Is the FPS drop in supercruze fixed? It's like getting kicked in the nuts when your FPS drops from 180 to 6fps... OUCH!
I'm not sure why some people are upset by this. What this means is that you fly above 2k to "scout" the area out and you get a rough indication of where to look. The patch notes even say that the actual POI is mostly not central to the blue circle now implying that it is a rough guide.
So once you have a rough location you now have to fly down and actually look for it. If somehow you still can't see it with the naked eye from your ship, then land, pop an SRV out and use the SRV scanner. Sure this slows the process down a little, but we are given realistic options that make sense, so unless people are upset because they can't farm them as fast as they'd like then I don't see the problem.
I'll see how it works in practice tonight, but on paper it looks like a good change.
Half the ships (at full price)? .. I haven't checked these prices myself but one (possible) reason is; 2.0 beta not so much being to test ships' integrity (that was 1.5) but to check Horizons' for bugs. You can test Horizons in a Sidewinder just as well? (Being able to test high end ships, is a perk for having made a lot of progress in the main game, and having lots of cash when the snapshot was taken for beta? This doesn't include me by the way, am testing in my regular Asp Explorer)
I'm with you. Some people complain about hand holding but when they are given an element that makes pin pointing the source of the POI more difficult, it's a "terrible decision". My opinion is much like this one. The blue gives me an area to scope out then I have to use my scouting abilities to find the source of the POI.
There are things hidden out in the black.
Michael
You can see them at any height (depending on their size and whether they're detectable in flight) - it's the blue circle on the scanner that fades in and out.
Michael
I'm not sure why some people are upset by this. What this means is that you fly above 2k to "scout" the area out and you get a rough indication of where to look. The patch notes even say that the actual POI is mostly not central to the blue circle now implying that it is a rough guide.
So once you have a rough location you now have to fly down and actually look for it. If somehow you still can't see it with the naked eye from your ship, then land, pop an SRV out and use the SRV scanner. Sure this slows the process down a little, but we are given realistic options that make sense, so unless people are upset because they can't farm them as fast as they'd like then I don't see the problem.
I'll see how it works in practice tonight, but on paper it looks like a good change.
The actual POI on the ground is visible at any height, the blue circle is only visible on the scanner above 2000m.
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I didn't see the Panther or Boa on the patch notes?
is there more patch notes to follow?
How about approaching it from the other side: let the Skimmer actively go into evasive mode, moving faster than ship weapon gimbals can follow. It needs not be impossible to hit them, just not more efficient than attacking them from the SRV.
I see potential consistency issues with that though...that would probably be rather fast movements for it to make sense and if that is the case they should be able to do the same thing when avoiding fire from SRVs...which we might not like. Although...smaller skimmers is way to easy to kill at the moment anyway so maybe that would be a good thing.
Only activating them for approaching SRVs is probably the cleanest and quickest fix. Additionally making them hide if you get back in your ship again to counter the disembark/embark workaround that has been possible so far. Several players in the same location could still make them stay by having one player in an SRV nearby while his friend takes them out from the air.
In regards to balancing this new way of seeing the POI (which should have been there from day 1).
2. Don't activate them until someone approaches with their SRV. It's not like Skimmers can take on ship anyway so they might as well hide until an SRV comes along.
How about a very dangerous anti aircraft gun to make ships keep their distance. Possibly deactivatable using an srv
This makes me think planets need some optimization
How about a very dangerous anti aircraft gun to make ships keep their distance. Possibly deactivatable using an srv
Any plans to work out the massive frame rate drops on planet surfaces?
Nvidia 980ti GPU I get 60fps (vsync on) 130fps or better with vsync off.
Minute I touch down on a planet 37fps with graphics at Ultra
This makes me think planets need some optimization