slow down and blasts past the target.
I have checked my control bindings and everything worked fine until the update. Landing at a planet or surface port is not an issue.
I have an old engineer mod on the thrusters and a new mod on the FSD. I don't really want to convert the thruster mod as its only l1 (so would go down to nothing) and I got a lucky roll in the secondary which added power to a sheilded thruster tweek.
Has anyone else found problems with mixed old and new engineer mods on their ships (since that's the only thing I can think it might be)?
Any help or ideas greatly appreciated.
<edit>
Just discovered that I can slow down approaching a star if I first accelerate. Then the decelerate button on my controller works, but not before (!)
Well this is v odd. My thrusters work fine when I am cruising around space in or out of hyper cruise unless I am aproaching an orbiting space port or have just entered the system and want to refuel at its star.
Then the ship refuses to slow down and blasts past the target.
I have checked my control bindings and everything worked fine until the update. Landing at a planet or surface port is not an issue.
I have an old engineer mod on the thrusters and a new mod on the FSD. I don't really want to convert the thruster mod as its only l1 (so would go down to nothing) and I got a lucky roll in the secondary which added power to a sheilded thruster tweek.
Has anyone else found problems with mixed old and new engineer mods on their ships (since that's the only thing I can think it might be)?
Any help or ideas greatly appreciated.
<edit>
Just discovered that I can slow down approaching a star if I first accelerate. Then the decelerate button on my controller works, but not before (!)
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