I generally rely on Coriolis for theorycrafting and planning out builds. But apparently, the data provided there is not that reliable, or seems to tell only half the story.
In this video by D2EA, it is demonstrated that between a Krait Mk II and a Python in absolutely equal outfits, the Krait will rotate (pitch) somewhat faster than its in-house competitor:
Source: https://www.youtube.com/watch?v=7VEgX7OrELs
However, when replicating the outfits in Coriolis, it gives the opposite impression, attributing a slight edge to the Python (33.6 vs 30.2 deg/s).
I also checked, it remains the same proportion with fully engineered thrusters -- then it's 39 vs 36 deg/s or something like that.
How can this be explained? Why does the Python loop faster on paper but slower in the actual game? And how can I find out if other ships are affected without buying and clocking each of them?
In this video by D2EA, it is demonstrated that between a Krait Mk II and a Python in absolutely equal outfits, the Krait will rotate (pitch) somewhat faster than its in-house competitor:
However, when replicating the outfits in Coriolis, it gives the opposite impression, attributing a slight edge to the Python (33.6 vs 30.2 deg/s).
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
I also checked, it remains the same proportion with fully engineered thrusters -- then it's 39 vs 36 deg/s or something like that.
How can this be explained? Why does the Python loop faster on paper but slower in the actual game? And how can I find out if other ships are affected without buying and clocking each of them?