I am encountering consistent problems with maneuvering my ship on high gravity planets. Now, if all you're going to say to this post is "git gud" then here's a preemptive "shut up and get out" because I am good. I am pointing out a problem with the flight model and outfitting options.
Now, before you start saying "but physics is used" here's another preemptive: You don't know physics. This argument is not pertinent to my point but click the spoiler to read.
So to the point of the flight model: Given that space travel/exploration has been going for hundreds of years, there would be mechanisms and thruster packages in place for dealing with high-gravity planets, especially in a vessel such as the Asp Explorer. The fact that anything other than straight line maneuvering requires a minimum of 35° angle of attack (aoa) is problematic. I have A class everything related to power and thrusters (which is bothersome in and of itself as an explorer, my jump range is a meager 30.02 ly, simply because A class power, thrusters, and shields and boosters are needed to safely explore a planet surface.) As I stated above, the devs don't have a problem with tweaking the flight model "just 'cause" so I'd like to see them make the A class thrusters more effective on high-gravity planets.
Outfitting: Hull repair. Now for those who say "you're taking all the risk out of exploration" please, no need to post here, that argument is a non-sequitur. Being able to repair ones hull does not decrease the risk, it increases survivability. And it's something that makes sense. I think that this could be done a number of ways, via non-consumable limpet-like drone module and materials driven makes the most sense to me, though with all the different modules we're being given, we'll need to start staking some modules (Advance discovery scanner and a detailed surface scanner is a super obvious one, another would be putting the non-consumable repair drone in one of the SRV bays).
Anyhow. I hope some of these ideas make it to the devs, it'd really increase the enjoyment of the game for at least one CMDR.
TL;DR: Hi-grav flight model needs some love, ship hull repair needs to be an option.
Now, before you start saying "but physics is used" here's another preemptive: You don't know physics. This argument is not pertinent to my point but click the spoiler to read.
I will provide one example (despite there being a few) that proves the devs choose to ignore physics for the sake of game play. Go to any planet that you can land on, go down, drop out of orbital cruise and point your spaceships nose at the planet and the watch it wiggle all around. Seriously? There's no atmosphere! it happens even if you're velocity is 0 relative to the planet surface! Why? Really, please, explain the physics.
This is an example of tweaking the flight model to make ground assault "more challenging"? (But it's stupid because dumbfire rockets have inexplicable field effect in a vacuum. Oops, sorry, I told you I would only give one example of the devs choosing to ignore physics).
This is an example of tweaking the flight model to make ground assault "more challenging"? (But it's stupid because dumbfire rockets have inexplicable field effect in a vacuum. Oops, sorry, I told you I would only give one example of the devs choosing to ignore physics).
Outfitting: Hull repair. Now for those who say "you're taking all the risk out of exploration" please, no need to post here, that argument is a non-sequitur. Being able to repair ones hull does not decrease the risk, it increases survivability. And it's something that makes sense. I think that this could be done a number of ways, via non-consumable limpet-like drone module and materials driven makes the most sense to me, though with all the different modules we're being given, we'll need to start staking some modules (Advance discovery scanner and a detailed surface scanner is a super obvious one, another would be putting the non-consumable repair drone in one of the SRV bays).
Anyhow. I hope some of these ideas make it to the devs, it'd really increase the enjoyment of the game for at least one CMDR.
TL;DR: Hi-grav flight model needs some love, ship hull repair needs to be an option.