How could player-owned outposts / bases work?

[Off topic] I don't recall fallout 1 and 2 having major base-building components.... I haven't played the others.

I get the sentiment though, I'm not wanting ED to evolve into minecraft in space.
 
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Having never played a single Fallout game (shooters like that are somewhat lacking in appeal to me), I have no idea about what you speak.

Ditto...me daughter played it though...some sorta post apocalypse affair but not sure what the mechanics were. I do know it wasnt set in space....but thats about it fer me. Reviews look semi decent though ^

[Off topic] I don't recall fallout 1 and 2 having major base-building components.... I haven't played the others.

I get the sentiment though, I'm not wanting ED to evolve into minecraft in space.

Fallouts 1-3 were wonderful open world post apocalyptic first player RPG/FPS.
Fallout 4 retained that, but added in utterly pointless and irrelevant base-building - probably in response to players saying 'wouldn't it be cool'.
Huge amount of development time and effort spent on a feature that had nothing to do with the the core gameplay.

You can have your base-building, if that's what you want, but please can it be a low priority, after all the cool spaceship stuff has been done?
 
Fallouts 1-3 were wonderful open world post apocalyptic first player RPG/FPS.
Fallout 4 retained that, but added in utterly pointless and irrelevant base-building - probably in response to players saying 'wouldn't it be cool'.
Huge amount of development time and effort spent on a feature that had nothing to do with the the core gameplay.

You can have your base-building, if that's what you want, but please can it be a low priority, after all the cool spaceship stuff has been done?

I did state, though perhaps I should have bold, underline and italicized that this would be a very far-off undertaking - like after everything else has been done AND exploration has been given content too.
 
Maybe but in reality this does nothing to enhance the game either. I can see player owned bases as a way of extending exploration which is a largely neglected part of the game, yet for some of us a very therapeutic pastime.
Player owned bases would add nothing but further opportunities for players to harass and grief each other.

There are other BETTER ways exploration can be enhanced with out resorting to the depraved depths of EvE like mechanics. :rolleyes:

With 2.4, it seems FD are starting to go along the lines of those relevant better options...
 

verminstar

Banned
Fallouts 1-3 were wonderful open world post apocalyptic first player RPG/FPS.
Fallout 4 retained that, but added in utterly pointless and irrelevant base-building - probably in response to players saying 'wouldn't it be cool'.
Huge amount of development time and effort spent on a feature that had nothing to do with the the core gameplay.

You can have your base-building, if that's what you want, but please can it be a low priority, after all the cool spaceship stuff has been done?

Well as ye ask so nicely, of course.

Guy can dream I suppose...no doubt this will come up again, it's a topic that never goes away entirely so time will tell. Back to the grindstone now the dreams are shattered...
 
I'm all for player owned outposts or surface bases , I like the idea of having to explore the galaxy looking for a great system to set up base camp. Setting up a small mining outpost to produce materials for the open markets to trade. A pit stop with small amount of facilities in between the bubble and colonia. It would create a whole new dimension to the game, and tbh the list the more you think about possibilities could go on. I'm all for it
 
FD cant even give us persistent storage in a space station.

And you people want Player Owned Death Stars.

*whistles*

Luck with that.
 
Player owned bases would add nothing but further opportunities for players to harass and grief each other.

There are other BETTER ways exploration can be enhanced with out resorting to the depraved depths of EvE like mechanics. :rolleyes:

With 2.4, it seems FD are starting to go along the lines of those relevant better options...
I rather think I dealt with the griefing aspect in my post which you seem to have chosen to ignore.
I also find it odd that when I clearly outlined where the benefits to exploration were, you chose also to ignore those and claim that the ideas I had added nothing to exploration.

As I see it, if you don't want a player base then don't have one. No problem. I won't ridicule you for your choice. I don't want anything to do with BGS but that doesn't prevent me from respecting your wish to take advantage of same. Just leave me out of it is all I ask.
As for it being a low priority. No thanks. I'm 62 already and I ain't getting any younger...

o7
 
Player owned outposts would be great. I think player owned Megaships have much more potential, because those are like mobile bases.
 
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This right here!

My preference would be for some in game system to develop a factions assets/facilities through ingame actions. That way much loved and well supported factions could develop areas of space. These could be purely cosmetic assets or development of station facilities

I wonder would a personalized hanger/space in a station or at a surface port satisfy the need for personal space? Different elements in the "hanger" could be earned by in game activities that would also benefit the owning faction. Bling for the "hanger" available from the FD store. Just a thought.

Nah, wouldn't work for me I'm afraid.
I want a pitstop for when I'm out in the great big yonder. Just a place where I can refuel, repair and maybe help out a few mates from time to time without having to beat it back to the bubble every time I scratch my paint because the AFMU isn't self repairing and neither can the Hull or Power plant be repaired when not at a base (and for good reason too!).
o7
 
Definitely a terrific concept, with lots of options. The biggest issue will (imo) be the open/pg/solo representation of your base. If it's not represented in all three, then many players could build their bases in the same place, causing problems when they end up playing in the same mode.

So I think bases would need to be represented in all modes. This then raises it's own issues as it would be annoying to play in solo, and watch your base being destroyed by "invisible" attackers in Open (and believe me, that's going to happen if bases can be destroyed). You could make bases immune from damage, but that would be annoying to the PvPers, and their experience needs to be preserved too.

I'm not sure what I'd want from my base, whether it's just a place to call mine and keep my ships, or whether I can actually ultimately build something with all the features of a main surface port. Even if it was just a piece of the Universe to call my own, and was nothing more than a landing pad and hanger space for my fleet, it would still be cool.

I'll be amazed if this isn't on the long term discussion list at FDev.
Again I would see bases as being immune from damage, after all the limitations to protection from attack that ships have would not be present. That wouldn't neccessarilly mean that your ship couldn't be attacked if it were on the surface. In this way instancing problems would be solved.

o7
 
Fallout 4 retained that, but added in utterly pointless and irrelevant base-building - probably in response to players saying 'wouldn't it be cool'.
Huge amount of development time and effort spent on a feature that had nothing to do with the the core gameplay.

Together with an annoying bloke that constantly auto-added quests to go help said bases to your journal if you made the mistake of standing too near him.... [sour]
 
Personally I think player (or even guild/group) ownership should never extend to a complete outpost/station/base in this game. I just don't think this is the game for that. But being able to own facilities within an existing NPC-based outpost/station/base, such as hangars, warehouses, accommodation and such would be great - and I think essential to the idea of a player identifying somewhere as home or a base of operations. In my opinion, the largest free-standing structure a player should be able to own in this game is a planet-side mining post, research post or similar - something temporary and relocatable, not fixed - a few 'shacks' maybe and basics but not even a landing pad as such.
 
No please.

elite Dangerous is not about that, is about pilots piloting their ships. What you are proposing here is not Elite Dangerous.

Although I recon it is a game I would gladly play :).
 
I also find it odd that when I clearly outlined where the benefits to exploration were, you chose also to ignore those and claim that the ideas I had added nothing to exploration.
As for ignoring... no, I totally disagree with your viewpoint... there is a marked difference.

If you don't want anything to do with the BGS, then you are playing the wrong game. The BGS is key to the game mechanics and saying you don't want anything to do with them is tantamount to saying you want nothing to do with Elite.

I think you underestimate the issues in play wrt player owned/created bases/stations.
 
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verminstar

Banned
No idea whos been asking fer death stars or a new space faring roman empire type thing...I think that being somewhat more realistic hopes would be something akin to a private little place out in the black. Off the grid as it were and very vulnerable in that it would almost certainly require some fuel which gamewavium alone cant supply. One would not be expecting such a thing to have any sorta defensive capabilities whatsoever past a front door bell on the very odd chance someone happens along. My ship isnt armed, so why would my little bolthole be?

I keep seeing these assumptions about this being some sorta wish to have a POS system aka eve type mechanic. Ok yeah, that would be cool as I managed a pos network of safe cyno spots...for prearranged contracts who liked to move quietly in 0.0...No...realistically, if anything was gonna fly here, it was gonna have to be something not much more involving than a floating garage which would need enough regular maintenance to stay active, otherwise it would simply cease to exist. The place where ye store the sports car ye think yer missus doesnt know about sorta thing.

Thats a long way away from death stars and new empires and its not even remotely like has already existed in eve fer over 15 years. But whatever...its a lost cause already it seems, just a wishlist sorta thing. Grud forbid there be anything to actually look forward to in this game...cant have that now can we?
 
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