How can x2 900+ Tonne ships bounce off eachother in a headon collision

Thing is, presumably the game DOES already calculate the kinetic energy a ship has at any given time.
That being the case, if the shields are capable of absorbing more than the kinetic energy of a rampaging Cutter then there's really not much justification for applying damage.
And then the only remaining issues are the cosmetic ones; of how the ships react and what noises they make etc.

I suppose that if they really wanted to make this happen, they'd have to nerf the shields enough to make it happen and then nerf all the weapons proportionally as well.
 

TheOdd

Banned
Since A: the game can't handle space engineer level of collisions modeling.
And secondly, it's a game.

Whatever sim aspect was abandoned with newtonian physics.

Have you seen UPS and FPS of 2 huge ships colliding in Space Engineers? That's why!
 
Mass never made sense in elite and never will make, just some fancy numbers without real background.
I don't think about the ships, i think about my commander.....since don't have inertia dumper in lore, we would just be a really ugly red 'smotsch' on the canopy when stopping suddenly from 400m/s to 0m/s. This wouldn't end well for ourselves when thinking about Newtons first law :D

[video=youtube;y118jLg20i0]https://www.youtube.com/watch?v=y118jLg20i0[/video]

Even with seatbelts or magnetic suit or such stuff, the body of our cmdrs wouldn't resist this physical law and....i hope your imagination is enough to think about what happens with your inside when stopping from such high speed to zero.
A raw egg wouldn't be the same if you shake it very hard [ugh]
So it's not about the ships but more about our bodys.
 
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It's a game.

Games can do things in their fantasy world that we can't do in our real world.

That's why we play them.

If you want real, turn off your computer and go outside.
 
The answer is simple. Shields are like custard,

The harder you slap them, the more solid they are.

(Look up non-newtonian fluids for the detail)

So avoid ramming the yellow sidewinders.
 
One could also argue that a giant ball of plasma should utterly disfigure and mangle whatever it makes contact with.

Welcome to gameplay. I personally don't know why we even use "multicannons" in the 3300s, so if you want realism, petition to FD for newtonian physics and nuclear or other missiles we can fire several KM with instant kill damage. let's see how many combat collisions we get then, eh? ;)


Doh , shields are made of Bumpomium , its in the manual.

This made me laugh a lot harder than it ever should have.

Repped.

Also regarding your signature, I fear not the T9. My nemesis is the cobra Mk3, which seems to make a remarkably swift appearance in the slot - usually unshielded by coincidence - when boosting out the slot in my iCutter.

I assure you the results are considerably conducive to hitting the boost button again.
 
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This, I know not what you expected, but it's true I promise!!!


What-Would-You-Do-With-A-magic-wand.jpg
 
It's the most stupidest game mechanic needs an overhaul.

a 900+ Tonne Corvette and a 1100+ Tonne Cutter having a head on collision should be absolutely catastrophic for both parties involved, not lose 14% shield and bounce off eachother for another pass.

Is this going to be reviewed at all?

Discuss.

Basically boils down to "oh hey now every pvp match ends with the loser ramming for mutually assured destruction" and that being bad for gameplay. No need to wrap your head around it or try and make sense of it other than it being bad for pvp and to a lesser extent PvE.

- - - Updated - - -

yes but one that calls itself scientific and sci fi. But looks like it's 99% fiction, and 1% science.

Yeah I mean in a game that darn near predicted system in a scientific discovery recently.
 
Because all I would do all day long is ram people if you could and it reflected reality (i.e. big ships just SMASHING smaller ones). My Cutter would be a fantastic fly swatter around CG stations (Yea guys - just try and slip into that mailslot.... :)
) and Res Sites.
But it's not because it would be the equivalent of a 'one-shot' kill for big ships against smaller ones.
 
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Because all I would do all day long is ram people if you could and it reflected reality (i.e. big ships just SMASHING smaller ones). My Cutter would be a fantastic fly swatter around CG stations (Yea guys - just try and slip into that mailslot.... :)
) and Res Sites.
But it's not because it would be the equivalent of a 'one-shot' kill for big ships against smaller ones.

Until you realise that a stock Cobra Mk III weighing in at 241 ton going 400 m/s can deliver 19280 MJ's of damage to your Cutter:p

It's the most stupidest game mechanic needs an overhaul.

a 900+ Tonne Corvette and a 1100+ Tonne Cutter having a head on collision should be absolutely catastrophic for both parties involved, not lose 14% shield and bounce off eachother for another pass.

Is this going to be reviewed at all?

Discuss.

Maybe start out small with adding a little bit of believability with say, up the collision damage by 25% that can go thru shields and splitt that damage between hull 10%, modules 7.5% and ship integrity 7.5%... and add more severe sound FX's that fits the ship size and collision severity, and at very severe collisions (say 75G's and up) you might blackout for a few seconds (2 to 3 seconds) with all sounds cut off 0.25 seconds in and fade back in 1 second before the blackout is over.

Just a quick thought... maybe it could work... maybe not...
 
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yes but one that calls itself scientific and sci fi. But looks like it's 99% fiction, and 1% science.

Why do people keep getting this confused? FD never claimed the game-play would be realistic, in fact they made it very clear that they were choosing a non-realistic approach in favour of what they consider fun.

The generation of ED's galaxy is based on realistic principles, not the game-play.
 
Really.... you know this is a Game right?

Rather than just calling a game mechanic "the most Stupidest" and then saying "Discuss", why don't you propose an intellectual solution. Then maybe a discussion can take place.

Because right now you just come across kind of similar to how you labelled this mechanic.

What is your problem.
 
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