Sounds familiar(ish).1) two fixed efficient huge thermal vent beams, two c2 long range pulse turrets, one high cap corrosive c3 turret or gimbal mulicannon and two long range c1 feedback rails. Use the rails only when the enemy is banking (or skip them because you have two huge beams to deal with banks)
Alternatively a long range c3 pulse turret and two high cap c1 multiturrets.
I have a slightly different 'vette for collecting stuff. https://s.orbis.zone/3351Looks like there is some kind of consensus with some differences here and there. From all those Coriolis links is obvious that you all use really dedicated ship in sense of what to put in optionals? HRP! What to put in Utility? SB!
Seems like ill have to throw some crap away, although collector limpets must stay for sure, those little guys are good in grinding mats
Completely understand what you say. This attitude can spare a lot of time, you have lets say universal stuff, no matter where you put it. Getting there slowly too as I don't do PvP in Elite Im fine with "pretty good enough".I have a slightly different 'vette for collecting stuff. https://s.orbis.zone/3351
Same core-internals, weapons and utilities but with a cargo rack, collector and an SRV for doing SRV stuff.
FWIW, I try to standardise as much of the stuff on my ships as possible, so I can always swap it to a different ship, or know that stuff that I change will work on other ships.
I always make beam-lasers Efficient and oversized.
I always make MCs long-range and then apply either the Corrosive or (if there's two) the Incindiary effect.
I always use 0A SBs and I always make 'em Resistance Augmented or Heavy Duty.
Bi-weave shields are always Reinforced, with the Fast Charge effect.
It's not always the ideal way to build ships but it means, at least, that I never end up with oddball modules that are no use for anything else.
Ooh ... missiles ... that’s an interesting idea ... could be useful once the huge beams have stripped shields.I'm using this for hazres:
2 x c4 rapid fire g5 gimballed pulse lasers (seems good against shields)
1 x c3 high capacity g5 dumbfire missile (for big targets)
2 x c2 efficient g5 thermal vent gimballed beam lasers (to cool down c4 boiz)
1 x c1 long range g1 emissive munition turret laser (to keep track targets with cell banks)
1 x c1 high capacity g5 corrosive gimballed mc (fire only targets without shields)
shields: ~1800 with 57% lowest resistance
3 point defenses
rest are guardian shield boosters, regular shield boosters, cargo for limpets and collection limpets
pips config during battle 2 - 0 - 4
never lost shields actually
If you've got the C1 slots spare, the best thing to do with them (IMO) is definitely to stick a long-range pulse turret in one of 'em.Haven’t put anything on the C1s yet ... not convinced it’s neccessary but maybe some turreted pulses for swatting Fighters? Power is pretty tight, though ... so maybe turreted MCs would do for that job?
If you're using them only against bigger prey, I'd make them efficient. The only thing focused PAs do better is being faster, which isn't needed against big targets. This will also improve your energy management.On the underside I’ve gone with a C3 Focused PA and then then two C2 Focused PAs on the sides. Those do almost as much damage as two C4 PAs but generate less heat ... bit more difficult to aim/hit with than the top mounted C4s were but you only need to use them on big stuff (which don’t move so fast!) as those beams just evaporate anything smaller than a Python!