Hot Spot Nerfing

Nerfing the hot spots needed to happen, but not the way it was done. Reducing the frequency of cores and SSDs just means there’s less to do while mining as now there is a lot more flying around trying to find good rocks.

Rather then reducing the frequency, reduce the fragment count of cores and SSDs, or increase the number of fragments it takes to refine a tonne of cargo.

The goal should have been to reduce the earning potential without reducing the level of interaction. As it is, you spent time and money introducing new mining mechanics and mining hardpoints, but now you are giving players less reasons to enjoy these mechanics.

Other options that could have been used to reduce earning potential is just lower rare mineral prices, or lower the ammo count for the seismic charge and displacement missiles so that players were forced to leave hotspots more frequently to restock. This way, either take a smaller ship with less cargo capacity, it will fill up by the time you need to restock, or take a larger ship and either leave multiple times to restock before filling cargo, or go all mining and also include laser mining.
 
I think super valuable minerals should only be acquired in good quantities in deep core mining, while less valuable minerals like water should be abundant in surface levels deposits.

It should be like this:
LTD
Surface - up to 15% in concentration per loose chunk;
Subsurface - up to 45% in concentration per loose chunk, with a smaller quantity of chunks per subsurface node;
Deep core - up to 100% in concentration per loose chunk, making it more exciting to find that juicy deep core full of LTDs;

Water
Surface - up to 100% in concentration per loose chunk;
Subsurface - up to 75% in concentration per loose chunk, with a larger quantity of chunks per subsurface node;
Deep core - up to 75% in concentration per loose chunk, with a larger quantity of chunks released;
 
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No to all that. It shouldn't take 8 hours of mining to get enough Tritium to make a jump. Just nerf the prices. Why are LTDs selling for 1.7M? They are useless. Tritium should be as commonplace as H fuel.
 
"Tritium should be as commonplace as H fuel."
No it shouldn't. A squadron would make short work of fueling an FC'
A solo owner has to work for it. What didn't you understand when buying one?
 
I made a post in Suggestions about Mining stuff prior to expected nerf that highlighted just this issue.

I went to non-triple hot-spot and triple hot-spot but did not use any exploits.

Regular hot-spot was a boring bust of nothingness after 5 hours, 120+ prospector limpets and lots of repetitive pulse-waving and firing limpets and waiting and wondering when I'd find something decently profitable and maybe even the "hotspot" material itself. I mined some stuff anyway and blew up a couple rocks as it was getting really boring.

Triple LTD spot netted me about 100 MCr after 20 minutes jumping to the location and almost same time looking for the hotspot named material.

I don't have the biggest ship and best modules, although now I can probably afford my next upgrades.

To me the money problem is through the entire game and more importantly points to something else -> FD making money too hard to come by and travel times too long (ship transfer waits) isn't fun. It's boring. This is why 1,000 players used exploits so they can afford full fleets and carriers to run them around. I think FC can add to the game but it seems everyone has 5 BnCr to toss away at a FC.

It should take some repetitive missions to try out all the stuff like mining and salvage, rescuing, etc. but I think not the hours FD expects players to put in. Maybe it is just a unique player base where the core doesn't mind putting in hundreds of hours - but how about story-line driven content that makes use of those game-loops and adds more enjoyment than just repetitive loops only to get money.

Hoping Odyssey brings some game-changing updates other than just prettier planets and walking about. ED needs it.
 
"Tritium should be as commonplace as H fuel."
No it shouldn't. A squadron would make short work of fueling an FC'
A solo owner has to work for it. What didn't you understand when buying one?
A solo person owns the ship. Squadron or no, it's a game not a job. The initial cost and upkeep costs are the hardship. It shouldn't be sidelined because you can't find fuel. These things are taking up slots all over the place, you'd think you'd want them to move around more.
 
A solo person owns the ship. Squadron or no, it's a game not a job. The initial cost and upkeep costs are the hardship. It shouldn't be sidelined because you can't find fuel. These things are taking up slots all over the place, you'd think you'd want them to move around more.
agree.
Tritium is a device that probably came about when Squadrons were the targeted owners of such large vessels (an org, not an individual). Since it has to be mined then any changes to mining RNG numbers can easily screw up FC travel. Also, I have to question when the target changed from Org to solo owners why the size of these beasts and intermediate steps weren't discussed and even released as the first tests before the FC beasts were unleashed.

I don't see why they don't run on Hydrogen like other starships, but maybe FC could never get close enough to scoop due to structural integrity and heat and ships would need to scoop a lot of H to transfer to the FC.

Then instead of inventing Tritium as the only fuel FC can use, develop and release the expanded fuel mechanics and expanded scooping gameplay loop as described in the DDF. That was a good design, and one of the if not the last topics from the original development designs that were shared with backers. Varying fuel quality levels and modifiers for them, a callback to previous Elite's nuclear waste from military fuel, and a more engaging fuel scooping mini-game, etc. I surely hope for this when gas giant atmospheres are unlocked.
 
To clarify, ALL..

A L L ...

..hotspots have been nerfed. Overlaps, single hotspots, everything, has been nerfed. What has been nerfed? Well, the asteroids that have cores are like 100km radius contains 1% of them now. I spent 2 hours - TWO HOURS - LOOKING for a single asteroid, (and- erm- I got the seismic charges all wrong (derp, I know, I forgot to hold down the button okay! It has been a few months since playing). I got approx' 8 LTDs. So..... that's not fun.

Mining was my favourite thing. It got me the money to buy new ships and tinker around. I did NOT exploit the game, like all these b**tards have done to get fleet carriers. I DO NOT CARE ONE JOLLY for triple hotspot exploiting. I just want to play the game. Now I can't because Fdev nerfed it. Why? Because all these tw@s have abused the game mechanics. Thanks a bunch, y'all. I can't really be mad at them though, because it's Fdev's fault for not realising it was there.

So - I would prefer it if Fdev remove Triple Kebab from the overlaps. Just remove the multiplication of resources in the overlaps. Even better, could the overlaps not be removed? Procedurally generated hotspots; Couldn't they have some kind of mapping to maintain seperation so that they don't overlap on generation? That's the nerf that works. Not removing the asteroid spawn count, jeeez- anyone would see how bad that is. But anyway, it's a big buzz kill right now. Plans and dreams are ruined, but I understand that it's something that can be fixed - no need to panic. Etc, etc.

But as for the people stranded in their multi-billion CR Carriers; HAHAHAHHAHAHAHAHAHAHA! You deserve all the punishment you get for cheating, and causing my inconvenience due to the resulting nerf mishap. I hope your Fleet carriers blow up. I hope all your ships on board blow up. I hope you have to start all over again, LEGITIMATELY, on a game reset.

Seriously, they don't deserve them. They didn't work for them, they didn't earn them. They cheated and exploited the game, obtaining stupid amounts of CRs unofficially. So crying that they are stranded makes me LAUGH HARD. I really would like to wet myself while I'm at it to make it even more worth it.

I have 1.3 Billion CRs at the moment, from earning them legitimately, by mapping star systems, mining cores in SINGLE hotspots and completing the mind-melting Imperial missions grind (LEGITIMATELY I MIGHT ADD). Earned around 2 billion or so CRs but spent most on new ships and upgrades.

Anyway, at the end of the day, what's so bad about people having carriers anyway? You can get one EASY in No Man's Sky. Why is it so necessary to make it virtually impossible for people to be able to buy a Fleet carrier? Personally, I for one do NOT see the point due to it's RIDICULOUS upkeep. It just isn't realistic. People HAVE TO EXPLOIT in order to justifiably pilot the damn things in the first place. They're too expensive and there's too much of a grind wall in place to stop people getting them. They are totally undesirable because of this. I don't want one, .

All this nerfing... for nothing.
 
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