I hope they haven't closed them, already came up with the backstory for mineI think they've closed the applications... if you like criminals, we have plenty of abandoned PMFs for adoption.
dang it just checked they closed it 2 months agoI hope they haven't closed them, already came up with the backstory for mine
You jump on and you do things for them. That's it.Also, how do I adopt these abandoned factions? Or is it just a symbolic adoption where I don't actually own the faction, but I just help them grow
Grow like cancer...Also, how do I adopt these abandoned factions? Or is it just a symbolic adoption where I don't actually own the faction, but I just help them grow
Also, how do I adopt these abandoned factions? Or is it just a symbolic adoption where I don't actually own the faction, but I just help them grow
Please make sure the abandoned faction is not in a system being controlled by another bigger group. That is the quickest way to make people not like you. Use https://inara.cz/elite/news/ to research the faction and system etc to make sure you aren't stepping on toes.Thanks for your help everyone! I will be adopting some abandoned faction soon after I finish blasting some thargoids
And this is the exact reason why player factions were a mistake.Please make sure the abandoned faction is not in a system being controlled by another bigger group. That is the quickest way to make people not like you. Use https://inara.cz/elite/news/ to research the faction and system etc to make sure you aren't stepping on toes.
They were implemented wrong. Anyone could of faked the requirements to get one into the game. FDev just now seems to see the issue and wants to fix it how ever long that will take. Hopefully the fix purges all the dead PMFs and unneeded NPC factions cause there's too many of those as well.And this is the exact reason why player factions were a mistake.
I don't care how players got their PMF, faked requirements or otherwise. Frontier should have known that gamers be gamers, and the territoriality and entitlement that comes with PMFs. It is just bad and a mistake. Now you have to ask the largest neighbourhood gang for permission to adopt a faction? Give me a break.They were implemented wrong. Anyone could of faked the requirements to get one into the game. FDev just now seems to see the issue and wants to fix it how ever long that will take. Hopefully the fix purges all the dead PMFs and unneeded NPC factions cause there's too many of those as well.
Two fundamental design decisions that FD made and ultimately botched were.I don't care how players got their PMF, faked requirements or otherwise. Frontier should have known that gamers be gamers, and the territoriality and entitlement that comes with PMFs. It is just bad and a mistake. Now you have to ask the largest neighbourhood gang for permission to adopt a faction? Give me a break.
Personally, I hope they scrap the whole concept. But that's never going to happen.
If there hadn't been PMFs, the largest neighbourhood gang would just have been backing "HIP 1234 Silver Corp" (67 controlled systems) rather than "Bob's Corporation" (67 controlled systems). Back in the Dangerous Games, most of the entrants qualifying based on size of their BGS faction were supporters of adopted factions, because back then the 6-month head start that not having to wait for Frontier to invent PMFs gave them was pretty significant. And, of course, a lot of the harder-to-spot bad spots for PMFs/adopting factions recently have been ones where the local gang doesn't care which faction controls the system as such ... but for Powerplay purposes they're going to stomp extremely hard on anyone trying to make it something not of the preferred government type. The Communist Interstellar alliance claims over 1000 systems controlled ... most of which are controlled by non-PMF adopted Communist factions.I don't care how players got their PMF, faked requirements or otherwise. Frontier should have known that gamers be gamers, and the territoriality and entitlement that comes with PMFs. It is just bad and a mistake. Now you have to ask the largest neighbourhood gang for permission to adopt a faction? Give me a break.
Already has, essentially. The only distinction between a PMF and an adopted faction, once added to the game, was that further PMFs couldn't be added to systems which already had one present (but people could adopt factions in those systems, of course). Now that no PMFs at all will be added in future, that right has effectively been extended to all the other factions. The concept of a "PMF" is dead - any group or individual can adopt any faction it likes and get all the rights and privileges (none) of doing so, regardless of how that faction was added.Personally, I hope they scrap the whole concept. But that's never going to happen.
I know. But the addition of a PMF kind of legitimized the territorial claims.If there hadn't been PMFs, the largest neighbourhood gang would just have been backing "HIP 1234 Silver Corp" (67 controlled systems) rather than "Bob's Corporation" (67 controlled systems).
Again, I know you don't have to "ask permisson" . It was hyperbole to make a point. Also, I have seen posts like the above with advice to "make sure not to upset the neighbours" so many times it feels like "asking for permission".You don't have to ask permission from the nearby groups. But you're choosing to take part in a minimal-rules territory warfare game that players have essentially invented on top of some background mechanisms, so you also have to expect that it's a territory warfare game and there are other sides, some of which are much bigger than you and know what they're doing and are under no obligation to feed your ego by accepting your plans for the region. That's just the flip side of the complaints from some of the more entitled PMF supporters that people can attack them without necessarily needing to care about a faction which can be counter-attacked as a distraction.
So... on that... if the BGS was really meant to be the "background" sim, instead of the "foreground" sim, then direct hands on levers to control it shouldn't have ever been present. And by that, I mean coordinated players very much have agency over pushing a faction into war, expansion, boom, bust, lockdown[1] whatever.The only further step they could take would be to scrap the entire Political BGS layer ... which would be an interesting move, since so much of the rest of the game depends on its background existence.
This is why I tend not to have diplomatic channels with anyone. I just act, and if someone cries, problem bilong them... I play with the expectation to lose it all.Again, I know you don't have to "ask permisson" . It was hyperbole to make a point. Also, I have seen posts like the above with advice to "make sure not to upset the neighbours" so many times it feels like "asking for permission".
I dislike the concept of player group territoriality and claiming space as "theirs". But that's just me, and I know there is nothing to be done to change this. I also dislike how there are so many suqadrons and PMFs that try to shoehorn third party SciFi franchises into the game, but that is another topic.