Normally i would agree but to be fair nobody asked for powerplay but we got it, the same can be said for CQC and engineers. All mechanics nobody knew they wanted and some still dont.
Nobody asked for those things in their specific form, but all three were in their own way implementations of popular requests.
Powerplay: having implemented Powerplay so badly, people are
still asking for an actual inter-superpower war / Thargoid invasion / other game events with bubble-wide consequences and player-driven outcomes. "Hudson no longer controls ABC 123, so you can't buy the Dropship there any more" is a little less significant than people were thinking, but the basic concept is definitely repeatedly demanded.
CQC: there were lots of requests before CQC came along for a "combat sim" mode to try flying and even PvP without actual risk. Again, CQC doesn't exactly implement that, because it doesn't let you use your own ship, but it's the same direction.
Engineers: were in the DDF. The expansion from a few lines of high-level design text to an actual feature was certainly not what people were imagining ... but they were definitely planned from the start. The three major rewrites they needed afterwards? Probably not planned from the start but definitely demanded!
The problem isn't that they implement things which people haven't asked for, the problem is that they implement things that people have asked for in such a way that they wish they hadn't. (See also: all the explorers in 3.3 denying that any of them had ever asked in any way for any attention to be paid to exploration)
Time to start from scratch. Elite Dangerous 2 style. Keep the galaxy db maybe. Use a new engine like UE or something like that.
It's taken them ten years to get this far. Even assuming that it wouldn't take them quite as long the second time round (which is not how software development ever works) or that another competent and faster company brings out "Space Danger" which plays a lot like Elite Dangerous but definitely isn't, we're looking at least five years away if not more.
(Every even vague competitor they've had has either not released at all, been incredibly late, had a very rough initial release that's taken some time to fix up, or some combination. Space games are difficult
and niche which is why most competent companies stay well away from them)