Hi everyone,
I love CQC and am admittedly very good at it (I'd just love to have more time for it), but one thing bothers me a little: Only three different modes? How about taking some inspiration from other fast-paced Multiplayer games (Mind you I'm not talking about Battlefield nor Call of Duty. In my view these are slow-paced games - we're talking Quake and Unreal Tournament speed here)?
So I was thinking: Does anyone remember the Mutant mode from UT2004? In that mode, one player at the start of each round was randomly chosen to be the mutant, having all weapons with 999 ammo, health regeneration (including armor) and higher moving speed than the others, making him of course very powerful, but also a preferred target for all other players, because if he was killed by another player, that player would then become the mutant and so forth (Plus whoever killed the mutant would of course get more points than just one as for a normal kill). I think this gamemode could be adapted for CQC where one player would start in a powerful ship (first thing that came to mind was an Anaconda, but that would be a little too tough I presume ), perhaps a ship that can't be usually selected in CQC (like perhaps a Cobra, that would be fair I think) and perhaps even fitted with equipment that isn't usually available in CQC (Rail Guns or something like that, depending on the ship size), and once he/she get's shot, the player who made that shot get's the powerful ship instantly.
Am I the only one who would like that idea?
I love CQC and am admittedly very good at it (I'd just love to have more time for it), but one thing bothers me a little: Only three different modes? How about taking some inspiration from other fast-paced Multiplayer games (Mind you I'm not talking about Battlefield nor Call of Duty. In my view these are slow-paced games - we're talking Quake and Unreal Tournament speed here)?
So I was thinking: Does anyone remember the Mutant mode from UT2004? In that mode, one player at the start of each round was randomly chosen to be the mutant, having all weapons with 999 ammo, health regeneration (including armor) and higher moving speed than the others, making him of course very powerful, but also a preferred target for all other players, because if he was killed by another player, that player would then become the mutant and so forth (Plus whoever killed the mutant would of course get more points than just one as for a normal kill). I think this gamemode could be adapted for CQC where one player would start in a powerful ship (first thing that came to mind was an Anaconda, but that would be a little too tough I presume ), perhaps a ship that can't be usually selected in CQC (like perhaps a Cobra, that would be fair I think) and perhaps even fitted with equipment that isn't usually available in CQC (Rail Guns or something like that, depending on the ship size), and once he/she get's shot, the player who made that shot get's the powerful ship instantly.
Am I the only one who would like that idea?