In FD's continuing efforts to do weird stuff that no one expected or wanted, they're going to be free but only available at Attilius Orbital.
Painite mining.where you seeing 250m per hour? And doing what?
Strip mining is about 100m per 90 minutes. Not done the opal minining months, so is that it ?
225 mil per hour in a Cutter, including all activities, like travelling, trading, repairs, fighting pirates, etc.There's probably something suboptimal about your build or procedure if that's all you're getting.
In an optimised laser-mining build, you should be able to earn Cr200m per hour (give or take) mining Painite.
That doesn't make sense. If you want to go on a mining trip, it's the same whether you mine painite in a double hotspot or oxygen in some ice rings. One pays over 200 million an hour and the other barely pays for your fuel.Both my CMDR's currently have less than 500 Million (ignoring assets) credits... I go mining when I feel like it and don't make hundreds of millions an hour when I do, but I do enjoy the trips out.
As far as FC's go, it doesn't matter much to me how little or otherwise they cost to buy, I'd like one - certainly - but I won't adapt my play to earn the credits specifically for one. It isn't as if they are likely to be a 'time limited offer' so will still be there when I can afford one![]()
There's probably something suboptimal about your build or procedure if that's all you're getting.
In an optimised laser-mining build, you should be able to earn Cr200m per hour (give or take) mining Painite.
Wanna drop a build on me?
o7
Mining T10: https://s.orbis.zone/4rcf
For me, 256t is enough cargo capacity cos I get bored after about an hour and (possibly more importantly) it means I can swap to a Python and deliver 256t to a medium-pad platform if I need to.
Delivery Python: https://s.orbis.zone/3_ua
Mining Python: https://s.orbis.zone/4bx2
My Python is primarily for DC mining. If I wanted to use it for laser-mining I'd swap out the other kit for 2 more mining lasers.
Again, 128t cargo capacity equates to roughly an hour of DC mining, which suits my attention-span.
Possibly worth pointing out that the Python doesn't really have enough slots to fit a bunch of collectors so you can hoover up ore optimally.
If you're going laser-mining in a medium-pad ship, that's always going to be a slight hindrance.
256t of Painite or 128t of VO's equates to around Cr200m for roughly an hour's mining (give or take).
Why doesn't it make sense? I go mining to enjoy myself, I've come back with a hold full of low credit goods and had a great time! Credits get made as I go along, no pressure to achieve a target, just to have fun in the game. I guess that is why it took me 16 months to get trade elite and only 5 for exploration. Combat elite may take me another year or soThat doesn't make sense. If you want to go on a mining trip, it's the same whether you mine painite in a double hotspot or oxygen in some ice rings. One pays over 200 million an hour and the other barely pays for your fuel.
- not everyone likes mining so much that they'll do it even if they don't need the money for anything.
Yeh clearly falling numbers has prompted Fdev to leak the carriers coming very early to inflate player numbers.This gold rush is because Frontier wont tell the players how much the Fleet Carriers will cost. FOMO (fear of missing out) is what is driving people to mine as much credits as possible. It looks good on Fdev metrics in both engagement and number of players in game that wouldn't be there otherwise. Smart move on their part in not telling us and wont expect them to until days before release of the December update.
This is a partly testable theory.This gold rush is because Frontier wont tell the players how much the Fleet Carriers will cost. FOMO (fear of missing out) is what is driving people to mine as much credits as possible. It looks good on Fdev metrics in both engagement and number of players in game that wouldn't be there otherwise. Smart move on their part in not telling us and wont expect them to until days before release of the December update.
(And given that Frontier never publicises its engagement and player count metrics, it doesn't directly gain from them being high anyway)
Ax may also be down as there have been no ax cz in that time. Other legitimate forms of ax combat are slower. Not sure if that would affect the combat leaderboards.Also on the other hand, activity levels on AX and Combat leaderboards are down on season 5 - people might be mining, but possibly they're doing it instead of what they normally might do, rather than spending extra time in game to mine.
Yes, quite plausible - AXI regularly also get a high combat score.Ax may also be down as there have been no ax cz in that time. Other legitimate forms of ax combat are slower. Not sure if that would affect the combat leaderboards.
I like this idea, but rather than Elite to unlock, just a long series of chained missions with voice acting on par with the new starter missons. This would be more akin to a quest line that ends in the reward of being able to command your own fleet carrier. Maybe the missions can involve that carrier and at some point you have to take command of it. Something, anything besides: Pay credits, get ship.Perhaps fleet carriers should be locked behind an achievement, such as triple elite. Although that wouldn't be fair for devout explorers who don't do combat, so maybe each type of fleet carrier could be locked behind the elite rank of its ilk