I'd like to see it so that:
- It's less easy to run.
- System Security mean something.
Both are at fault, the poll for being made as it was and the site for failing to represent multiple answer polls appropriately, if it shows the statistics for multi-select polls it should show ALL the combinations of the options and the selection statistics against the combinations - as it stands too much meta information is lost.I beg to differ. But the percentages are perfectly representative of how many of the respondents have ticked each option. It is not the poll mechanism at fault, it is the poll on this post that is specifically nonsense. It should not have been multiple choice.
Should E: D become harder overall?
Absolutely NOT!
Should NPC capabilities be buffed so they pose more of a threat?
Yes. BUT only where appropriate. Inhabited Anarchy systems & such really should become dangerous to visit, depending on their security level & player standing with the associated factions. To balance that, high security systems should pose virtually no threat to players who have not made themselves hostile to relevant factions.
Should E: D become harder overall?
Absolutely NOT!
Should NPC capabilities be buffed so they pose more of a threat?
Yes. BUT only where appropriate. Inhabited Anarchy systems & such really should become dangerous to visit, depending on their security level & player standing with the associated factions. To balance that, high security systems should pose virtually no threat to players who have not made themselves hostile to relevant factions.
I agree with this, I remember flying into anarchy systems in 1984 knowing I was 85% likely to die. That's the way it should be today if Im not prepared to run.
I want to have both. There should be regions of the galaxy which are easy and there should be region where you are happy to survive despite you are in a A-rated big ship.
I have big hopes that this will be possible as soon as Thargoids are coming.
No, you don't even need to balance it: You have some areas that are easy, some that are hard, and some that are in between. Y'know, like Skyrim & other similar games. Although in Elite's case it would depend on the security rating of each star system (with Anarchys being the worst places to tread).The whole concept of making the game more dangerous,,,,, wait,,,,, change that to difficult is an (nearly) impossible balance to determine across the board when you factor in the playing skill and experience of so many players.
I don't remember it that way at all. As soon as you got rear facing weapons and military lasers you were unbeatable. I used to jump like crazy waiting for thargoid interdictions, because a cargo hold full of alien artifacts was $$$$$. It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.I agree with this, I remember flying into anarchy systems in 1984 knowing I was 85% likely to die. That's the way it should be today if Im not prepared to run.
It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.
My opinion is based on slightly different reason. I believe when you created your save, you should have had to choose between Solo, and Open...When playing in Open you are playing Elite Dangerous, when playing in Solo you are playing just Elite because its only dangerous on your terms when you decide you want it to be dangerous. IMHO there is no danger in Solo unless you decide to do something risky in which case, i know I'm doing something risky.
My 2 credits.
I don't remember it that way at all. As soon as you got rear facing weapons and military lasers you were unbeatable. I used to jump like crazy waiting for thargoid interdictions, because a cargo hold full of alien artifacts was $$$$$. It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.
How Dangerous should Elite Dangerous be?
The thing about the difficulty level in original Elite is a moot point. If you blew up, you loaded the previous save. That's not difficult. You just try the same action over and over again until you get through.
This time round, it is a different matter. Blowing up means (possibly) blowing everything and going back to a Sidewinder and a 1000cr if you are not careful...