Hostility between certain mindsets aka antagonistic v co-operative play - a short point of view

*Slurp* I am still drinking my coffee as I am writing this. Is the title alright or does it conflict with any forum law? I am honestly unsure about that so feel free to moderate. :)

Anyways. The increasing amount of *slurp* stream sniping and salt mining comes to my attention. The following should be a semi-short perspective of someone who likes to watch the happenings, yet not interrupting. A documentary of what's going on in 3303. Points of views and other boring stuff incoming. In case that's not for you, you will gonna waste your time here.

Now let's start with the definition.

"Hardcore? Carebear? I hear those words often but what do they mean?" (Terms were included in the title before moderation)


Easy. A hardcoreler is someone who takes all of the available resources to accomplish a goal with the best possible result. Hardcorelers usually have access to top notch equipment in Elite and a more advanced skillset than casuals. Now what is a casual? A casual player is someone who uses available resources in the most efficient way rather than taking all of it at once. The resources saved are then spend on other games or activities.
Now what is a carebear? First off, a subjective term that is just as sensitive to use as "griefer".
I like to claim that there are no griefers in this game (due to legitimate actions via ingame rules). But this also connects to the term "carebear". There are no carebears in this game in my point of view. Per personal definition, a carebear is someone who excessively cares for others and despises any kind of hostility or negativity towards likeminded individuals. Similar terms like "forum dad" or other creative inventions usually define the very same mindset of players:

The weak.

Yes. This is not an insult ... atleast I didn't mean to but to every positive there is a negativ. Without contrast there is neither a positive nor a negative. If there are strong people around the world then there obviously have to be weak people in order to define "strong" by putting it in contrast to the weak and vice versa. This can easily explained using mathmatics. If there is a +1 then there has to be a -1 for positive and negative values to exist.
In certain definitions (area of definitions? I don't know the correct scientific english term for that) there are only "natural" numbers. This means all numbers going into the "positive" side up to infinity, (but no 1.5 or 2.25 ... basic math). In this case, the numbers are neither "positive" or "negative" but "natural".
Enough math for now but keep these three terms in mind: "positive", "negative", "natural".



To the case of Elite: Dangerous. The skill gap is huge. And by huge I mean as huge as it can be. There are players capable of precicely flying through tight gaps with FAoff and rotational correction disabled at atleast 500 m/s while others have trouble docking or undocking their ship even after hours of gametime. Let alone this difference in skillsets creates difference in the community as a whole. There are certain people being insanely skilled vs people that can't even fly a ship without a docking computer.
That said, it is only obvious that "griefing" (aka skilled players hunting unskilled players) is the most unbalanced scenario Elite has to offer. There is not really more challenge an unskilled player can face vs a skilled player (despite getting instanced with friends). This results in "negative" feelings for unskilled players and "positive" feelings for skilled players. See here I used these terms again. The imbalance creates unbalanced feelings (usually) and results the daily heat groups of players are taking part in.
And now there is me. I have the hobby to just watch those scenarios and gather data. Studying reactions of the different players (including those myself) allows me to have a different view on that topic than most of the affected players.

See I don't hunt unskilled players or destroy CMDRs I clearly outmatch but I also don't protect them from others who may do. I just watch. Think of it like a photographer documenting the wild nature of a leopard hunting a zebra. Sometimes the zerba escapes and sometimes the leopard catches its prey. Either way the photographer does not interrupt, mainly because danger should be avoided but also for another reason.

Now the key argument (and basically the only argument): it's natural. Here is the third term I used before. In my point of view, there is neither positivity or negativity. Wheatehr it is +1 or -1 ... it is still a 1.
Both the zebra and the leopard are only doing what is natural for them. The leopard hunts prey, preferable the weak one or anything that is easy to catch. The zebra will also do what is natural to them (despite doing the safety in numbers strategy) which is running away fro mthe leopard as it knows it doesn't stand a chance. The strong leopard will always outmatch the weak zebras in a combat scenario. However, the zebra is smart enough to avoid these scenarios in order to save its own life.

And this is something I find surprising. "Weak" players in Elite (which doesn't mean they are weak in person ... but a T7 may not stand a chance vs a Python ... this definition of weak) simply do not avoid the "strong" players, they actually even run right towards them.
Nothing is done to prevent the combat scenario to occur in the first place. In a combat scenario the chances are imbalanced and more zebras will lose than leopards. Since humans are blessed with advanced intelligence (though we can all give examples of how stupid humankind is) they write a forum post, explaining in detail what is wrong in their opinion and why. But here we are coming back to the positivity and negativity. As stated before, the more negative the one side of the imbalanced match is, the more positive the other one gets. Or a little bit clearer: the more the hunted players complain the more the hunters feel statisfied. Their negativity is the other's positivity.
I do not understand why this isn't clear for so many and assuming it is, why the actions are not taken appropiately.



Before I leave you into the day *slurp*, damn, coffe got cold. Take a look at this picture:

8ovx5xmw.jpg

I see this so often. In the never ending debate of [see title] you can crystal clearly assign these two mindsets for either side. One askes for help while the other starts to help themsleves .. and later he is asked to help others.
Turn it the way you want. PvPer vs PvEer, Strong vs Weak, Hardcore vs Casual, Predator vs Prey. It's quite easily to assign these two mindets to either side.

And just by the way: "Griefers" grief griefers just as they grief non-griefers. But griefers don#t mind when they are griefed. In fact, they appreciate it (mostly, again, it's never 100%).

So ask yourself: What are you? Which mindset do you embody?
Don't answer that question. Becuase actions are the only thing that is of value. Words without following actions are as worthless as they can be.

Good morning. :)

EDIT: Thread got moderated by Yaffle. Smiley is lost :( (so I put it back in :) (But it doesn't show in Dangerous Discussion front board :( )
 
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Hey, whatever floats your boat. If ED makes somebody feel strong or "hardcore", I'm not interested in taking that away from them so long as they can do it without stopping other people enjoying their leisure time.
 
Good morning. This post is much better than I expected from the title. The leopard/zebra analogy is spot on, and it's good to ask the question why the physically weak do not avoid the combat situation. Also the comparison between the growth mindset and fixed mindset is a good addition to the discussion.

Just one little thing: a lot of well-known "griefers" do not at all appreciate getting into uninvited combat where they might actually lose. Some well-known "griefers" are also well-known combat-loggers.
 
Another great Invitation to Git Gud.

"Weak" players in Elite [...] simply do not avoid the "strong" players, they actually even run right towards them.

This is what I think every time someone complains about being blown to smithereens in open. If you must fly a shieldless sitting cow or if you're just a horrible pilot, Switch so Solo or Mobius. Train there, get yourself a good ship. Once you feel like a Leopard, Switch to Open. But bear in mind you will get blown eventually anyway. If you can't enjoy defeat, you won't enjoy victory to its whole potential.
 
So ask yourself: What are you? Which mindset do you embody?

Klingon.

One of the main reasons I recommend people who won't play open at least try it, is because ED is a still a new, raw and relatively basic platform. As such main (Thargoid) 'story lines' are being told more slowly than they otherwise would be, because the framework for them is still being built. It's like reading a book while an engineer is putting the printing press together for the first time.

So I adopt other players literally as "game content" even if we don't interact. The Fuel Rats are a story for me, so are Buckyball Racers, Distant Worlds and so on. Avoiding other players, through mode switching into an alternate space, for me cuts out a very fertile source of entertainment and it's a lot to ask of the ED platform (under construction) to substitute that kind of fertility. If it ever can .. completely.

So I'm Klingon (maybe Samurai, possibly Cimmerian). I estimate my worth by the trial I went through to get it, "Crom, make my enemy strong so I gain honour from victory". Some player ships are weak (smaller ships, show mercy) some are giants (run away) but like the proverbial box of chocolates you never know what you're going to get; Suicide-Winder wing? Benevolent Corvette.

That doesn't mean I'm about to tell you my location though (That's classified!) :D
 
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Good post. I am definitively a hardcore min-maxer, but I would never mercilessly destroy a lesser pilot than me just cos I can or because he crossed my path. Teach them a little lesson maybe, if they were being annoying, but I'd let them go before they lose their hull, if they wanted. If I sent an obviously lesser pilot than me to the rebuy screen, I'd feel like a griefer and that wouldn't sit well with my soul.
 
*Slurp* I am still drinking my coffee as I am writing this.

Coffee? Very well. I shall listen.

Now let's start with the definition.

Ruh-roh.

So ask yourself: What are you?

A bipedal humanoid. But that's not important right now.

Which mindset do you embody?

The one that recognises that neither 'mindset' understands, or can fundimentally relate, to the other. The one that recognises that because the one, doesn't understand the other, the dance between the two will continue to exist until the universe itself grows cold and dark and empty. Apart from the two mindsets continuing to argue a point, whilst neither understand. I believe this is the definition of insanity. :)

The critical thinker. Which is actually neither. ;)

Don't answer that question.

I knew it. It's a trap! Darn you, your forum PVP is strong! I must engineer my keyboard with grade 5 caps lock. I shall have vengeance!!!1

Good morning. :)

Good day. :)
 
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Good post Kaim.

Being "hardcore" is not something that interests me in ED (or indeed most games). I play games for fun, and for me, being hardcore at a game means it becomes too much like work, and in ED especially, it leads to grind, and i hate grind.

Advice to git gud is useless to me, i've no real interest in gitting gud at ED. Games with direct PvP engagement and competitiveness built in from the ground up, sure, i enjoy gitting gud at those (although at my best i'm usually nowhere near top tier, but can compete at least) as there is usually no grind for upgrades or improvements, just dive in and compete. Even so, i rarely play those games to hardcore levels either. Just a nice bit of fun away from more slow paced games.

At the end of the day, i just want to pootle around a spaceship.
 
Good post Kaim.

Being "hardcore" is not something that interests me in ED (or indeed most games). I play games for fun, and for me, being hardcore at a game means it becomes too much like work, and in ED especially, it leads to grind, and i hate grind.

Advice to git gud is useless to me, i've no real interest in gitting gud at ED. Games with direct PvP engagement and competitiveness built in from the ground up, sure, i enjoy gitting gud at those (although at my best i'm usually nowhere near top tier, but can compete at least) as there is usually no grind for upgrades or improvements, just dive in and compete. Even so, i rarely play those games to hardcore levels either. Just a nice bit of fun away from more slow paced games.

At the end of the day, i just want to pootle around a spaceship.

That's pretty much my outlook as well.
 
There are no carebears in this game in my point of view. Per personal definition, a carebear is someone who excessively cares for others and despises any kind of hostility or negativity towards likeminded individuals.

Given the above definition call me a carebear as I like to help and I despise hostility - In this game but that is a role I have chosen for myself.

Bear's also have teeth and eat Salmon - Another thing we have in common... I wonder if they like Whiskey?
 
Good morning. This post is much better than I expected from the title. The leopard/zebra analogy is spot on, and it's good to ask the question why the physically weak do not avoid the combat situation. Also the comparison between the growth mindset and fixed mindset is a good addition to the discussion.

Just one little thing: a lot of well-known "griefers" do not at all appreciate getting into uninvited combat where they might actually lose. Some well-known "griefers" are also well-known combat-loggers.

Aloha. Sure, in short term noone really enjoys getting blown up. I got destroyed and was mad but the next day I thought it was fun. Shows the other side of the situation and actually encouraged me to continoue to do what I am doing :D
That said, yes, some PvPers are cloggers as well but these usually get attacked instantly by any honest PvP player. There are certain lists and even bots that alert the players of cloggers. The result is that they gonna hunt the cloggers until they proof they become an honest player ... or indefinately.
Noone likes cloggers. It's an exploit and since FD is not punishing the abusers the community does :) No player will be allowed to log no matter the reputation.
 

Yaffle

Volunteer Moderator
For the avoidance of doubt...

Play nice in here. All modes of play are equal, there is no 'weak' there is no 'strong' mode of play. No mode of play is better than any other, each of us are fine the way we choose to play.

Please avoid pejorative terms such as 'carebare', 'forum dad', 'griefer' and 'psycho'.

Even if you say 'this is not an insult...' but then go on to be insulting it remains an insult.

Think before you post any replies.
 

Powderpanic

Banned
The victim complex on this forum vs anything remotely PVP is strong.

Moderation is biased and let anti PVP threads run far longer, than an anti PVE thread.
The majority of the active posting Mods are clearly PVE focused and some admit they will not ever PVP. How can you not expect a bias?
If you inject a little reality into an anti PVP thread, you get insulted by the PVE players. You get your post removed, points and the PVE players circle up and aim for the next one.

All pirates are killers and cowards
All PVP player killers are 12 year old naughty boys and their role play isn't valid
Snidey little insults and swear evasion, which are left in threads.
There was even a thread once using a Non consensual Love Strawman, about being forced to drink tea. Clearly aimed to at non consensual PVP. I mean come on.....

Skill in this game seems to be a side requirement for some people, who demand that the game is designed for their limited ability or inability to want to improve.

You will hear play my way, its my right, its my choice blah blah blah.
Almost always coming from a view point that something is unfair because other players are stronger or have better ships or attack them when they didn't want to be attacked or killed them at a station.

Recently a massive QQ thread about a Corvette in a system who killed a player. Thread was labelled griefer and off it ran for days.
1 Single player in a Corvette apparently locked down an entire system.
You multiple this to maybe a couple hundred PVP players of note and that is the entire griefer army this game apparently cannot deal with. ( Remember that number will be split over multiple time zones )
Most of the original PVP groups quit, the rest at the moment are in a holding pattern, waiting to see if there is going to be anything worth coming back to in 2.4.
You will get the reply, why should PVE players be forced to PVP to remove PVP players? Well they shouldnt but then they also shouldnt play in a mode with these players.

If it was FDEV's plan to kill PVP, well its working. Could they maybe please come out and state that, so that the people who are still remaining can just stop making the effort?

You will see a massive justification from PVE players how credit exploits are part of the game because I am sure Lord Braben intended people to make 1billion in a couple of hours by skimmer killing or the many many other credit and rank exploits, which have enabled players to go from Sidewinder to A Rated Cutter in a weekend.

These same players then cry foul of the game, when their Sothis Cutter gets ganked by a Vulture with PA's

Yes there is a huge PVP vs PVE, Hardcore vs Casual Strong vs Weak divide.

Its not going to go anywhere because of the design of the game.
Changes that would be required to address this will never happen and then you have the mystical C&P unicorn, that everyone who wants the game to protect them is holding out for.

Once you get even half good at this game and start making smart choices. Open is entirely safe.
You will never be ganked by a wing of Fully Engineered FDL 12year olds or destroyed by a Station for flying above 100.
I have mentioned it before but the only thing left that will get you killed is the mines being dropped in station ( which will get patched ) and your own inability/stupidity.

Taking an anything less than a full battle cow T9 Trade ship to a CG, will get you killed.
Flying a shieldless trader in any system that might have pirates, will put you entirely at their mercy.
Taking on an engineered ship in an stock ship, is going to end badly for you.

Is this unfair? Nope, its bad game design.
It would be unfair if you didn't have access to exactly the same things as the better players.

Trying to force your weaker play style onto Open and hoping it will work, is the mistake that for some unbelievable reason most of this games player base keeps making.
I know people dont like being a victim but you put yourself in that situation by your own in game choices. ( Did he just Victim blame..Oh no he didnt ) ...

PVP players have mostly turned to murder hobos because there is nothing else left to do in a PVP enabled game. What do you expect? ( No they are unlikely to sit down in a drum circle and talk about your feelings on Open player )
Co-Op in this game is a joke and entirely skill-less unless you decide to nerf yourself to inject some challenge.

Brett C once posted that people need to Get Good. ( Some time back when NPC's were actually a challenge. No I cannot find it to prove it but you all know he said it )

I think that post got removed after a raging forum took that little gem of truth as a personal slight

People who want to Pootle around in a space ship can do that in Solo, Mobius or their own private group.
Why do they think they should be able to do it in Open and not have an increased risk?
 
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For the avoidance of doubt...

Play nice in here. All modes of play are equal, there is no 'weak' there is no 'strong' mode of play. No mode of play is better than any other, each of us are fine the way we choose to play.

Please avoid pejorative terms such as 'carebare', 'forum dad', 'griefer' and 'psycho'.

Even if you say 'this is not an insult...' but then go on to be insulting it remains an insult.

Think before you post any replies.

As I stated in my post, it is fine moderating it. But why removing the smiley? Give back the smiley icon for that thread, it was supposed to be a happy thread >=(
 
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