Horizons: Can we build our own home / base / garage?

I will keep this short, but being able to build and craft in this game would be awesome. Especially building a base or outpost somewhere of the materials/resources you have collected or even bought. Build defenses for it and even a hangar or landing pad to store some of your ships. To solve the instancing problem let other commanders bases only show for players in the open play mode. Other commander bases will be invisible in solo mode. Only your own base will show in solo. Keep bases on an own server. To minimize load time. Bases should be expensive so we dont have bases everywhere.
 
This is one of my favorite things about ED, you are insignificant. Consider the amount of large combat fit ships a poor minor faction can throw at another poor minor faction in a backwater system civil war, what we have and own, is peanuts compared to the economies, maybe even just a little bit of the salt off the peanut. Stations would cost billions upon billions to build. From my experience in other games with player owned and maintained real estate, it usually becomes a chore for the owner and an annoyance for other players.
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You're a very small leaf, in a very big, very windy galaxy. Isn't it great?!

yes, but something small for yourself on some rocky planet to store a ship or 2 and couple of modules and calling that home would be awesome too in my opinion.

dont have to be large or clan related and could be one base each account.
 
being able to build and craft in this game would be awesome.
Agreed, but combat naysayers will say it somehow destroys their game and FD will think you mean that you and 2000 of your closest friends want to toil for a month until a Coriolis pops into existence, so don't get your hopes up.
 
The galaxy is immense and amazing, but none of it is special. You have no connection to any of it...

100% THIS!

Player created stations are an absolute requirement if the game is to have significant long-term "legs".

The concept of "ownership" (not just a cookie-cutter ship) and the process of building something unique is a massive draw in any game.

It would be fairly trivial to implement some kind of (very expensive) "constructor" ship that could make small station modules, being supported by a significant input of raw materials. Perhaps Coriolis stations would be outside the user-generated ability, but smaller outposts should be buildable by players and/or Wing members.

Once built, the station would be open to all, and profits generated for the station owner (supplies and modules generated by resource-input). It would act like any other station/output, essentially invulnerable and neutral.

Certain caveats could be in place to limit them to perhaps one per currently undeveloped system, or similar logical constraints.

If the devs. had any idea how this would drive enthusiasm for the game they would have done it ages ago, but they became obsessed with artificial narratives, like the "powers".

Tons of people just like to "do their own thing" (Minecraft, etc), and that alone is immensely satisfying, and in the long run, could be a very valuable resource for explorers, etc.
 
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Agreed, but combat naysayers will say it somehow destroys their game and FD will think you mean that you and 2000 of your closest friends want to toil for a month until a Coriolis pops into existence, so don't get your hopes up.

Simply limit the "building" phase to Wing members only, and make large stations impossible to build. Keep in simple and logically practical.

Perhaps it would require an absolute minimum of two Wing mates to make it work, one with the constructor vessel, one to supply the raw materials.

Absolutely doable, just a matter of buy-in from FDev.
 
Player created stations are an absolute requirement if the game is to have significant long-term "legs".

The concept of "ownership" (not just a cookie-cutter ship) and the process of building something unique is a massive draw in any game.

It would be fairly trivial to implement some kind of (very expensive) "constructor" ship that could make small station modules, being supported by a significant input of raw materials. Perhaps Coriolis stations would be outside the user-generated ability, but smaller outposts should be buildable by players and/or Wing members.

Once built, the station would be open to all, and profits generated for the station owner (supplies and modules generated by resource-input). It would act like any other station/output, essentially invulnerable and neutral.

Certain caveats could be in place to limit them to perhaps one per currently undeveloped system, or similar logical constraints.

If the devs. had any idea how this would drive enthusiasm for the game they would have done it ages ago, but they became obsessed with artificial narratives, like the "powers".

Tons of people just like to "do their own thing" (Minecraft, etc), and that alone is immensely satisfying, and in the long run, could be a very valuable resource for explorers, etc.

HAve some rep! Great post.
 
Something i feel Elite is missing is somewhere to call home. Its always a nice feeling whether you have been out exploring, bounty hunting, trading or what ever to have a place to call sanctuary or a final destination to come back too and call home. In the X-series, you could set up and colonise a system, defend it, have patrols set, and so forth and this provided a feeling of a home system.

In Elite it seems, with all systems / stations being rather a copy of the last, with no connection to any in particular, no where to take a break from the cockpit, it all feels rather hobo and distant.

Would it not be great if you could find some far off (or near) distant planet on the dark side of the moon, where you could at least set up a small home with warehouse to store containers of both ship equipment / commodities, somewhere where you could park your ship outside and go in and sit down to watch the Gall net news and chill for a while. A sort of Garage / warehouse for you goods and a sense of home.

Naturally it would always be open to being discovered though..


I would love to be able to build a small base consisting of prefab modules.
That could be a great in-game money sink and that is what the game needs.
You would need to buy modules for power, defenses, living quarters, armory, hangar, storage etc.
I love base building.
FD could keep it really simple with most of the stuff hidden under ground to lighten the impact on the game.
Elevators could serve as transition to your base.
I think this should be doable.

I could really go for such a thing. I would love to walk around in my own little hidden base.



That is cool too.
I want it all.

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If the devs. had any idea how this would drive enthusiasm for the game they would have done it ages ago, but they became obsessed with artificial narratives, like the "powers".

I don't think that is the problem.
I think they might want to implement the FPA part before introducing the possibility of having your own base.
 
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I'm good. If they ever do it, I'm good for it happening in year 10. There are so many more interesting things they can add before they add things that are against the spirit of Elite.
 
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No thanks to player created bases, stations etc.
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That said, I think the ability to own/rent/lease a hangar or warehouse (or apartment) on stations etc makes sense in the context of the game, particularly in support of the crafting/looting mechanics coming. Having one's own quarters at a 'home' station would be a good addition, although I think it should serve a purpose other than simply window dressing.
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watch the DB Q&A

Search YouTube... I can't be bothered to do the leg work for you

When/If it comes ... it will be in the future ... but don't hold that breath
 
ARK shows that base building can be fun and rewarding. Its not so fun when it gets raided and destroyed though, but it has off course an element of thrill and excitement knowing you can be attacked. In Elite there are infinite places to build and I guess bases should be fairly safe. Building/crafting and storing stuff will take this game to a new level. But I think first we have to settle for 1.5 ships and Horizons. Ohh, Christmas is soon here :D
 
The idea of player built settlements has been floated (I designed a whole game mechanism around it, in fact) but the problem is the whole instancing and Open vs Solo problem. If your base can be raided/destroyed, how is Frontier going to handle that? A base destroyed in Open needs to be correspondingly destroyed in Solo. But if you're in Solo how are you going to defend your base? And in Open, how is Frontier going to engineer that you and your attackers are all in the same instance so you can defend your base?

It's all a big headache.

What if players will always be in your instance when attacking your base if you are on? So if they approach an area where your base is located they are put into your instance if you are around, if not, you will be put in their instance at connection, however I see an issue with this, instances have a limit of 32 ppl so if you are the 33rd person you will not get to see them, yes it's tricky and as it is now the game doesn't provide a viable solution, maybe bases and homes should be impossible to attack or certain areas would require to remove the 32 players limit.
 
It's exactly the game I thought it would be. Don't you find it slightly ridiculous that in the year 3000 whatever you never get to see a face or even the outline of another human/alien person anyway in game or even a little graffiti something to make it seem less sterile?
Something I hasten to add another Elite game has that was made over 20 years ago?

Yeah...they've already said that this is being introduced this year.
 
I don't see this being very practical unless you have some way of being able to get all your ships to your base remotely.
As it stands now I frequently find myself with ships dotted all over the galaxy until I have a mad clean up and go to where they are and sell them off.
Really the only place that is home for us is our ship as it can be on different sides of a very big galaxy, due to circumstances of trading areas, exploration, bounty hunting, mining and even pirating, as each of these occupations needs to move around to get the best deals for their main flavour of the day/week/month, profession.

They recently said that they are working on some kind of ship ferry system, so it should work well with having a home "base" even if it's just a rented garage.
 
Nope.. I made a post about this a long time ago and everyone was dead set against it actually.

Owning your own station and economy would be the ultimate for me. It would give purpose to the game.
 
I liked the way SWTOR did it. It was neat to have my grand holiday home overlooking the desert of Tatooine with twin suns passing over head while I sat on the balcony with a cold drink, with trophy rooms, office, bar, guest quarters, med bay, hangar... It'd be awesome to eventually have the same opportunity in Elite. It'll be a while before it happens (if it ever does) but I'm patient.


Yes to this!! ^

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And that was the only single thing SWTOR did "okay".


I thought they did a good job with the story telling and also the voice acting.
 
Something i feel Elite is missing is somewhere to call home. Its always a nice feeling whether you have been out exploring, bounty hunting, trading or what ever to have a place to call sanctuary or a final destination to come back too and call home. In the X-series, you could set up and colonise a system, defend it, have patrols set, and so forth and this provided a feeling of a home system.

In Elite it seems, with all systems / stations being rather a copy of the last, with no connection to any in particular, no where to take a break from the cockpit, it all feels rather hobo and distant.

Would it not be great if you could find some far off (or near) distant planet on the dark side of the moon, where you could at least set up a small home with warehouse to store containers of both ship equipment / commodities, somewhere where you could park your ship outside and go in and sit down to watch the Gall net news and chill for a while. A sort of Garage / warehouse for you goods and a sense of home.

Naturally it would always be open to being discovered though..

There will be player owned asteroid bases DB wants them in the game. They are also listed on the DDF forums during Alpha and beta of the game. We are also going to be able to walk around inside our ships and hangars, along with multi crew ships. Stick with it as there is much more coming.
 
Here.. for your viewing pleasure..

https://forums.frontier.co.uk/showthread.php?t=118248

Posted in Feb

When people can plant a flag somewhere, and develop a planetary outpost - the game will have a point. If you own something.. you become invested. Especially if something you own is related to a particular faction.

It WILL matter which political affiliation controls the system and you'll have to work to preserve it or you may incur fines or attacks from rivals.
It WILL matter which major faction is in control or you'll get caught up in a war.
It WILL matter how much money you have because you WILL need it to defend and supply your outposts.
It WILL be fun to manage and upgrade your station. You'll need to earn cash to keep the outpost going until it can provide for itself.
YOU WILL have a goal of growing an empire and forming alliances with players.
You CAN set up farms to produce foodstuff for nearby planets that are starving.
You CAN provide ore and other vital resources needed in the production of war material.
You CAN set up contracts to provide certain amounts of goods to be delivered to certain factories and stations / outposts. If you do not deliver your reputation will suffer.

Exploration will have a purpose.

So much will have a purpose if they can just set up some sort of ground based outpost system, even if it is a mini game of building structures with its own interface and does not involved planetary landings. I mean this could be developed as an entirely separate module.

But nope... WINGS are more important than adding depth, and purpose to the game.


Ok imagine you are building a colony/outpost. You need a power generation module. You'll need a ship that has the cargo hold and the team / people to build it. You'll need to have a T9 land on a planet pick a spot get your deed handy for the land you've scanned, and plotted. You bought the power module. It cost you almost everything you had. Now you want to start mining. So you need a Tier 1 mining module. You'll need to go out earn some money to get that. Then go get it and deliver it to your outpost. Now have the crew spend the time assembling it and then return to shuttle them back home. Now you have mining capabilities but nowhere to store and process your ore. You could manually transfer it to your ship and refine it into there sell it and then start the process of earning more money to set up storage hoppers on your base.

Now you want a safe place to land. How about a landing pad? How about an agricultural setup? How about defensive turrets? How about a 2nd landing pad for medium ships and a trading interface for other players? Set up what you want to buy and sell, leave some cash in the outpost. How about a bulletin board where you post your own missions?

How about now you can buy a fabrication factory. A robotic factory that can make many different things but requires raw materials. What about a food processing plant? You'll still need manpower to run these facilities you'll need to hire them too.

While all of this is going on you need to be out there in your ship making money. Getting parts. Delivering goods. Honoring contracts and protecting the stability of your home solar system.

Now you are seeing ships coming and going ... you are earning credits on every transaction and docking fees. Eventually you can earn enough money to produce unique and rare items that will draw in even more people.

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Now I know planetary landings needs to come first that is a big step. But I'm seeing some seriously small operations pull this off. Hell they already pulled it off in earlier games. Many other engines do it such as space engine. It shouldn't take this long to start adding many things into the game. Even just walking around inside your cockpit could have been done by now even if you never left.
 
There will be player owned asteroid bases DB wants them in the game. They are also listed on the DDF forums during Alpha and beta of the game. We are also going to be able to walk around inside our ships and hangars, along with multi crew ships. Stick with it as there is much more coming.


Source? DB ruled them out in the live stream Q&A

DDF during Alpha and Beta means diddly squat.. you are promising something YOU cannot deliver..... STOP

ty
 
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