how do yall get over the screen door?

I've had my rift for two days now. I've done all the tweaks (for some reason fps tanks in res only and i have a 2600k @ 4.6 with a 980) and i'm coming from 7680x1440 on 3x rog swifts, but man it just looks so bad! Objects in the distance are just awful.

It's even worse on iracing...but how do yall tolerate it/get over it? It's just so distracting for me.... sure it's cool that your in the cockpit and fighting is fun to be able to look around but i keep constantly feeling like it's ps2 image quality. Doesn't help i've been spoiled by 7680x1440 either I suppose.
 
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I've had my rift for two days now. I've done all the tweaks (for some reason fps tanks in res only and i have a 2600k @ 4.6 with a 980) and i'm coming from 7680x1440 on 3x rog swifts, but man it just looks so bad! Objects in the distance are just awful.

It's even worse on iracing...but how do yall tolerate it/get over it? It's just so distracting for me.... sure it's cool that your in the cockpit and fighting is fun to be able to look around but i keep constantly feeling like it's ps2 image quality. Doesn't help i've been spoiled by 7680x1440 either I suppose.

You either get used to it or sell. It's never bothered me. The way some people go on you'd think we should all not have bothered at all with computer gaming until 4k monitors came out.
 
I barely notice it any more. Of course the bad readability of the GUI can be annoying at times and the aliazing makes all edges flicker a bit but that's more an issue of the low resolution in general than of the SDE in itself.

After the first longer sessions with the rift I had the vague impression to see a SDE in real life, too, as if everthying I looked at was pixelated. That feeling even persisted into the next day. But it waned off afterwards and didn't return.
 
Immersion over quality, with prolonged use the screen door is less noticeable unless of course you go looking for it.

The way I look at it is yes I can sit in my nice little room looking at a pixel perfect flat image, or I can actually sit inside my retro pixelated space ship and have a certain amount of integration with my surroundings as far as my imagination will stretch.

Congrats on buying your DK2 and at least giving it a go, I hope you find your peace with it !!
 

SlackR

Banned
I use two methods... 1. restart the oculus drivers each time you are about to start a session... Use bilagos app for this.
2. Use ingame supersampling X1.5 ... Set everything else to low if you have to.

These two things pretty much take care of the problem for me. There are times I feel like I'm playing through a wire mesh! I restart drivers and boom... Crystal clear in comparison.
 
Interesting. Resolution has never been the issue for me. It's all about the frame rate.

I found the same Caspar, I can tell when my framerates are going down when I start having problems reading the cockpit information. I think it has to do with head movement from side to side blurring the text because of low framerates. The head tracker is 1 to 1 so your head is always moving a little bit so when the framerates drop you get a very suttle blurring that makes the text hard to read. I have found that most of the settings for graphics change very little between high and low so might as well keep everything at low setting, accept textures, even viewing distance doesn't have to be high since things far away are hard to see in the rift anyways.
The resolution is not actually low, 1920x1080 is a high framerate, the real issue lies in the type of screens Oculus has chosen to use, I believe they are what they call RGBG. The pixel pattern has more green bits and less blue and red bits which engineers claim is closer to how our eyes see the world, but people have complained that this type of screen looks blurry, I think Oculus may have chosen to go with this type of screen because they are supposedly better for red\blue 3d viewing.
Go for the framerates.
 
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I conducted a test one night with a bottle of Crown Royal and I can honestly say the more you drink the more profound these problems are. Toward the end I could hardly see anything ha.
 
well i was just floating in space looking at a big space station after i went through the steps to get sweetfx working on 8.1. Anyways as I was looking at the station and I wasn't that far away, I was like omg it looks terrible! It was just so pixelated then add the screen door effect on top of that+sweetfx sharpening and it was just horrible looking.

I'm sure I'll get used to it. I've just been spoiled by 1440p for 3 years+ now through various monitors. Hopefully the cv1 or vive or whatever will be a lot better.

I do need to figure out what I need to do to maintain FPS in RES now though. I haven't had a problem any where else. Also when I DSR or use custom res of 2560x1440 it just jitters like crazy or set supersampling to 1.5x it tanks for some reason. Not sure why.... but yes fps in this game is extremely important. Just find it crazy that a 980 has fps problems with the rift when I run 7680x1440 off a single 980 and get 75-120 fps in ED.
 
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well i was just floating in space looking at a big space station after i went through the steps to get sweetfx working on 8.1. Anyways as I was looking at the station and I wasn't that far away, I was like omg it looks terrible! It was just so pixelated then add the screen door effect on top of that+sweetfx sharpening and it was just horrible looking.

I'm sure I'll get used to it. I've just been spoiled by 1440p for 3 years+ now through various monitors. Hopefully the cv1 or vive or whatever will be a lot better.

I do need to figure out what I need to do to maintain FPS in RES now though. I haven't had a problem any where else. Also when I DSR or use custom res of 2560x1440 it just jitters like crazy or set supersampling to 1.5x it tanks for some reason. Not sure why.... but yes fps in this game is extremely important. Just find it crazy that a 980 has fps problems with the rift when I run 7680x1440 off a single 980 and get 75-120 fps in ED.


Try running three 1980x1080 monitors (since the rift is extended from your main monitor and maintain 75fps that is what the rift is doing. The other problem is it has to maintain 75 fps, I am sure your 7680x1440 dips well below 75 MHz when you get into a station.
 
Try running three 1980x1080 monitors (since the rift is extended from your main monitor and maintain 75fps that is what the rift is doing. The other problem is it has to maintain 75 fps, I am sure your 7680x1440 dips well below 75 MHz when you get into a station.

it does in a station yes. 36-50fps at 7680x1440 but i'm sitting still and going through menus so never notice the lower fps in stations with gsync and monitors. On the rift though i haven't had issues in stations at 1080p, only dsr at 1440 or 1.5x ss. I haven't tried to see it if jitters like crazy outside of a station with dsr or 1.5x ss yet because it's so jarring in the station I have to immediately set it back to 1080p so my eyes don't go crazy!
 
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SlackR

Banned
it does in a station yes. 36-50fps at 7680x1440 but i'm sitting still and going through menus so never notice the lower fps in stations with gsync and monitors. On the rift though i haven't had issues in stations at 1080p, only dsr at 1440 or 1.5x ss. I haven't tried to see it if jitters like crazy outside of a station with dsr or 1.5x ss yet because it's so jarring in the station I have to immediately set it back to 1080p so my eyes don't go crazy!

Switching off the monitor might give you a few extra fps. But yes at the moment the game and Rift are very GPU intensive in certain situations.
Even if you bought another 980 you still wouldn't be 100% satisfied, though it does go a long way to sort out FPS.
 
well only run a single 980 because for racing sims(mostly iracing) I don't need 2 even at 7680x1440. That and I've been waiting on 980ti as well, so never bought a 2nd 980. I was on sli with 780 ti's but sim racing titles just don't use sli much...so sold them off and went with single 980 back in september when it came out.
 
If you're willing to mod your DK2 you can add a matte screen protector to the screen. It reduces the screen door effect, not fully gone but still noticeably reduced. This is not for everyone. Others on this forum did it, as did I and I love it. Search for Galaxy Note 3 matte screen protector on ebay. Costs are something like $3 including shipping. Here's a thread on it: https://forums.frontier.co.uk/showthread.php?t=95757

Good luck, hope it will help you.
 
The arcade games I played when I was younger all had raster scan lines. The image quality back then was much much lower, but we all played the games because there was nothing better. The screen door effect just reminds me of those old days. It looks just like an arcade game to me.

I'm willing to put up with it because it's the best available at the moment, but I am looking forward to improvements in the technology. There are two pretty awesome headsets going to be released soon, and I'm going to be stuck for choice.
 
well i was just floating in space looking at a big space station after i went through the steps to get sweetfx working on 8.1. Anyways as I was looking at the station and I wasn't that far away, I was like omg it looks terrible! It was just so pixelated then add the screen door effect on top of that+sweetfx sharpening and it was just horrible looking.

I'm sure I'll get used to it. I've just been spoiled by 1440p for 3 years+ now through various monitors. Hopefully the cv1 or vive or whatever will be a lot better.

I do need to figure out what I need to do to maintain FPS in RES now though. I haven't had a problem any where else. Also when I DSR or use custom res of 2560x1440 it just jitters like crazy or set supersampling to 1.5x it tanks for some reason. Not sure why.... but yes fps in this game is extremely important. Just find it crazy that a 980 has fps problems with the rift when I run 7680x1440 off a single 980 and get 75-120 fps in ED.
How much lumesharpen are you using in sweetFX? A lot of guys here over-do it. Looks great for objects way up close, like details in the cockpit, but it DESTROYS smaller details at a distance.
 
How much lumesharpen are you using in sweetFX? A lot of guys here over-do it. Looks great for objects way up close, like details in the cockpit, but it DESTROYS smaller details at a distance.


what came with the file

Code:
/*-----------------------------------------------------------.
  /                  LumaSharpen settings                       /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 1.25   //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.200  //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035


// -- Advanced sharpening settings --
#define pattern 2        //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 2.5  //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         //I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug sharpening settings --
#define show_sharpen 0   //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
 
1.25 is good..a medium amount. (its about what I run). Try my sweetfx settings and see if things look better. Posted on post 1 of the sweetfx thread.
 
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