Nerfing the hot spots needed to happen, but not the way it was done. Reducing the frequency of cores and SSDs just means there’s less to do while mining as now there is a lot more flying around trying to find good rocks.
Rather then reducing the frequency, reduce the fragment count of cores and SSDs, or increase the number of fragments it takes to refine a tonne of cargo.
The goal should have been to reduce the earning potential without reducing the level of interaction. As it is, you spent time and money introducing new mining mechanics and mining hardpoints, but now you are giving players less reasons to enjoy these mechanics.
Other options that could have been used to reduce earning potential is just lower rare mineral prices, or lower the ammo count for the seismic charge and displacement missiles so that players were forced to leave hotspots more frequently to restock. This way, either take a smaller ship with less cargo capacity, it will fill up by the time you need to restock, or take a larger ship and either leave multiple times to restock before filling cargo, or go all mining and also include laser mining.
Rather then reducing the frequency, reduce the fragment count of cores and SSDs, or increase the number of fragments it takes to refine a tonne of cargo.
The goal should have been to reduce the earning potential without reducing the level of interaction. As it is, you spent time and money introducing new mining mechanics and mining hardpoints, but now you are giving players less reasons to enjoy these mechanics.
Other options that could have been used to reduce earning potential is just lower rare mineral prices, or lower the ammo count for the seismic charge and displacement missiles so that players were forced to leave hotspots more frequently to restock. This way, either take a smaller ship with less cargo capacity, it will fill up by the time you need to restock, or take a larger ship and either leave multiple times to restock before filling cargo, or go all mining and also include laser mining.