How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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Robert Maynard

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What I'm getting at is that players who don't like this team play aspect want the illusion of power they get in individual play, and is common in games, to pass seamlessly into team play.
Team play need not include PvP - and teams can operate in Private Groups as well as in Open - PwP instead of PvP. Not wanting to engaging in PvP is sometimes conflated with not wanting to play co-operatively with others - as it was in this case.
Then again, would those people ever be satisfied with something that allowed for organic play with personal and greater-goal "stakes". These to me are the people you can only lure into open mode by ruining it.
Organic, like emergent, is often just a euphemism for "includes PvP", which also means "permits ganking".
Let them stay in closed modes and enjoy the game, but at the very least, balance impacts across modes.
There's no "letting" them stay in whichever game mode they choose to play in - that's their choice, not the choice of other players. If, however, the intent is to remove existing pan-modal game content from them then it's not at all unreasonable to expect push-back to the proposals.
 
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"balance the impacts across modes"

Again ignoring that I pointed out there are PvE players in all Powers working against each other in their own solo modes so it's already balanced.

What it comes down to is you feel like those in Open are taking the bigger risk but reaping the same rewards as solo players and it bothers you. Thing is, YOU chose to play in that mode - so that's on nobody but you. You need to either just drop into Solo yourself or let it go. Because there is no good reason to gate the content off to open. NONE.
 
Thats your opinion. Have some respect for others opinions. NONE implys there isn't scope for changes
I think there's SOME
 

Robert Maynard

Volunteer Moderator
Thats your opinion. Have some respect for others opinions. NONE implys there isn't scope for changes
I think there's SOME
Respecting that others have opinions does not mean that one needs to enter some form of compromise in relation to ones own opinion with respect to the opinions of those others.
 
All this discussion is irrelevant. It is impossible to make open only function, as I pointed out in the OP.

Lacking open only, the next step would be making players willingly engage, which nobody has come up with a good idea for yet.

Lacking willing engagement, the next best solution is just rewarding players fairly for pvp.

Can we please stop ranting morals at one another? It goes nowhere.
 
Respecting that others have opinions does not mean that one needs to enter some form of compromise in relation to ones own opinion with respect to the opinions of those others.

No need to compromise if common ground can be found.

On the venn diagram of people that want to shoot at others and people that don't want to be shot at by other players sadly there is no common ground, because anyone from the latter set that is prepared to be shot at is probably already in Open & knows it's not filled with scary monsters, mostly it's just filled with other players that are prepared to be shot at but don't particularly want to start a fight either.
 

Robert Maynard

Volunteer Moderator
No need to compromise if common ground can be found.
Indeed - but then the opinions are likely to be relatively well aligned rather than opposed.
On the venn diagram of people that want to shoot at others and people that don't want to be shot at by other players sadly there is no common ground, because anyone from the latter set that is prepared to be shot at is probably already in Open & knows it's not filled with scary monsters, mostly it's just filled with other players that are prepared to be shot at but don't particularly want to start a fight either.
Indeed - it's not "filled with scary monsters" (noting that it may contain some players who one may not wish to waste time encountering) and those who are prepared to be shot at accept the likelihood of encountering those who want to shoot at them. Then there are those who don't want to waste their limited game time being a few seconds of "content" for a player / players who offer no "fun" from the encounter with the consequence of spending time to recoup the losses of the unwanted encounter.
 
What are the recent dev posts about powerplay?

How about leaving everything as it is? I play Solo because I don't like the idea of being ganked, or ganking. That's not PvP. This isn't Planetside or World Of Warships. Those are PvP games, designed from day one with PvP as either their primary or only focus.

E : D has CQC which is PvP, but in Open it's almost always ganking instead. I draw a very big distinction between PvP and ganking, and do not play nor participate in ganking games.

Powerplay functions just fine with people soloing or in private groups. I know there's been calls to make it Open only but that would not only further alienate Powerplay but would punish any player that hasn't already done the nonsense grinds for the Powerplay modules. And let's face it, that's the only reason most people participate. So anyone that got them all in the harmless solo days is fine but newer players have to risk being ganked all the time to accomplish the same? Nope, no bueno.
 
the root.

The root is pretty simple.
I got a game that is not feature limited by the mode i play in.
Same as you and everyone else

I want to keep it that way.
I dont want a certain feature or a certain gameplay loop to be available only in one mode (without getting into any technicalities in which a player can be in open, yet totally solo.)
 
The root is pretty simple.
I got a game that is not feature limited by the mode i play in.
Same as you and everyone else

I want to keep it that way.
I dont want a certain feature or a certain gameplay loop to be available only in one mode (without getting into any technicalities in which a player can be in open, yet totally solo.)

On the flipside, that doesn't mean that pvp, which is a feature of this game, should be left in as undeveloped a state as it currently is. Right now, pvp is essentially irrelevant in any role or mode, and there's no reason for that to be the case. IMO it should be just as valid as any other playstyle.

I'm a big fan of amping up both the costs AND REWARDS of pvp and piracy alike, making them more dangerous but more fun. I remember the terror of the Wilderness in Runescape back in the day, the fear of losing everything vs the curiosity of what was out there.
 
Indeed - but then the opinions are likely to be relatively well aligned rather than opposed.

Indeed - it's not "filled with scary monsters" (noting that it may contain some players who one may not wish to waste time encountering) and those who are prepared to be shot at accept the likelihood of encountering those who want to shoot at them. Then there are those who don't want to waste their limited game time being a few seconds of "content" for a player / players who offer no "fun" from the encounter with the consequence of spending time to recoup the losses of the unwanted encounter.

I think you are describing the players that wouldn't try Open anyway here.

And I did say 'most' ;) I have been attacked (and sometimes blown up) by players that others might describe as gankers or griefers. I send them a friend request, we have a good natured chat about each others' motivation & I add them to a list of players I occasionally share wing mission rewards with, plus I know where they are on the map & can avoid them if I want to.

Occasionally one may ask for help or advice with faction support, and from my PvEer's perspective being winged up with a bunch of really great pilots & getting a front row seat while they tear through a CZ is a far more memorable experience than them popping my ship.

And occasionally I have asked players to help me as mercenaries, to hunt & generally intimidate others. It happens to me too, the PvPers generally all know each other & are happy for an excuse to fight.

It's rare, but it's meaningful and a lot of fun :) IMO a BGS war played out in Open is the game at it's best, I would encourage anyone to try it.
 
On the flipside, that doesn't mean that pvp, which is a feature of this game, should be left in as undeveloped a state as it currently is. Right now, pvp is essentially irrelevant in any role or mode, and there's no reason for that to be the case. IMO it should be just as valid as any other playstyle.

I'm a big fan of amping up both the costs AND REWARDS of pvp and piracy alike, making them more dangerous but more fun. I remember the terror of the Wilderness in Runescape back in the day, the fear of losing everything vs the curiosity of what was out there.
Essentially PVP in ED is much like racing. You can do it, but there isn't really much in the game to support it. From an outsider's perspective it seems that the racing community organises itself and has fun despite the lack of support, the PVP community just whines about how hard done by they are and dismiss any kind of compromise, heck they even had their own sub game (CQC) made for them but no that wasn't good enough for them. It's hardly surprising if FDev just turn a deaf ear to them and only hint at OOPP when they need a distraction.
 
Essentially PVP in ED is much like racing. You can do it, but there isn't really much in the game to support it. From an outsider's perspective it seems that the racing community organises itself and has fun despite the lack of support, the PVP community just whines about how hard done by they are and dismiss any kind of compromise, heck they even had their own sub game (CQC) made for them but no that wasn't good enough for them. It's hardly surprising if FDev just turn a deaf ear to them and only hint at OOPP when they need a distraction.
This is what I think. Every other section of the player base which wants particular play activity gets on and organises it. The organisers usually accept that only their fellow enthusiasts will join in and they don't expect to dragoon everyone into it.
 
The real flipside is ED is not a PVP game.
Allowing PVP and being a PVP game are 2 totally different things.

(the only pvp game in ED is CQC)

I mean, it's got pvp in it. There's zero reason not to make that pvp as good as possible, so long as doing so doesn't take away from anything else.

Add an elo-based system with reward tiers based on relative skill, and you can encourage high-level pvp and simultaneously discourage ganking. As long as it doesn't give rewards in excess of other activities, who cares?
 
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