How big is the money problem really?

Back in the days it took me about 2 months to go from a T9 to an Anaconda doing mining and trading (average playtime / day was about 3-4 hours). This was back when Painite could sell for about 40k / ton max profit.

I am so happy that FD changed this.

Me too. I personally don't get angry or frustrated by "new" CMDRs doing things faster than I did "back in the day". The game evolves. The environment changes. We should embrace that more than we do. I, for one, got tired of playing alone. I even actively enable players to get a "bump" to ensure their time in my (any) fleet is not frustrating, but still informative. Target fixation is a great way to get engagement. Having multiple targets are even better. But those targets should be filtered and timed to remain engaged.
 
As we *all run around worrying about money for a certain new ship that may be arriving in December I thought I'd ask how much of an issue is it, if it is billions to buy? Is there a list of CMDRs fortunes, maybe a published average of CMDRs current money on hand? If you're **mega rich let us know in the space below!?


*all = not the entire community, see "some" or "select few".
** mega rich = make the "rich" seem poor.
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.

I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video
 
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.

I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video

A really sensible answer and very relevant to why I ask the question. Thank you.
 
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.

I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video
Perhaps fleet carriers should be locked behind an achievement, such as triple elite. Although that wouldn't be fair for devout explorers who don't do combat, so maybe each type of fleet carrier could be locked behind the elite rank of its ilk
 
lol at "unintentional exploit" it would mean exploits are intentional, which is false. still a good giggle though thanks :)

Course they are.

By way of really, really obvious example, the fact that a place like Dav's Hope refreshes when you re-log is completely intentional.
You can exploit that by doing laps of DH and re-logging.
FDev don't consider it cheating, and remove the mat's people gather, because it's an intentional mechanic being exploited.

If, OTOH, people are exploiting something unintentional, such as the selling-price of biowaste being a gazillion credits, then people get those credits removed.
....because they're the result of an unintentional mechanic being exploited.

Only takes a tiny bit of thought to see the difference. (y)
 
Course they are.

By way of really, really obvious example, the fact that a place like Dav's Hope refreshes when you re-log is completely intentional.
You can exploit that by doing laps of DH and re-logging.
FDev don't consider it cheating, and remove the mat's people gather, because it's an intentional mechanic being exploited.

If, OTOH, people are exploiting something unintentional, such as the selling-price of biowaste being a gazillion credits, then people get those credits removed.
....because they're the result of an unintentional mechanic being exploited.

Only takes a tiny bit of thought to see the difference. (y)
Ah I see what you mean. you are talking about them leaving in a known exploit and not fixing it. Not the devs intentionally creating an exploit.
Because a game exploit by definition is a bug or glitch not intended by the devs but used by players to gain an advantage.

But I see what you mean :)
 
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Perhaps fleet carriers should be locked behind an achievement, such as triple elite

Speaking from a current position I can not disagree, but there's end game then there is "end game". All three is a bit of a meh situation for some. Even some that have played for years. Given that trade it always the gateway to Shinrarta Dezhra it soon dawns that a lot more effort is underway for the other two, even if you do "cheat" and use passenger missions to do the exploration. There is that pesky, none negotiable combat elite. You have to kill and kill, even if it's scouts. There are far more needed than you'll ever remember as you recall how "easy " it all was.
 
Said the same thing before but FDev need to think carefully about introducing any kind of "next level" gameplay.

I'm all for the idea of creating some kind of "next level" gameplay but I'd rather it wasn't for something as singular as a Fleet Carrier.

I mean, if you're a newbie then it's inevitable that you're going to see a Carrier as a "goal" and it's it's not going to be that difficult to earn the credits to buy one.
Stick it behind a gate like triple-Elite or Imp & Fed rank, though, and it suddenly becomes a gigantic grind.
Just to obtain a Carrier, which by the time you unlock it, probably won't be a significant purchase.

I'd definitely like to see some "next level" gameplay but I'd rather it was related to something more fundamental.
Maybe, once you're triple-Elite, you start getting contacted by The Dark Wheel and start getting asked to do things which take significant time, effort and skill?
 
I do not love it. In fact, not only do I actively dislike it, I discourage people from doing it, as it's actually the least efficient way to gather those materials.

Heh, yeah

Alas, DH is a bit redundant these days, I guess.

When I started my alt-account I went there and collected some mat's just to get me started but it's really not as important as it was once thought to be.
 
Maybe, once you're triple-Elite, you start getting contacted by The Dark Wheel and start getting asked to do things which take significant time, effort and skill?

The Average Elite Commander does not want anything that takes Time OR Effort.

Why do you think people stack one-hop missions?
Why do you think people search out and post any "Gold Mines" that they find, until FDev shuts them down?

As for Skill... Elite really isn't a game of skill, unless that skill is Endurance.

The Original Guardian Ruins were as close to a "game of skill" we had - figuring out which combination of relics activated which pylons, without glowing pictograms and detailed charts made by the efforts of others. That was a test of both Skill and Endurance.

Enter Cannon, and their maps, 90% of that was gone.

If you need numbers to back up my claim, simply count the number of views and the number of youtube "How To" videos out there.

People behave according to the laws of Physics, especially "A body at rest remains at rest, until acted upon by an outside force."

Peoples' resting bodies don't want to do anything they're not "forced" to do.
 
Back in the days it took me about 2 months to go from a T9 to an Anaconda doing mining and trading (average playtime / day was about 3-4 hours). This was back when Painite could sell for about 40k / ton max profit.

I am so happy that FD changed this.
It just me to feel a bit difference the worth between a months work Anaconda and a few hours Cutter? Of course without Empire rank grinding. I have no problem with the current easy money system, I use it too, I just lost the meaning of having a new ship that I felt when I 'worked hard' for them back in days before Void opals. Most of the new players still left the game after few ours of play, the difference is to they do that in Anacondas. And again, I'm not here to say it is bad or not.
 
Speaking from a current position I can not disagree, but there's end game then there is "end game". All three is a bit of a meh situation for some. Even some that have played for years. Given that trade it always the gateway to Shinrarta Dezhra it soon dawns that a lot more effort is underway for the other two, even if you do "cheat" and use passenger missions to do the exploration. There is that pesky, none negotiable combat elite. You have to kill and kill, even if it's scouts. There are far more needed than you'll ever remember as you recall how "easy " it all was.
Yeah I added an edit to that in the end, where you would need just the one elite rank that was connected to the type of fleet carrier you wanted; want a trader carrier, then trade elite.. etc
 
Is this a problem for you?
And what does this has to do with anything? If it is, Is it a problem for you?

I'm just saying that it's quite easy to make a lot of credits in game quite fast.
So easy, that it has changed quite a lot about economic balance of the game.
 
I think the insane mining profits have made money a non-issue. Even the most casual player can you tube a how to video and be a multi billionaire in a couple weeks of easy play.

I don’t feel money is a relevant discussion anymore to all but the newest to the game. And by new, I mean, just bought it and is now watching a “how to make an easy billion” video

I think one of the reasons for core mining was to level the playing field between the haves and the have nots.

Personally I got rich on pre-nerf stacked CZ massacres, pre-nerf passenger missions and pre-nerf wing fetch missions. They all happened through taking jobs for my PMF in my casual way at the price FDEV originally introduced. Wing sharing also helped.

Prior to that I was still pottering about in an FDL after a few years of playing. Once you have enough cash to buy and equip a dedicated ship just for some new thing in game it pays for itself really quickly after that it just collects in the bank. If you can't afford to jump immediately on the gold rush you lose out.

With core mining the people who haven't just fallen lucky that way can get the biggies, it actually adds balance (between players).

The cash exploiters are in a different league, they start at the top and miss a lot of the game. On the Brightside that's what triggers "I lost my uninsured anaconda" ragequit threads which are funny.
 
Heh, yeah

Alas, DH is a bit redundant these days, I guess.

When I started my alt-account I went there and collected some mat's just to get me started but it's really not as important as it was once thought to be.
I'm still running my laps there. You get a good selection of G2-G4 materials in one place. That way I can concentrate on getting the G5 in their respective ways. The G2-G4 are always nicely stocked, with some excess to trade with.
 
The last time money was at all a concern for my CMDR was in late 2015 when he still had to choose between Corvette and Cutter. This was back when maxing out naval rank was easier than getting a billion credits, and credits were still too easy to get.
 
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