How big is the money problem really?

Having to pay for slightly better inventory management and compensate for timer-based ship transfers and your crew's inability to move a sidewinder.

Behold ladies and gents, player progression in Elite Dangerous.
 
Both my CMDR's currently have less than 500 Million (ignoring assets) credits... I go mining when I feel like it and don't make hundreds of millions an hour when I do, but I do enjoy the trips out.

As far as FC's go, it doesn't matter much to me how little or otherwise they cost to buy, I'd like one - certainly - but I won't adapt my play to earn the credits specifically for one. It isn't as if they are likely to be a 'time limited offer' so will still be there when I can afford one :)
 
There's probably something suboptimal about your build or procedure if that's all you're getting.

In an optimised laser-mining build, you should be able to earn Cr200m per hour (give or take) mining Painite.
225 mil per hour in a Cutter, including all activities, like travelling, trading, repairs, fighting pirates, etc.
 
Both my CMDR's currently have less than 500 Million (ignoring assets) credits... I go mining when I feel like it and don't make hundreds of millions an hour when I do, but I do enjoy the trips out.

As far as FC's go, it doesn't matter much to me how little or otherwise they cost to buy, I'd like one - certainly - but I won't adapt my play to earn the credits specifically for one. It isn't as if they are likely to be a 'time limited offer' so will still be there when I can afford one :)
That doesn't make sense. If you want to go on a mining trip, it's the same whether you mine painite in a double hotspot or oxygen in some ice rings. One pays over 200 million an hour and the other barely pays for your fuel.
 
Way back, before Horizons, a slow trip to Sag A* in an un-engineered Asp netted me just about 101 million. This was just enough to buy and A-rate my dream ship, the FDL, plus 3-4 rebuys which were quickly spent, so I sold it sharpish. Re-earning re-buys was a major task.

Last night I lost 2 fully loaded Cutters (30M rebuy each) at Diso. I laughed. I did not rage-quit. I simply carried on with a grin.

I began with around 430M cash, and ended with around 370M, but I could summon my Clipper, head to some VO hotspots, and make 150m in around an hour.

Being able to fairly easily restock cash reserves has enabled me to engage with the Meta-crowd for fun and giggles, not cash-strapped and sad!

o7
 
Wanna drop a build on me?

o7

Mining T10: https://s.orbis.zone/4rcf

For me, 256t is enough cargo capacity cos I get bored after about an hour and (possibly more importantly) it means I can swap to a Python and deliver 256t to a medium-pad platform if I need to.

Delivery Python: https://s.orbis.zone/3_ua

Mining Python: https://s.orbis.zone/4bx2

My Python is primarily for DC mining. If I wanted to use it for laser-mining I'd swap out the other kit for 2 more mining lasers.
Again, 128t cargo capacity equates to roughly an hour of DC mining, which suits my attention-span.
Possibly worth pointing out that the Python doesn't really have enough slots to fit a bunch of collectors so you can hoover up ore optimally.
If you're going laser-mining in a medium-pad ship, that's always going to be a slight hindrance.

256t of Painite or 128t of VO's equates to around Cr200m for roughly an hour's mining (give or take).
 
The status of my two accounts:

Main account- (Elite in Trade and Exploration, Dangerous in Combat + Admiral/King Navy ranks)
Cash: 5Bn
Assets: 7bn (10x ships A rated and modified)
Cash made by Exploration data (using LYR 200%)

Secondary account- Sidewinder only (Elite in Trade and Exploration, Expert in Combat + Admiral/King Navy ranks)
Cash: 1.7bn
Assets: Starting Sidewinder (with a couple of starting engineer mods)
Cash from Trading & Exploration data & Combat bounties

only time I've ever mined was for the engineer unlocks..
 

sollisb

Banned
Mining T10: https://s.orbis.zone/4rcf

For me, 256t is enough cargo capacity cos I get bored after about an hour and (possibly more importantly) it means I can swap to a Python and deliver 256t to a medium-pad platform if I need to.

Delivery Python: https://s.orbis.zone/3_ua

Mining Python: https://s.orbis.zone/4bx2

My Python is primarily for DC mining. If I wanted to use it for laser-mining I'd swap out the other kit for 2 more mining lasers.
Again, 128t cargo capacity equates to roughly an hour of DC mining, which suits my attention-span.
Possibly worth pointing out that the Python doesn't really have enough slots to fit a bunch of collectors so you can hoover up ore optimally.
If you're going laser-mining in a medium-pad ship, that's always going to be a slight hindrance.

256t of Painite or 128t of VO's equates to around Cr200m for roughly an hour's mining (give or take).

I think I may be sub-optimal in that I only use 4 collectors...
 
That doesn't make sense. If you want to go on a mining trip, it's the same whether you mine painite in a double hotspot or oxygen in some ice rings. One pays over 200 million an hour and the other barely pays for your fuel.
Why doesn't it make sense? I go mining to enjoy myself, I've come back with a hold full of low credit goods and had a great time! Credits get made as I go along, no pressure to achieve a target, just to have fun in the game. I guess that is why it took me 16 months to get trade elite and only 5 for exploration. Combat elite may take me another year or so :)
 
This gold rush is because Frontier wont tell the players how much the Fleet Carriers will cost. FOMO (fear of missing out) is what is driving people to mine as much credits as possible. It looks good on Fdev metrics in both engagement and number of players in game that wouldn't be there otherwise. Smart move on their part in not telling us and wont expect them to until days before release of the December update.
Yeh clearly falling numbers has prompted Fdev to leak the carriers coming very early to inflate player numbers.
Ultimately I reckon Carriers will be quite dissatisfying when we get them.
Can't wait for the forum storm, lol.
 
This gold rush is because Frontier wont tell the players how much the Fleet Carriers will cost. FOMO (fear of missing out) is what is driving people to mine as much credits as possible. It looks good on Fdev metrics in both engagement and number of players in game that wouldn't be there otherwise. Smart move on their part in not telling us and wont expect them to until days before release of the December update.
This is a partly testable theory.

Fleet Carriers were announced on August 22nd, a few hours after the start of Season 6 of Squadron competition. If it has caused a significant increase in player mining activity, to get as much money as possible to buy FCs, this will therefore be easily visible on the Trade leaderboard, compared with the Season 5 results which were entirely before the FC announcement.

Season 5 PC:
- top squadron has 190 billion trade profit
- top 10 squadron needs at least 40 billion trade profit
- top 100 squadron needs at least 10 billion trade profit
- top 1000 squadron needs at least 1.4 billion trade profit
- total 8630 squadrons participating

Season 6 PC: (not finished yet, but only a few days to go, so close enough)
- top squadron has 273 billion trade profit
- top 10 squadron needs at least 100 billion trade profit
- top 100 squadron needs at least 28 billion trade profit
- top 1000 squadron needs at least 2.5 billion trade profit
- total 6860 squadrons participating

There does seem to be an increase, certainly. On the other hand, while the top squadron has 273 billion trade profit, it also has over 400 members, so the average profit per member represents about an hour of mining a week, and only around 600 million credits earned total. The other top squadrons have similar ratios.

Also on the other hand, activity levels on AX and Combat leaderboards are down on season 5 - people might be mining, but possibly they're doing it instead of what they normally might do, rather than spending extra time in game to mine.

(And given that Frontier never publicises its engagement and player count metrics, it doesn't directly gain from them being high anyway)
 
Also on the other hand, activity levels on AX and Combat leaderboards are down on season 5 - people might be mining, but possibly they're doing it instead of what they normally might do, rather than spending extra time in game to mine.
Ax may also be down as there have been no ax cz in that time. Other legitimate forms of ax combat are slower. Not sure if that would affect the combat leaderboards.
 
Perhaps fleet carriers should be locked behind an achievement, such as triple elite. Although that wouldn't be fair for devout explorers who don't do combat, so maybe each type of fleet carrier could be locked behind the elite rank of its ilk
I like this idea, but rather than Elite to unlock, just a long series of chained missions with voice acting on par with the new starter missons. This would be more akin to a quest line that ends in the reward of being able to command your own fleet carrier. Maybe the missions can involve that carrier and at some point you have to take command of it. Something, anything besides: Pay credits, get ship.
 
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