Thing is, presumably the game DOES already calculate the kinetic energy a ship has at any given time.
That being the case, if the shields are capable of absorbing more than the kinetic energy of a rampaging Cutter then there's really not much justification for applying damage.
And then the only remaining issues are the cosmetic ones; of how the ships react and what noises they make etc.
I suppose that if they really wanted to make this happen, they'd have to nerf the shields enough to make it happen and then nerf all the weapons proportionally as well.
That being the case, if the shields are capable of absorbing more than the kinetic energy of a rampaging Cutter then there's really not much justification for applying damage.
And then the only remaining issues are the cosmetic ones; of how the ships react and what noises they make etc.
I suppose that if they really wanted to make this happen, they'd have to nerf the shields enough to make it happen and then nerf all the weapons proportionally as well.