How can Frontier promote this?

Vampiro

Volunteer Moderator
Hey guys,

I just wanted to stop by and leave a really quick reply here. [wink]

First of all, thanks for highlighting the discrepancy between what was posted on Social Media and what was possible in the game at the current point.

You're right, it was an error. When the team looked through the workshop items they often find things that look really cool and want to share them with the world. On this occasion it turns out that the item posted wasn't actually possible with the current build of the game.

Sorry for any confusion caused. While it's possible with a game in alpha and iterative development that this can happen we understand the frustration and will try and be as vigilant as possible when promoting out the workshop content. [wink]

Just for a little context, the reason this is no longer possible is for coaster authenticity. There aren't any real world examples that we know of where an LSM launches on banked or curved track. An LSM fin is unable to propel a train on a curve or bank transition as it’s designed to pass through a linear slot under each car.

However, you will be pleased to know that LSMs will be available on sloped tracks in the future (but not curved or banked).

Thanks,

Zac

Here come space mountain [cool]

Thanks for the update Zac! I would love to see the restrictions be gone, but im also also a firm believer in "realism".

Now with the height restrictions Gone, curved lift on junior, sloped SLM's.. Guess there isn't too much to complain about anymore [up]
 
Hey guys,

I just wanted to stop by and leave a really quick reply here. [wink]

First of all, thanks for highlighting the discrepancy between what was posted on Social Media and what was possible in the game at the current point.

You're right, it was an error. When the team looked through the workshop items they often find things that look really cool and want to share them with the world. On this occasion it turns out that the item posted wasn't actually possible with the current build of the game.

Sorry for any confusion caused. While it's possible with a game in alpha and iterative development that this can happen we understand the frustration and will try and be as vigilant as possible when promoting out the workshop content. [wink]

Just for a little context, the reason this is no longer possible is for coaster authenticity. There aren't any real world examples that we know of where an LSM launches on banked or curved track. An LSM fin is unable to propel a train on a curve or bank transition as it’s designed to pass through a linear slot under each car.

However, you will be pleased to know that LSMs will be available on sloped tracks in the future (but not curved or banked).

Thanks,

Zac

I appreciate the response Zac, a great deal.
I think it is important to not misrepresent a product, and care should be taken when choosing workshop items to be featured for promotion. Feature Nikanor's latest "Cubism" creation (in red) which still shows "out of the box" creativity, while still in bounds with what is possible in game.

For the record, I am not bothered by not being able to put LSMs on curves. I understand the physical limitations behind it.
Block brakes on a slopes is another story. [wink]
I can accept limitations based on physics. You've had to draw the line somewhere.
Backlash occurs when you you don't meet your own line (curved chain lift's for example).

Again, thanks for the response.
 
However, you will be pleased to know that LSMs will be available on sloped tracks in the future (but not curved or banked).

Thanks for the update Zac! I hope there are more of these coaster changes in the works! Overbanked turns for hyper coasters, full range of track movement for Intamin Launch coasters (Sprint 500) like Storm Runner at Hershey Park, LIM's on coasters which may not currently exist, but could be possible (i.e. B&M's new rumored launched flying coaster). As Bitter Jeweler said just above, the restrictions should be based on actual physical restrictions, not some arbitrary restriction to make a game play feature.
 
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Thanks for the update Zac! I hope there are more of these coaster changes in the works! Overbanked turns for hyper coasters, full range of track movement for Intamin Launch coasters (Sprint 500) like Storm Runner at Hershey Park, LIM's on coasters which may not currently exist, but could be possible (i.e. B&M's new rumored launched flying coaster). As Bitter Jeweler said just above, the restrictions should be based on actual physical restrictions, not some arbitrary restriction to make a game play feature.

But Zac already said it. If it does not exists or Frontier does not know it exists it will not be in.

Just for a little context, the reason this is no longer possible is for coaster authenticity. There aren't any real world examples that we know of ......
 
But Zac already said it. If it does not exists or Frontier does not know it exists it will not be in.

Hmm indeed, but that leads me into the argument of what is realistic but does not necessarily exist? What's to stop there being a coaster in real life that has a chain lift and an LSM launch for example? Just because it doesn't exist doesn't mean it's not physically possible.

What Zac said about not having curved LSM sections makes sense - it would be impossible in real life with the straight fins under the cars. Having an LSM on the Werewolf coaster in the game, for example, would be perfectly possible in real life though - so why can't we do that in the game? Considering there are other coaster types with exactly the same track which use an LSM (the Cloud-Runner), why is it not possible on the Werewolf?
 
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This was said during the alpha3 update,
Zac Antonaci said:
The first of these changes are the coaster height restrictions. Planet Coaster are proud to create rides and coasters which are fundamentally grounded in realism. However, after looking at the discussions within the community and the Alpha feedback forums, there was a large number of people who wanted to take their creations above and beyond the limits of a real-life coaster. We thought this was a cool idea and are now removing those restrictions to allow you the freedom between building a real-life style coaster for your park or creating something extra special.

It's just a bit contradicting when you guys unlock restrictions to give us more freedom that go beyond real-life coasters while also saying other restrictions are put in place because it isn't realistic.
 
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This was said during the alpha3 update,


It's just a bit contradicting when you guys unlock restrictions to give us more freedom that go beyond real-life coasters while also saying other restrictions are put in place because it isn't realistic.

There is a distinct difference between the height of something and having a coaster do something that is physically impossible as is the case here
 
Just for a little context, the reason this is no longer possible is for coaster authenticity. There aren't any real world examples that we know of where an LSM launches on banked or curved track. An LSM fin is unable to propel a train on a curve or bank transition as it’s designed to pass through a linear slot under each car.
There aren't any real world examples, yet. Please don't forget the yet. I think this is where the disconnect between Frontier and early birds is. Some of us want full creative freedom, and others (like myself) recognize that engineers can beat any limitation given a big enough budget and time. What doesn't exist today could be built tomorrow at a park somewhere on this planet. Coaster technology has been rapidly improving over the past couple decades. All it takes is a buyer to make engineers solve today's authentic problems for them to become yesterday's limitations -- and we want to be those buyers!
 
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There is a distinct difference between the height of something and having a coaster do something that is physically impossible as is the case here

I agree, in my opinion, the only acceptable limitations and restrictions are those which would be considered physically impossible. Any other type of restriction only serves to limit the possibility and creativity of the player.
 

Vampiro

Volunteer Moderator
People ever seen a coaster with 250 loops and 10G? Guess not, but it's possible in Planet Coaster [wink]

Once again, im all for realism, but i would love to see realism in the most broad way possible. Seeing a vertical lifthill or sloped blockbrake on some coasters is way more likely then a coaster having 250 loops. Thats why i would love the possibility to make a vertical lifthill but i will never ever build a 250 loop coaster even if i can.

It seems like a very difficult discussion. Personally i would give my prefference to make the game with way less restrictions so people can decide for themselfs how they want it. (like it was in Alpha 2)
But im already very happy the height restrictions are gone, the curved lift on the junior coaster, the sloped launch that Zac was telling about... For me this discussion lost 90% of its weight since the update [happy]
 
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Hey guys,

I just wanted to stop by and leave a really quick reply here. [wink]

First of all, thanks for highlighting the discrepancy between what was posted on Social Media and what was possible in the game at the current point.

You're right, it was an error. When the team looked through the workshop items they often find things that look really cool and want to share them with the world. On this occasion it turns out that the item posted wasn't actually possible with the current build of the game.

Sorry for any confusion caused. While it's possible with a game in alpha and iterative development that this can happen we understand the frustration and will try and be as vigilant as possible when promoting out the workshop content. [wink]

Just for a little context, the reason this is no longer possible is for coaster authenticity. There aren't any real world examples that we know of where an LSM launches on banked or curved track. An LSM fin is unable to propel a train on a curve or bank transition as it’s designed to pass through a linear slot under each car.

However, you will be pleased to know that LSMs will be available on sloped tracks in the future (but not curved or banked).

Thanks,

Zac

Great! We just need to let the train pass the station several times, and add an option to let the multilaunch section brake it after a certain amount of time or passes, or after it hits a sensor on a certain piece of track, in order to have a Sky Scream layout!
 
There is a distinct difference between the height of something and having a coaster do something that is physically impossible as is the case here

The point is that they removed restrictions to give us more unrealistic freedom but their excuse for not unlocking other restrictions is due to it not being realistic. It's contradicting.
 
The point is that they removed restrictions to give us more unrealistic freedom but their excuse for not unlocking other restrictions is due to it not being realistic. It's contradicting.

and the restrictions they removed were physically possible ones (height restrictions,track design restrictions) where as this one restriction is not.

They are using unrealistic in a sense that real life coaster types don't do certain things where you are using it as trying to build a coaster that physically cant do in real life; there is a big difference there
 
and the restrictions they removed were physically possible ones (height restrictions,track design restrictions) where as this one restriction is not.

They are using unrealistic in a sense that real life coaster types don't do certain things where you are using it as trying to build a coaster that physically cant do in real life; there is a big difference there

Yes it's a very big difference and one that I really think Frontier should take notice of more often. [yesnod]

To summarise: if something was mechanically possible in real life (finances aside) then I'd like to be able to do it in Planet Coaster. Even if it doesn't exist in real life.
 
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Cerealfruitcakes, are you talking about sloped block breaks and such, or are you saying all things should be possible all the time?

If it's something that can be done in real life, it should be represented in the game. We know there are sloped breaks and curved lift hills in real life so they should accommodate that, which they've shown they're willing to do but it's not always 100%.

But I'm on both sides with this issue. For example, I don't like that the height restrictions were removed. I don't think it's realistic at all that I can take a junior coaster into the clouds. I like having those limits and in RCT3, you'd enter a cheat code to unlock the limit.

I want to be able to have the realistic limitations but at the same time give the community a way to unlock those restrictions to give us rides like Cubism.
 

Brett C

Frontier
If it's something that can be done in real life, it should be represented in the game. We know there are sloped breaks and curved lift hills in real life so they should accommodate that, which they've shown they're willing to do but it's not always 100%.

But I'm on both sides with this issue. For example, I don't like that the height restrictions were removed. I don't think it's realistic at all that I can take a junior coaster into the clouds. I like having those limits and in RCT3, you'd enter a cheat code to unlock the limit.

I want to be able to have the realistic limitations but at the same time give the community a way to unlock those restrictions to give us rides like Cubism.

Mind posting the example of the sloped brakes? Curious to see the degree/angling at play.
 
bdce.jpg
 

Vampiro

Volunteer Moderator
Mind posting the example of the sloped brakes? Curious to see the degree/angling at play.
Don't know if this is a correct example since it's a wooden coaster, but "Robin Hood" has brakes at a slope :

[video=youtube;LQTo1tG-EkM]https://www.youtube.com/watch?v=LQTo1tG-EkM[/video]

I agree it's quite a gentle slope, but still a slope. (You can see them at 02:00)

And here also an example of a curved lifthill (swarzkopf track)

[video=youtube;zj1UerGEy64]https://www.youtube.com/watch?v=zj1UerGEy64[/video]
 
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