How Dangerous should Elite Dangerous be?

How Dangerous should Elite Dangerous be?

  • Yes, make ED more Dangerous. I want to be scared. Dying is fun, free fireworks.

    Votes: 198 49.9%
  • It's about right as is, players should be able to take on two or three NPCs.

    Votes: 189 47.6%
  • It's too hard already, I can only kill 100 NPCs for each time I die!

    Votes: 22 5.5%

  • Total voters
    397
I'd like to see it so that:
  1. It's less easy to run.
  2. System Security mean something.
I think those not up to Anarchy Systems with hardcore NPCs, would soon learn to avoid them.
 
I beg to differ. But the percentages are perfectly representative of how many of the respondents have ticked each option. It is not the poll mechanism at fault, it is the poll on this post that is specifically nonsense. It should not have been multiple choice.
Both are at fault, the poll for being made as it was and the site for failing to represent multiple answer polls appropriately, if it shows the statistics for multi-select polls it should show ALL the combinations of the options and the selection statistics against the combinations - as it stands too much meta information is lost.
 
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Great, another poll with biased answers. " It's too hard already, I can only kill 100 NPCs for each time I die!" pretty much guarantees no one will vote for that option. also "Dying is fun" is also biased answer.
 
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Been accosted by a wing of 3 NPC 'condas in the past. That was a bit of a pant browning moment. Dropped into a Strong Signal Source last night and got jumped by a wing of 8 Vultures. No choice but to run. Often get pulled over by enemy powers in wings with a large ship + wing mates. Not much chance there, especially if in a smaller ship. It's already plenty dangerous, depending where you go, who you support, what ship you fly, etc.. Also, if you don't stack SCBs, combat can get pretty hairy pretty quickly, especially in CZ/HAZRES/Compromised Nav beacons.

Didn't vote, poll options are a bit silly.
 
I want to have both. There should be regions of the galaxy which are easy and there should be region where you are happy to survive despite you are in a A-rated big ship.

I have big hopes that this will be possible as soon as Thargoids are coming.
 
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Should E: D become harder overall?
Absolutely NOT!

Should NPC capabilities be buffed so they pose more of a threat?
Yes. BUT only where appropriate. Inhabited Anarchy systems & such really should become dangerous to visit, depending on their security level & player standing with the associated factions. To balance that, high security systems should pose virtually no threat to players who have not made themselves hostile to relevant factions.


yes agree.

one would expect that save lanes had been formed over time.
heavily policed and save for the just starting Cmdr,s

but also dark zones where havoc rules.
and only the expert pilots dare to go.

with that this poll wouldn't exits and doing exploration on your own would be consider t foolish or only for the experts.
I feel the game is over populated to many stations not enough voids.
danger shouldn't only come from other space ships.
space it selves is a dangerous environment , I don't feel that enough within the game.

it would be nice if when you plan a route the route planner would show save routes and vice versa.
so one can choose their own risk level in advance.

and so on bla bla bla
 
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Should E: D become harder overall?
Absolutely NOT!

Should NPC capabilities be buffed so they pose more of a threat?
Yes. BUT only where appropriate. Inhabited Anarchy systems & such really should become dangerous to visit, depending on their security level & player standing with the associated factions. To balance that, high security systems should pose virtually no threat to players who have not made themselves hostile to relevant factions.

I agree with this, I remember flying into anarchy systems in 1984 knowing I was 85% likely to die. That's the way it should be today if Im not prepared to run.
 
I agree with this, I remember flying into anarchy systems in 1984 knowing I was 85% likely to die. That's the way it should be today if Im not prepared to run.

Yeah - maybe when you started. But by the time you progressed, you could take on just about anything that came at you.
 
My opinion is based on slightly different reason. I believe when you created your save, you should have had to choose between Solo, and Open...When playing in Open you are playing Elite Dangerous, when playing in Solo you are playing just Elite because its only dangerous on your terms when you decide you want it to be dangerous. IMHO there is no danger in Solo unless you decide to do something risky in which case, i know I'm doing something risky.

Being interdicted in my Courier isn't dangerous, its never yielded death, I've never died from being interdicted, i can run just as easily as i can fight. Last night however i was interdicted by 4 players, in big ships, with a 23 mass lock, they stripped my rather heavy shields before i got out, thats Elite Dangerous.

If i had my way Open would be the only mode however that would go down like a tooth ache at midnight with many players so i think a balance of having to choose at the beginning which kind of pilot you want to be should have been the way forward.

Dosent really answer your poll but does kinda answer the thread topic :).

My 2 credits :).
 
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I want to have both. There should be regions of the galaxy which are easy and there should be region where you are happy to survive despite you are in a A-rated big ship.

I have big hopes that this will be possible as soon as Thargoids are coming.

This x10. The goverment in a system used to matter in Elite of old and I miss that. Anarchys should be scary and better systems should have high police presence.
 
The whole concept of making the game more dangerous,,,,, wait,,,,, change that to difficult is an (nearly) impossible balance to determine across the board when you factor in the playing skill and experience of so many players.
No, you don't even need to balance it: You have some areas that are easy, some that are hard, and some that are in between. Y'know, like Skyrim & other similar games. Although in Elite's case it would depend on the security rating of each star system (with Anarchys being the worst places to tread).

Some people (and I'm one of them) complain about getting bored of Elite. Having areas which are very hard would extend the life of Elite. You just need to ensure that higher risk means higher rewards. Yes they've added compromised nav beacons, but those are just points-of-interest, not whole star systems (where you risk life & limb to get to a station for high reward).
 
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I agree with this, I remember flying into anarchy systems in 1984 knowing I was 85% likely to die. That's the way it should be today if Im not prepared to run.
I don't remember it that way at all. As soon as you got rear facing weapons and military lasers you were unbeatable. I used to jump like crazy waiting for thargoid interdictions, because a cargo hold full of alien artifacts was $$$$$. It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.
 
I've put a bunch of comments on my OP regarding a lot of comments in the thread (instead of replying to them all individually).

It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.

Also, I'd love to see energy bombs back! I'm going to put something in Dangerous Suggestions about that.
 
My opinion is based on slightly different reason. I believe when you created your save, you should have had to choose between Solo, and Open...When playing in Open you are playing Elite Dangerous, when playing in Solo you are playing just Elite because its only dangerous on your terms when you decide you want it to be dangerous. IMHO there is no danger in Solo unless you decide to do something risky in which case, i know I'm doing something risky.

My 2 credits :).

fair enough, its a valid opinion... however the kickstarter is highly unlikely to have hit its goal if they had put this in place... hell, some have questioned if it would have made it over the line if FD had not updated their KSer with a promised offline mode, but that is a whole other bag of trumbles. If you want to discuss that there is a fairly enthusiastic thread on all things mode related ;)

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I don't remember it that way at all. As soon as you got rear facing weapons and military lasers you were unbeatable. I used to jump like crazy waiting for thargoid interdictions, because a cargo hold full of alien artifacts was $$$$$. It's also amazing the number of players who seem to forget that we had energy bombs that killed every enemy you were engaging.

I think the issue here maybe (well aside from latent ability of course) is I believe some versions of the original game were harder than others.

The amiga version for instance is generally considered to be easier I believe than the BBC version. it was certainly easier than the speccy version.... esp if you docked yourself.

Personally I am convinced ED is easier in solo mode than other elites, other than save scumming. FD and 1st enc had certain insta failure states iirc, but I do not think these should come back!.
 
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How Dangerous should Elite Dangerous be?

It should relate exactly to the law level/government type as read in the galaxy/system map screen. It should be possible for a Commander to use strategic route planning to ensure whatever base level of danger they require (with that small element of random in the mix). It was a pretty good balance in Elite, Frontier and FFE.
 
The thing about the difficulty level in original Elite is a moot point. If you blew up, you loaded the previous save. That's not difficult. You just try the same action over and over again until you get through.

This time round, it is a different matter. Blowing up means (possibly) blowing everything and going back to a Sidewinder and a 1000cr if you are not careful...
 
The thing about the difficulty level in original Elite is a moot point. If you blew up, you loaded the previous save. That's not difficult. You just try the same action over and over again until you get through.

This time round, it is a different matter. Blowing up means (possibly) blowing everything and going back to a Sidewinder and a 1000cr if you are not careful...

That's a good point. But I think it's somewhat offset by the modern graphics, controllers & other features the modern game provides. For example docking is a piece of cake with yaw & thrusters compared to just pitch & roll. Still a challenge to learn, but nothing like how hard it was on the BBC.
 
It should be so dangerous that your character can break his neck boosting too hard and has a chance of being electrocuted by the controls and suffocate from his/her own farts. ����
 
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