General Hide 'player' ship on scanner and on the description - additional option

Have you seen a player with a notoriety level, where on the HUD is this displayed to you?

Answer the question, not by question.
Have you seen the NPC with the notoriety level?

All solid markers are, currently, NPCs. With the proposed change, that would not be the case.
With proposed change only players would have stroked ones as now, but also would have the filled. And that is the point, to mask who is player when player would like to be masked.
 
If i would to play alone, but i do not want :) The suggestion is to allow people a choice.
A choice is good. To say i am human or not. Its not influing your gameplay if someone will not tell you is a human. Your body, your choice, someone else body - someone else choice ;)


But we know this to be false, the option to show network traffic is telling you that there are atleast another player in your instance, so it is not rocket science to discover which ship was the new one...
Then we have how players navigate and fly, or outfit their ships, that is also great tell tale signs that a ship is a player ship.


This is nothing more than a just another bad attempt to make ganking easier, as the people who would abuse this the most is the gankers, who by doing this over and over will get really good at identifying other players, while all the regular players most of the time have NO CLUE on how todo it. And players that today can be extra alert when they see another player, and take extra steps to defend against unwanted PvP, etc, like flying in different direction etc, making it alot harder for the other player to inderdict them etc. Or even even watch if another player is moving into position to intercept, and then take action.....

So this WOULD influence EVERY players experience in Open.....


So lets recap your statements and take a fact check on this.
You have repeatedly said that block function does not work to stop you instancing with blocked player, that is a lie, as it will prohibit you to instance with the blocked player for most situations, with a few rare exceptions

You say this will not influence the experience of other players, which is another lie, as several people have already shown this to be false, as there are still ways to indentify you as a player, regardless of what the radar symbol shows.



So two major facts checks on your statements shows that you are either totally clueless or deliberately avoiding the truth while pushing lies.
 
It will influence nobody in galaxy scale. Network debug option also may be disabled, and even not, the knowledge there is some player will give almost none information about who is who.

You may find who is in the PK ship by loadout, but not the PvE player - they have ships in similar ladout and strength to NPC's.
So if anyone will have something slightly easier - the normal players to find a ganker, not the reverse.

And as i told and you even confirmed it - blocking player will not cause you will not meet him - and as i wrote - its not a topic about blocking players, but about masking what will lead to more populated galaxy. If you want to block someone - its simply not for you.

So any statement i presented here are true and you may consider them as facts. Please better pick the words and try to use your logic if you have one, during accusing someone about pushing lies.
 
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Dramatically i would replace by 'slightly' :) As i wrote, the topic is not about the blocking, anyone may belive what she or he want about this case, but here we're trying to discuss about the masking the player on radar/scanner, so i would kindly ask to not make OT.
 
Answer the question, not by question.
Have you seen the NPC with the notoriety level?

Don't play dumb, you know exactly what I'm getting at. NPC behaviour doesn't factor in notoriety because they aren't persistent. My point is that other players' notoriety is not visible to you, so you could easily 'headcanon' NPCs as subject to the same C&P laws.

Look, if NPCs could be made persistent and more competitive compared to player ships I'm all on board, but this notoriety angle is not a strong base to argue from.
 
Youre playing a dumb answering the question by the question.
Use arguments, not cheap rethoric.

I am also aboard to make NPC's competetive.
The statement was to show immediately a ships with notoriety level, so only players ships would be shown and that would break the intention of hiding. People should be able to hide their ID no matter they have notoriety or not.
 
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It'll still be easy for experienced gankers to identify players just by looking at ship names, pilot names, and loadouts. New players won't be able to identify gankers so easily, especially if those gankers use off-meta ships or otherwise deliberately conceal themselves. It's not like you need a competitive PvP fit for ganking, after all.

If I rock up with an asp named something like "Afternoon" or whatever other procgen names that NPCs use, then unless they turn around to point at me and see my cmdr name then they're not going to be able to tell me apart from an NPC. Meanwhile, I'm on their tail, I've got a scan on them and am reliably confident that they're a player, and next thing they know that NPC asp explorer isn't an NPC after all.
 
I would like to add the suggestion about the visibility of player ship on the radar, scanner and description

The option to 'mark me as player' should be in the menu as a choice for players to allow them to be recognized as human players or other 'world characters'.
At now the NPCs are filled by colour and players only stroked. In my opinion it should be the matter of choice.

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It would be harder to find a player to gank in world 'full of NPC', without radar recogniction, and better gameplay for other side to hide like the shadow in npc crowd to catch a player.
More players could be able to play 'on the Open' because other will be never sure they are players or NPCs.

Only profits, for all.

As an addition to this option, for example the KWS could be able to detect a ship belong to human or NPC.

No
If you want to see others, you have to be seen by others. So if you toggle your id you should not be able to spot other players under no circumstances.
You are hidden from others and others are hidden from you.
So there you go: Solo anyone?


The only thing that i would want to hide is ship outfitting (especially visible from supercruise) - there should be no way for another ship to see what my ships configuration is, what shields and what weapons it's using
 
The DDF discussion on IDing ships was an interesting one - and Sandro's proposal meant that if a player switched off their own ID then they would not be able to see other players' IDs, i.e. off is off.

This proposal seems to want to put all of the advantage into the hands of the player deciding to switch their ID on or off - which seems to suggest that its designed to let players who switch it off hide among NPCs with no corresponding loss of the ability to ID other players.

The galaxy would feel very empty if everyone switched off their IDs - and a not insignificant number of them would be encouraged to do so by suffering the unwanted attentions of those who preferentially prey on players unprepared for combat.

If any changes to the way the HUD scanner operates were to be considered then I'd hope that one of those implemented would be to immediately highlight any scanner contact that has notoriety - no waiting for it to resolve or requirement to scan it at all.

Now that would be the closest thing to a pvp toggle - but only if it would stop any supercruise interactions (interdiction and suff) but it would allow combat in a CZ or other POI not under a No Fire Zone.
 
or all solid markers as potiential NPC's. Both opions sounds equal, but they're not because its much more probably to see NPC than human in Elite Galaxy.
Either way it will influence how people play the game, arguably if it wouldn't have any influence why bother with the change.
 
No
If you want to see others, you have to be seen by others. So if you toggle your id you should not be able to spot other players under no circumstances.

Thas is also interesting - to see others only if you're enabled. I prefer the choice, but it also sounds not bad.

Either way it will influence how people play the game, arguably if it wouldn't have any influence why bother with the change.

Not specially, but if you will want to play with the players then you will be able to. If you will want to gank someone then you will have it harder because you will need to figure out who is who at first.
 
Youre playing a dumb answering the question by the question.
Use arguments, not cheap rethoric.

I am also aboard to make NPC's competetive.
The statement was to show immediately a ships with notoriety level, so only players ships would be shown and that would break the intention of hiding. People should be able to hide their ID no matter they have notoriety or not.
The problem is that no one else thinks that hiding players in this way is a good idea especially as there are perfectly good and valid ways to avoid some, all or just hostile players as the game is now.
 
The only thing that i would want to hide is ship outfitting (especially visible from supercruise) - there should be no way for another ship to see what my ships configuration is, what shields and what weapons it's using
Honestly I think it'd be interesting if unscanned ships only showed a tonnage range, and even then only resolved to a general "type" in supercruise without showing the actual ship type, with modules not being visible in SC at all.

Like, a keelback and a T6 having such a similar silhouette that you can't tell them apart at multiple-lightsecond distances, you can only actually identify them once you've got the second stage of a scan (the one that shows shield health) done in normalspace. The description of a keelback in the shipyard even says that they're built to fly in a convoy of T6s to make it difficult for attackers to easily identify which of them are haulers and which of them are combat ships.
 
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