Interesting post. Well thought out, I like it.
Personally, I love the huge skill gap, and I have absolutely no problems with zebras being hunted down by lions, and the strong consuming the weak. That is a fact of life..
I honestly believe that we need the "murderers" and "griefers" in the game.. They add a complex dynamic to the game and ultimately add drama, which can be both a good and bad thing.
The problem isnt the people, it isnt the lions and the zebras, or anything like that. If you go into the wild, then you damn well better be prepared.. You need to learn how to toughen up, and face the challenges head on.
The problem is that there are no boundaries... there is no wild... the wild is everywhere... As soon as you exit the mailbox.. hell, even before you leave the mailbox your prey for any crazed psychopath wanting to get a fresh kill for no other reason other than to cause misery.
Using the OP's analogy, its basically allowing the hungry wolves into the maternity ward of a hospital and letting them run wild. Sure there are some security guards running around with tazers trying to chase the wolves away, but lets be honest here, they are completely ineffectual.
The wolves, lions and other predators need to be contained in the wild where they belong (anarachy, low security systems) while the Suburbs and Cities (High Security - Medium Security) remain relatively safe.
Sure, the predators can enter the cities and suburbs, but it should be just as equally dangerous for them as it is for prey to enter the wild.
Balance is what is needed, and right now we dont have that.. The predators are free to do as they like with little to no consequence.
We need predators.. We need danger, there needs to be a strong element of risk, but it needs to be balanced out so that the prey can find safe harbour when they need it.
And in order to drive prey into the wild, then tempt them with missions offering lucrative rewards for venturing into these areas.. Post CG's into Anarchy space and High security space so that players have a choice of either playing it safe for less rewards, or taking a big risk for higher rewards.
In the end it just makes so much more sense. It offers a place where everyone can play their playstyle, and offers better gameplay and rewards for everyone.