Well they can't be, unless Frontier see reason to change the features.Nor should players be forced / coerced to play with other players to engage in existing game features that don't require it.
Well they can't be, unless Frontier see reason to change the features.Nor should players be forced / coerced to play with other players to engage in existing game features that don't require it.
Team play need not include PvP - and teams can operate in Private Groups as well as in Open - PwP instead of PvP. Not wanting to engaging in PvP is sometimes conflated with not wanting to play co-operatively with others - as it was in this case.What I'm getting at is that players who don't like this team play aspect want the illusion of power they get in individual play, and is common in games, to pass seamlessly into team play.
Organic, like emergent, is often just a euphemism for "includes PvP", which also means "permits ganking".Then again, would those people ever be satisfied with something that allowed for organic play with personal and greater-goal "stakes". These to me are the people you can only lure into open mode by ruining it.
There's no "letting" them stay in whichever game mode they choose to play in - that's their choice, not the choice of other players. If, however, the intent is to remove existing pan-modal game content from them then it's not at all unreasonable to expect push-back to the proposals.Let them stay in closed modes and enjoy the game, but at the very least, balance impacts across modes.
Respecting that others have opinions does not mean that one needs to enter some form of compromise in relation to ones own opinion with respect to the opinions of those others.Thats your opinion. Have some respect for others opinions. NONE implys there isn't scope for changes
I think there's SOME
Respecting that others have opinions does not mean that one needs to enter some form of compromise in relation to ones own opinion with respect to the opinions of those others.
Indeed - but then the opinions are likely to be relatively well aligned rather than opposed.No need to compromise if common ground can be found.
Indeed - it's not "filled with scary monsters" (noting that it may contain some players who one may not wish to waste time encountering) and those who are prepared to be shot at accept the likelihood of encountering those who want to shoot at them. Then there are those who don't want to waste their limited game time being a few seconds of "content" for a player / players who offer no "fun" from the encounter with the consequence of spending time to recoup the losses of the unwanted encounter.On the venn diagram of people that want to shoot at others and people that don't want to be shot at by other players sadly there is no common ground, because anyone from the latter set that is prepared to be shot at is probably already in Open & knows it's not filled with scary monsters, mostly it's just filled with other players that are prepared to be shot at but don't particularly want to start a fight either.
the root.
The root is pretty simple.
I got a game that is not feature limited by the mode i play in.
Same as you and everyone else
I want to keep it that way.
I dont want a certain feature or a certain gameplay loop to be available only in one mode (without getting into any technicalities in which a player can be in open, yet totally solo.)
Small seismic chargers, like dairylea slices ill do anything for them.... anything....How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?
Indeed - but then the opinions are likely to be relatively well aligned rather than opposed.
Indeed - it's not "filled with scary monsters" (noting that it may contain some players who one may not wish to waste time encountering) and those who are prepared to be shot at accept the likelihood of encountering those who want to shoot at them. Then there are those who don't want to waste their limited game time being a few seconds of "content" for a player / players who offer no "fun" from the encounter with the consequence of spending time to recoup the losses of the unwanted encounter.
On the flipside, that doesn't mean that pvp, which is a feature of this game, should be left in as undeveloped a state as it currently is
Essentially PVP in ED is much like racing. You can do it, but there isn't really much in the game to support it. From an outsider's perspective it seems that the racing community organises itself and has fun despite the lack of support, the PVP community just whines about how hard done by they are and dismiss any kind of compromise, heck they even had their own sub game (CQC) made for them but no that wasn't good enough for them. It's hardly surprising if FDev just turn a deaf ear to them and only hint at OOPP when they need a distraction.On the flipside, that doesn't mean that pvp, which is a feature of this game, should be left in as undeveloped a state as it currently is. Right now, pvp is essentially irrelevant in any role or mode, and there's no reason for that to be the case. IMO it should be just as valid as any other playstyle.
I'm a big fan of amping up both the costs AND REWARDS of pvp and piracy alike, making them more dangerous but more fun. I remember the terror of the Wilderness in Runescape back in the day, the fear of losing everything vs the curiosity of what was out there.
This is what I think. Every other section of the player base which wants particular play activity gets on and organises it. The organisers usually accept that only their fellow enthusiasts will join in and they don't expect to dragoon everyone into it.Essentially PVP in ED is much like racing. You can do it, but there isn't really much in the game to support it. From an outsider's perspective it seems that the racing community organises itself and has fun despite the lack of support, the PVP community just whines about how hard done by they are and dismiss any kind of compromise, heck they even had their own sub game (CQC) made for them but no that wasn't good enough for them. It's hardly surprising if FDev just turn a deaf ear to them and only hint at OOPP when they need a distraction.
The real flipside is ED is not a PVP game.
Allowing PVP and being a PVP game are 2 totally different things.
(the only pvp game in ED is CQC)
You may also mean me but thanks anywayCan we please stop ranting morals at one another? It goes nowhere.