I'd like to pursue a Guardian FSD Booster but the videos make it look more complicated than I am ready for.
IT's a really good module for basically any activity, not only exploration
The ruins are really atmospheric - especially if you manage to get there at dusk or dawn. Sure it can be sort of a terrifying experience if you're the type that really immerses in atmospheric gameplay - but... it wont last long. You'd need to do the Guardian site several time (5? 10?) to get the required components to unlock the FSD booster and since you're there, better check the list of the Guardian modules and consider if it's worth to unlock some more.
The sentries guarding the sites are not that hard, just make sure you put 4 pips in shields and try to avoid engaging more than 2 at the same time - learn to maneuver the srv from the turret position and use the scenery to take cover from one of the sentries while being able to target the other one.
Not at last, make sure you use a ship that can fit a size 4 srv hangar - so you have a spare srv incase you manage to lose one.
A very good guide is this, imo better than the yt movies:
Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Module Blueprints (now called Guardian Module Blueprint Segments). Perhaps you're interested in the Guardian FSD booster for...
forums.frontier.co.uk
The (correct) links for the weapon and slf guides done by the same CMDR:
Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Module blueprints here. Greetings, Commander! Let's talk about the Guardian Weapon Blueprints (now called Guardian Weapon Blueprint Segments). Perhaps you're interested in the guardian Gauss Cannon (small or...
forums.frontier.co.uk
Note: I've written a guide for Guardian Module Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Vessel Blueprints (now called Guardian Vessel Blueprint Segments). Perhaps you're interested in the XG7 Trident, with its plasma repeaters, or...
forums.frontier.co.uk
I have a AspX but can afford anything.
my ship progression for my first account: Sidewinder, Cobra Mk3, AspX, Krait Mk2, Python, Cutter (then many many others including the Federal Corvette eventually)
- Krait mk2 is a really good combat ship. It can fit a SLF, weapon placement is really good - overall one of the best ships in game
- Python - is the best medium ship in any bubble activity that does not require combat - cargo, running missions, mining, passengers - you name it.
- Cutter is the best trader/hauler in game. Roomy, plus it's Fast and can fit big enough shields to get out of any combat scenario.
- DBX is a really good ship for any long distance travel - taxi all over the bubble, visit the guardian sites, the brain trees, crystalline shards sites (latter 2 are one of the best sources of raw materials). DBX is also good for Odyssey missions.
Is there a next logical step to my progression? Some piece of engineering that'd be useful but less intense than the FSD Booster? Engage in PvE combat at Nav Beacons for practice? Mining? Collecting mats for future use? Or just suck it up and grind for the FSD Booster? (I probably haven't even unlocked the proper engineer yet)
I'd say that after you unlock Felicity Farseer, go and unlock all engineers and try to play with materials in mind*
Each engineer unlock will have a certain requirement that will introduce you into a certain gameloop - be it mining, bounty hunting, wars and combat bonds, rares trade, blackmarkets and even exploration (Palin will unlock if you travel 5000ly from your starting location) - so if for some people engineering unlocks were a grind, for me it was like a tutorial for various game loops.
Engineering your ships, even at mild levels like G3-G4 will vastly improve your ship and engineering (in general) is an endeavour highly recommended to pursue
*(fit a wake scanner on your taxi or trading ship and scan wakes everytime you leave a station, pick up materials if you go bounty hunting in a high res or a nav beacon, settle in a system get allied with all factions then do missions and pick up G5 material rewards, scan nav beacon everytime you get into a system then check for HGE from which you'd be able to get G5 materials which you can trade down for lower grades etc)
Edit: for materials and HGE,
check this