How big do you think the Elite Dangerous development team currently is?

more than 1, less than 1.000.000
to be precise:

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Poor wife...
 
Yes this is also true, I guess the most you'd find are geological signs of the age of plastic, and possibly signs of nuclear war. But I also think that most space stuff will quickly be gone too, orbits do decay if no one maintains them. Thinking about it, you might find some stuff on airless moons unless an asteroid hit nearby.
 
Hi All :)
(Abbreviated) ... It would also be more interesting if instead of one race spread across dozens of systems, there were dozens of different races each in their own single solar system. The idea that FTL would be ubiquitous to all races with tech seems like a stretch. It'll be decades (if not longer, if at all) before humans colonize our own solar system, let alone other solar systems.

(Abbreviated)...

I agree, it's something I've always thought rather strange, that with all this 'huge game space' the inclusion of other unique alien races is not present (if we omit Thargoids & Guardians in this instance). I'm pretty sure more alien races would obviously create so much more content in all of the four main features. For example...Exploration, Trade, New ships and related sharing of technology, and of course diplomatic, political and cultural variety.
As a side note, we play the game as basically homo sapiens. If it were possible (but a bit late in the day considering the age of the game probably?) to play it from one of these 'other aliens' viewpoints (or their characters), I could see that in itself would have some very interesting gameplay!
If on the other hand we could at least have the opportunity in various ways individually, (as humanoid players), to form an alliance with some of these alien races, I think that would definitely help to create some real depth and positive complexity to the game, and the background simulation. (BGS).
There are some players and members of this forum I would guess, would baulk at these ideas, saying perhaps that it would not be in the context or spirit of the original game. I could and would understand that, and from the the perspective of the games programming I also realise it might be a huge and impossible task. So...🤷‍♂️ :)

Jack :)
 
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Seems pretty realistic to me (emphasis in quote mine).


Realism doesn't necessarily make good stories.

In Elite, it's used as an excuse when it comes to the galaxy being devoid of everything, but quickly thrown out the window when it comes to an alien megaship repulse-yeeting human spaceships over kilometers without affecting alien vessels at all.


Also, the Fermi paradox is a question, not a doctrine.
 
In Elite, it's used as an excuse when it comes to the galaxy being devoid of everything [...]
... devoid of everything except countless Guardian ruins and relics scattered across a large swath of the galaxy, multiple forms of life (on airless planets no less) scattered across the ENTIRE galaxy (way more than what is realistic IMO), INRA bases out in the deep, generation ships (each with their own story), and all sorts of fascinating stellar phenomena. And then there is the human Bubbles, which are jammed packed with all sorts of things to discover and explore. I seriously doubt people saying "Elite is devoid of everything" have actually discovered everything (or anything), because otherwise they wouldn't make such ridiculous claims. Even I, listing all these things I've seen after years of exploring in Elite, haven't seen everything out there.

Now if you think Elite should be NMS where every single planet is full of aliens and buildings and relics every 5 feet, I would strongly disagree. When every rock on every beach is a diamond, diamonds become worthless.
 
What happened to all the alien frying pans ( strange finds or materials ( no real in game use ) ? The detrituis left behind ? the remains of settlement's? the other alien species which Elite did have before being forgotten ?the beacons ?
We only have guardian stuff that lasted after their own AI decided to obliterate them out because they were so bad ? But it's still pretty sterile . I'm not expecting something around every corner but we aren't alone. But that's just my hopes and thoughts .
 
... devoid of everything except countless Guardian ruins and relics scattered across a large swath of the galaxy, multiple forms of life (on airless planets no less) scattered across the ENTIRE galaxy (way more than what is realistic IMO), INRA bases out in the deep, generation ships (each with their own story), and all sorts of fascinating stellar phenomena. And then there is the human Bubbles, which are jammed packed with all sorts of things to discover and explore. I seriously doubt people saying "Elite is devoid of everything" have actually discovered everything (or anything), because otherwise they wouldn't make such ridiculous claims. Even I, listing all these things I've seen after years of exploring in Elite, haven't seen everything out there.

Now if you think Elite should be NMS where every single planet is full of aliens and buildings and relics every 5 feet, I would strongly disagree. When every rock on every beach is a diamond, diamonds become worthless.

You're correct, I didn't log first discovery or codex entries on anything artificial or natural myself - for two reasons: nothing new being added to the galaxy at large and me not being fast enough in the rat race ensuing when single instances like the Hesperus, or Iraxon Lane were added.

I've seen most alien species, be it on surface or in Lagrange clouds, all the Thargoids, all the copy paste guardian stuff from years ago, every single location, base and megaship of the Azimuth saga multiple times, all star types and celestial bodies, most nebulas, all the generation ships, etc.

"Exploring" and seeing these things is fun and makes for a good time, which is why I play Elite. Yet none of it is new - in fact, most of it is years and years old, and a tourist attraction by now. New additions come so slowly and in such small number that they're logged in a matter of hours.
There is no incentive to go 'out there' and look for things other than "it's pretty". And to be fair, it is. It's beautiful. But that's it.

I haven't seen a new base, lost colony, alien remnant, generation ship or anything of this sort being discovered in years. The codex is saturated and when entering a galactic region, you can be sure that you won't expand it - everything you can find there, you can already see in the codex.
You can rush to a well known Guardian ruin area and try and beat a whole research squadron in boxel surveying it for copy-paste alpha ruin whatever², but it hardly conveys the theme of exploration.

That's the core of my issue, and the issue of many players who don't happen to be OG backers or having played the game since its release. The things that are there are wonderful and enough to fill thousands of hours of "exploration", but not exploration.
 
I've seen most alien species, be it on surface or in Lagrange clouds, all the Thargoids, all the copy paste guardian stuff from years ago, every single location, base and megaship of the Azimuth saga multiple times, all star types and celestial bodies, most nebulas, all the generation ships, etc.
I was just replying to your statement that the "galaxy being devoid of everything", which I'm beginning to think not even you believe, seeing that you've seen all these things for yourself.

I also think exploring is different that treasure hunting. I was finding amazing undiscovered systems before I stopped playing, including systems with binary ELWs that now have my "first discovery" tag on them. None of these systems had a form of life never discovered before (though I do have my name in the CODEX somewhere), or a Guardian ruin, or something nobody has ever seen before, but to me that's more akin to treasure hunting than it is exploring. I don't know if Lewis and Clark ever found treasure in their exploration, but regardless, for every Lewis and Clark there are dozens of non-famous explorers in history who just found another undiscovered "average everyday" hill or river. They are not household names because they didn't discover a pyramid or tomb or unknown tribe or exotic animal, but that doesn't mean they weren't explorers.

Again, if there was pot of gold at the top of every single hill on earth, that would be no more special than if there was no gold at all.
 
I was just replying to your statement that the "galaxy being devoid of everything", which I'm beginning to think not even you believe, seeing that you've seen all these things for yourself.

I also think exploring is different that treasure hunting. I was finding amazing undiscovered systems before I stopped playing, including systems with binary ELWs that now have my "first discovery" tag on them. None of these systems had a form of life never discovered before (though I do have my name in the CODEX somewhere), or a Guardian ruin, or something nobody has ever seen before, but to me that's more akin to treasure hunting than it is exploring. I don't know if Lewis and Clark ever found treasure in their exploration, but regardless, for every Lewis and Clark there are dozens of non-famous explorers in history who just found another undiscovered "average everyday" hill or river. They are not household names because they didn't discover a pyramid or tomb or unknown tribe or exotic animal, but that doesn't mean they weren't explorers.

Again, if there was pot of gold at the top of every single hill on earth, that would be no more special than if there was no gold at all.

I do agree, but I think it's not constructive to think in absolutes. Between the polar opposites of NMS, which bursts with meaningless things to find and Elite, which shines with the several meaningful things out in the black, there's a whole range of compromises.

Anyway, that's just my two cents on what would be nice and what could possibly help bind players to the game for even longer as well as actually address newer players who want to believe that they can find something unique without copying the system name from a spreadsheet.
 
In all honesty some indie games have been amazing for what one man can do so it doesnt matter how many people work on it, more for what they can do with the team they have.
 
I'm presuming that you are talking as a serious software developer yourself that knows what they are taking about, rather than a naïve user that believe that writing software involves just telling the computer to get on with it. If they are doing it properly there is design, prototyping, coding, testing, documentation, not to mention generating performance metrics, attending meetings and filling in time sheets.

Do you have any idea of the number of lines of code that needed to be changed to get the changes required for, say update 14? Or how many hours of testing went into it? It was a lot, but still not enough. Do you have any idea of the number of staff that are needed in addition to the software developers. There are graphics designers, audio specialist, management, admin, testers etc. Do you want us to include those in our estimates? There are staff that work on more than one product, do you want us to include those as whole numbers or as a faction of the time they spend on ED?

Now communications, that's a different matter. They employ a reasonable sized team to do that communication. They do a fantastic job despite having their hands tied behind their back and a long list of things that they are not allowed to say. Just as an exercise, try to describe update 14 without mentioning the Thargoid war. You will probably come up with the same "I'm very excited" as Arthur did. Why is there the lack of information? Probably because at any stage in the design, prototyping etc they may decide that either the current design is not viable or that they are getting feedback that the user base does not want it. They do not want to raise expectations beyond what they will actually achieve. Just look what happened with the Panther Clipper and ship interiors.

Even if you did manage to achieve this, whilst making a profit and keeping your shareholders happy, you would still have the salty members of these forums who believe that because they paid £20 eight years ago, they are still entitled to whinge and moan that they deserve better. If you truly believe that you could do better then send them your CV. I'm sure they would love to hear from you.
panther clipper is in the game files and it was updated . they wont release it probably because they have it planend for later in the game :C
 
Ultimately, the team size is irrelevant. But I think it's fair to say Elite's development pace has been very slow for years now.

Everyone has heard how hard software development is, but that's not the main reason. At some point Frontier decided to put Elite on the backburner. They focused on developing the company instead of developing Elite. Fair enough, but disappointing for fans of Elite.
yes development is so slow that they relased a dlc caleld odessey ... i mean my guy do you own the game ?
 

How big do you think the Elite Dangerous development team currently is?​


I'm pretty sure it's at least 0.50 but likely not more than 0.75... *

* - the inherent units assumed above are in "devs"...
 
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