Overhyped and disappointing unless they address some of the complaints, such as track limitations and smoothness and other little things later.
woah [uhh] I heard him say that too, but didnt pick up on the fact that it was probably true lol"Everybody a huge round of applause for PICNIC BENCHES! YES! The loudest applause of the night!" - Ed
...that pretty much sums up Planet Coaster's anniversary update.
This has been just a small teaser not the full update everyone they said during the live stream today there still more to come of it. So calm down and let see what come with stream this week from them.
...the staff jumps in front of stall, so I don't have a lot of hope. If this new option is just that the staff leave and go in staff building to rest, this will not be interesting.
Yeah! Frontier should have communicated to us that they were implementing this idea, so we could have told them how to do it correctly. Instead we'll get a feature we were desperate for, but it won't meet our expectations and we'll all be disappointed yet again.
I'm not even sure how much expectations there can be for a staff room. It's pretty a straight forward mechanic: Staff loses energy > Staff needs rest > Staff uses stall. What could you possibly do more than that to make a staff room more interesting?
I'm not even sure how much expectations there can be for a staff room. It's pretty a straight forward mechanic: Staff loses energy > Staff needs rest > Staff uses stall. They accomplished that desired community request, *checks off list* What could you possibly do more than that to make a staff room more interesting?
If not, what will be the purpose of this?
In Theme Hospital you could choose the size of your rooms and furnish them with couches, tvs, coffee, billiards table, arcade games, and you had to balance that with other expenses. The training facility worked in a similar fashion with desks and books, and staff training other employees. That game even required heating for each room. But I guess PC isnt "that" kind of management game.
We could use one way paths too
That doesn't really fit into the gameplay of Planet Coaster though, there's no focus on interior gameplay. Theme Hospital's gameplay centers around building and decorating rooms, so it fits that the staff room has that gameplay mechanic.
Either, finding a blueprint of your liking, or decorating the breakroom just like any other facility.
I agree with you guys about staff only paths, that would be a neat feature especially since they mentioned players creating "backlot areas" during their discussion about staff rooms. I'd love to make staff tunnels like Disney.
I definitely want to see what gameplay comes from staff rooms. Making sure they're strategically placed around your park, running costs, how much more will we be spending on staff wages, setting break length, etc. etc.
I don't want to micromanage every staff working hours, but choose if I want always running stalls or not and see how much money it will cost, yes. Having to think if it's worth the price it will cost and see impact on stalls profit, yes. Having to think about where to hide buildings, put tunnels and/or staff only paths, yes. Repetitive tasks of micromanagement is boring. I want to have to think to have a well running park, that's what I'm looking for.