Horizons: Can we build our own home / base / garage?

In a galaxy of 400,000,000,000 star systems? No. And, excuse me but, plain english and all, I still don't get your point. Is there one?

Perhaps you'd like to state it in, well, plain english.

Basically as I said he has got fat chance of it happening.
 
You missed the whole point of my post.


I think he meant was the billions of "npc people" like the little truck that go in circles forever and ever and ever.. they dont have people in them. The populated space doesn't feel so populated.
 
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The idea of player built settlements has been floated (I designed a whole game mechanism around it, in fact) but the problem is the whole instancing and Open vs Solo problem. If your base can be raided/destroyed, how is Frontier going to handle that? A base destroyed in Open needs to be correspondingly destroyed in Solo. But if you're in Solo how are you going to defend your base? And in Open, how is Frontier going to engineer that you and your attackers are all in the same instance so you can defend your base?

It's all a big headache.
 
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Would love to have a real home in Elite. Something to build. Without a player construction component, I don't see how you can call this game a sandbox. Unless the sand is invisible or imaginary, a linear status progression, or a DM determined spreadsheet.
 
Would love to have a real home in Elite. Something to build. Without a player construction component, I don't see how you can call this game a sandbox. Unless the sand is invisible or imaginary, a linear status progression, or a DM determined spreadsheet.

Though i think it should be limited too small outposts only aka shadow bases etc.
 
Fat chance of that happening mate anytime soon, I still haven't seen another face in the game since day 1. Universe of billions of people and I'm yet to shake the hand or even see a face of any one of them.
Speaking of, are the cockpits empty again?
Perhaps I'm blind.
 
The biggest problem I see with this is stemmed from the way instancing works.

If, by whatever chance two different players decide to build on the same spot in different instances, then one day get spawned in the same instance, there would be a clusterfck.

Other than this, would be pretty easy to implement provided they approach it the way SWG did.
 
on yeah one more whilst I am paying attention, you cant have a homebase but you can search for the mythical system of Biandqu.
 
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I suspect Horizons will sow the seeds for this if not bring it in properly.
While a lot of people have been opposed to it, I feel that it's really important for a vast universe like this.
The galaxy is immense and amazing, but none of it is special. You have no connection to any of it.
I don't want to take over the world, but even putting down my mining rig in Frontier meant that one small corner of the universe was important to me.

In a game where there's endless space for everybody, and far too much to fill with hand crafted content, it's a great idea for the players to make their own connection with some part of it, so the otherwise insignificant events there now become more important to them. It's also an obvious opportunity for cosmetic items which bring money to the game.

One of the things Frontier brought to a space game that not one since has. It made the game, it made the galaxy believable, it should have been out of the box with the release, but we get it in patch 2....or expansion 2, or what ever they call it. Many of these ideas should have been the basics of the game considering what was done 30 years ago on a much less powerful PC. Now we only get the non-atmosphere planets to land on, not sure why, but it's a start. Almost thinking about waiting for another couple of years before trying it again to see if they finally have the gameplay it should.

The biggest problem I see with this is stemmed from the way instancing works.

If, by whatever chance two different players decide to build on the same spot in different instances, then one day get spawned in the same instance, there would be a clusterfck.

Other than this, would be pretty easy to implement provided they approach it the way SWG did.

That appears to be the biggest problem with the game and one I'm not sure they can fix without having to ditch the MP aspect and do a SP version complete. The game is instanced out of immersion and many are left seeing the thin vial. NPCs showing up where there should be none. Following NPCs that disappear as soon as you leave SC due to the instancing. So many immersion breaking factors in the game at the moment that the solo aspect as the old Elite had, that immersion is gone. Will wait to see if it gets better. From what others have said..... it hasn't.
 
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One of the things Frontier brought to a space game that not one since has. It made the game, it made the galaxy believable, it should have been out of the box with the release, but we get it in patch 2....or expansion 2, or what ever they call it. Many of these ideas should have been the basics of the game considering what was done 30 years ago on a much less powerful PC. Now we only get the non-atmosphere planets to land on, not sure why, but it's a start. Almost thinking about waiting for another couple of years before trying it again to see if they finally have the gameplay it should.

Dude 30 years ago if it compiled you shipped it....
 
This would be such a great idea, one problem with pretty much ALL MMO's is that there is never enough space for every single player to have their own non-instanced home.

This is where ED has the advantage, there is literally no other game with as much "space", we could literally scan the galaxy and choose our own spot to build a planetary outpost, so MUCH could be done with the idea, it would be great.
 
I don't see this being very practical unless you have some way of being able to get all your ships to your base remotely.
As it stands now I frequently find myself with ships dotted all over the galaxy until I have a mad clean up and go to where they are and sell them off.
Really the only place that is home for us is our ship as it can be on different sides of a very big galaxy, due to circumstances of trading areas, exploration, bounty hunting, mining and even pirating, as each of these occupations needs to move around to get the best deals for their main flavour of the day/week/month, profession.
 
I love the idea of home, place to catch your breath and go "offduty", but I think it would be more realistic if it was a flat, maybe just a room on one of those giant space stations. When we get to walk and can leave our ships, it would be awesome to just walk to your little residence that you have rented or bought! I guess it would be easier to make it happen also, compared to private bases or stations.
 
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I love the idea of home, place to catch your breath and go "offduty", but I think it would be more realistic it if was a flat, maybe just a room on one of those giant space stations. When we get to walk and can leave our ships, it would be awesome to just walk to your little residence that you have rented or bought! I guess it would be easier to make it happen also, compared to private bases or stations.

eve tried it. it sucked.
 
I don't see this being very practical unless you have some way of being able to get all your ships to your base remotely.
As it stands now I frequently find myself with ships dotted all over the galaxy until I have a mad clean up and go to where they are and sell them off.
Really the only place that is home for us is our ship as it can be on different sides of a very big galaxy, due to circumstances of trading areas, exploration, bounty hunting, mining and even pirating, as each of these occupations needs to move around to get the best deals for their main flavour of the day/week/month, profession.

And that's where ship delivery would come in handy. :)
 
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