What money problem? Who has a money problem? Gods forbid any has to actually work for anything they want.
Back in the days it took me about 2 months to go from a T9 to an Anaconda doing mining and trading (average playtime / day was about 3-4 hours). This was back when Painite could sell for about 40k / ton max profit.
I am so happy that FD changed this.
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.As we *all run around worrying about money for a certain new ship that may be arriving in December I thought I'd ask how much of an issue is it, if it is billions to buy? Is there a list of CMDRs fortunes, maybe a published average of CMDRs current money on hand? If you're **mega rich let us know in the space below!?
*all = not the entire community, see "some" or "select few".
** mega rich = make the "rich" seem poor.
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.
I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video
Perhaps fleet carriers should be locked behind an achievement, such as triple elite. Although that wouldn't be fair for devout explorers who don't do combat, so maybe each type of fleet carrier could be locked behind the elite rank of its ilkI think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.
I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video
lol at "unintentional exploit" it would mean exploits are intentional, which is false. still a good giggle though thanks![]()
Ah I see what you mean. you are talking about them leaving in a known exploit and not fixing it. Not the devs intentionally creating an exploit.Course they are.
By way of really, really obvious example, the fact that a place like Dav's Hope refreshes when you re-log is completely intentional.
You can exploit that by doing laps of DH and re-logging.
FDev don't consider it cheating, and remove the mat's people gather, because it's an intentional mechanic being exploited.
If, OTOH, people are exploiting something unintentional, such as the selling-price of biowaste being a gazillion credits, then people get those credits removed.
....because they're the result of an unintentional mechanic being exploited.
Only takes a tiny bit of thought to see the difference.![]()
Perhaps fleet carriers should be locked behind an achievement, such as triple elite
By way of really, really obvious example, the fact that a place like Dav's Hope refreshes when you re-log is completely intentional.
You can exploit that by doing laps of DH and re-logging.
Working as intended. A truly loved feature.![]()
I do not love it. In fact, not only do I actively dislike it, I discourage people from doing it, as it's actually the least efficient way to gather those materials.
Maybe, once you're triple-Elite, you start getting contacted by The Dark Wheel and start getting asked to do things which take significant time, effort and skill?
I do not love it. In fact, not only do I actively dislike it, I discourage people from doing it, as it's actually the least efficient way to gather those materials.
Heh, yeah
Alas, DH is a bit redundant these days, I guess.
It just me to feel a bit difference the worth between a months work Anaconda and a few hours Cutter? Of course without Empire rank grinding. I have no problem with the current easy money system, I use it too, I just lost the meaning of having a new ship that I felt when I 'worked hard' for them back in days before Void opals. Most of the new players still left the game after few ours of play, the difference is to they do that in Anacondas. And again, I'm not here to say it is bad or not.Back in the days it took me about 2 months to go from a T9 to an Anaconda doing mining and trading (average playtime / day was about 3-4 hours). This was back when Painite could sell for about 40k / ton max profit.
I am so happy that FD changed this.
Yeah I added an edit to that in the end, where you would need just the one elite rank that was connected to the type of fleet carrier you wanted; want a trader carrier, then trade elite.. etcSpeaking from a current position I can not disagree, but there's end game then there is "end game". All three is a bit of a meh situation for some. Even some that have played for years. Given that trade it always the gateway to Shinrarta Dezhra it soon dawns that a lot more effort is underway for the other two, even if you do "cheat" and use passenger missions to do the exploration. There is that pesky, none negotiable combat elite. You have to kill and kill, even if it's scouts. There are far more needed than you'll ever remember as you recall how "easy " it all was.
And what does this has to do with anything? If it is, Is it a problem for you?Is this a problem for you?
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.
I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video
I'm still running my laps there. You get a good selection of G2-G4 materials in one place. That way I can concentrate on getting the G5 in their respective ways. The G2-G4 are always nicely stocked, with some excess to trade with.Heh, yeah
Alas, DH is a bit redundant these days, I guess.
When I started my alt-account I went there and collected some mat's just to get me started but it's really not as important as it was once thought to be.