How do you feel about the new updates?

Overhyped and disappointing unless they address some of the complaints, such as track limitations and smoothness and other little things later.
 
"Everybody a huge round of applause for PICNIC BENCHES! YES! The loudest applause of the night!" - Ed

...that pretty much sums up Planet Coaster's anniversary update.
 
"Everybody a huge round of applause for PICNIC BENCHES! YES! The loudest applause of the night!" - Ed

...that pretty much sums up Planet Coaster's anniversary update.
woah [uhh] I heard him say that too, but didnt pick up on the fact that it was probably true lol

not a lot of people are excited for the scenario editor, but thats a pretty huge feature imo

hopefully they have more announcements to make soon
 
I think the lack of excitement in a scenario editor falls into the problem that PC's management and their own scenario's are already lacking so that's going to generate skeptical and cautious optimism rather than real hype.

It does look like the editor has some good meaty options tho based on the pics, it's just such a shame that they had no time to get into all the details at their big expo. [rolleyes]
 
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This has been just a small teaser not the full update everyone they said during the live stream today there still more to come of it. So calm down and let see what come with stream this week from them.
 
Scenario editor should be great and add more interesting things if they add new options like buyable land, time-limited objectives, etc. If not, it will still be missing some management part. We'll see in the next couple of weeks.

Picnic tables, ok, yes it will look good, but not a game changer for me.

The new rides, it looks awesome as usual.

About the staff leaving stalls:
I really hope that the staff leaving stalls is gonna be more than what it seems. We need staff only path and backstage areas. But in the small video, the staff jumps in front of stall, so I don't have a lot of hope. If this new option is just that the staff leave and go in staff building to rest, this will not be interesting.


The game lacks some management things as already mentioned so many times here. I hope for new feature like competition but this will take much more time. But, there are a lot of features already in the game that just need adjustments and balance, so I really hope that this will come in the anniversary update or soon:

For example:
- The ride prestige should take account the popularity of the ride in the park and not just follow same path. -
- Demographic should have more impact.
- UI should be improve and allow for example dockable window.
- AI should be better to lower the kind of bugs like:
staff leaving even if ten minutes ago, they was very happy,​
guests turning to ride gate because they're too many guests even if it's just because some people entered the gate at the same time,​
too many vandals even if we put many security guards and cameras,​
priority pass force to be connected to the same regular path at some point and sometimes being used even if it's practically longer than the regular path​
rides seem to break at specific interval even if we've more mechanics​
etc.​

So, for the moment, the anniversary seems to be more of the same kind. Let's crossed the fingers for QOL fixes and adjustments to polish what's already in game instead of just put new features.
 
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This has been just a small teaser not the full update everyone they said during the live stream today there still more to come of it. So calm down and let see what come with stream this week from them.

Do you have a time stamp on when that was said? I don't recall them saying that there was more to come other than 1 more roller coaster.
 
After watching the live stream, I have to say that I am sort of disappointed as I thought the anniversary update would have been slightly better than what they announced. I was expecting a little bit more for this update. However, I really like the park benches and I also like the water coaster that they announced. I just wish they would concentrate more on flat rides for a while over roller coasters, but that is just my opinion. Finally, I am hoping that they will be a few more announcements for this update in the upcoming live streams.
 
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...the staff jumps in front of stall, so I don't have a lot of hope. If this new option is just that the staff leave and go in staff building to rest, this will not be interesting.

Yeah! Frontier should have communicated to us that they were implementing this idea, so we could have told them how to do it correctly. Instead we'll get a feature we were desperate for, but it won't meet our expectations and we'll all be disappointed yet again.
 
Yeah! Frontier should have communicated to us that they were implementing this idea, so we could have told them how to do it correctly. Instead we'll get a feature we were desperate for, but it won't meet our expectations and we'll all be disappointed yet again.

I'm not even sure how much expectations there can be for a staff room. It's pretty a straight forward mechanic: Staff loses energy > Staff needs rest > Staff uses stall. They accomplished that desired community request, *checks off list* What could you possibly do more than that to make a staff room more interesting?
 
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I'm not even sure how much expectations there can be for a staff room. It's pretty a straight forward mechanic: Staff loses energy > Staff needs rest > Staff uses stall. What could you possibly do more than that to make a staff room more interesting?

In Theme Hospital you could choose the size of your rooms and furnish them with couches, tvs, coffee, billiards table, arcade games, and you had to balance that with other expenses. The training facility worked in a similar fashion with desks and books, and staff training other employees. That game even required heating for each room. But I guess PC isnt "that" kind of management game.

We could use one way paths too
 
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I'm not even sure how much expectations there can be for a staff room. It's pretty a straight forward mechanic: Staff loses energy > Staff needs rest > Staff uses stall. They accomplished that desired community request, *checks off list* What could you possibly do more than that to make a staff room more interesting?

We should have access to staff only path and backstages aread to have to deal with hiding all this kind of behind the scene to the guests.

If not, what will be the purpose of this?
 
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In Theme Hospital you could choose the size of your rooms and furnish them with couches, tvs, coffee, billiards table, arcade games, and you had to balance that with other expenses. The training facility worked in a similar fashion with desks and books, and staff training other employees. That game even required heating for each room. But I guess PC isnt "that" kind of management game.

We could use one way paths too

That doesn't really fit into the gameplay of Planet Coaster though, there's no focus on interior gameplay. Theme Hospital's gameplay centers around building and decorating rooms, so it fits that the staff room has that gameplay mechanic.

I agree with you guys about staff only paths, that would be a neat feature especially since they mentioned players creating "backlot areas" during their discussion about staff rooms. I'd love to make staff tunnels like Disney.

I definitely want to see what gameplay comes from staff rooms. Making sure they're strategically placed around your park, running costs, how much more will we be spending on staff wages, setting break length, etc. etc.
 
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That doesn't really fit into the gameplay of Planet Coaster though, there's no focus on interior gameplay. Theme Hospital's gameplay centers around building and decorating rooms, so it fits that the staff room has that gameplay mechanic.

Right, except for the scenery items of furniture, bookcases, dark rides, etc. I understand PC is Frontiers first attempt at bringing back RCT3, but I wish the game had more than just "facades" I always looked at scenery as an after thought. It would be cool if we could setup buildings with a "click + drag" feature like in many other games, and that facilities could have interiors such as stage shows with custom seating, picnic areas with pavilions, restaurants and more. Unfortunately, that would be a lot for one game, but that was my dream for "simulation evolved" oh and also a better time/calendar and financial system
 
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Either, finding a blueprint of your liking, or decorating the breakroom just like any other facility.

If this is just this, it will be so disappointing.


I agree with you guys about staff only paths, that would be a neat feature especially since they mentioned players creating "backlot areas" during their discussion about staff rooms. I'd love to make staff tunnels like Disney.

I definitely want to see what gameplay comes from staff rooms. Making sure they're strategically placed around your park, running costs, how much more will we be spending on staff wages, setting break length, etc. etc.

Yeah, this kind of stuff I would like to manage. I don't want to micromanage every staff working hours, but choose if I want always running stalls or not and see how much money it will cost, yes. Having to think if it's worth the price it will cost and see impact on stalls profit, yes. Having to think about where to hide buildings, put tunnels and/or staff only paths, yes. Repetitive tasks of micromanagement is boring. I want to have to think to have a well running park, that's what I'm looking for.

For example, that's why I don't care about the possibility to choose how much ketchup in a burger. But I want to be sure that there is enough restaurant variety to please guests. I would like manager kind of decision to take.
 
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Scenario editor looks like a great improvement though. That is really something that adds gameplay. I do hope we will also get the QOL updates many asked for though
 
I don't want to micromanage every staff working hours, but choose if I want always running stalls or not and see how much money it will cost, yes. Having to think if it's worth the price it will cost and see impact on stalls profit, yes. Having to think about where to hide buildings, put tunnels and/or staff only paths, yes. Repetitive tasks of micromanagement is boring. I want to have to think to have a well running park, that's what I'm looking for.

YES YES YES![yesnod]
 
Picnic benches was like throwing a chip at a flock of seagulls.

I won't be touching scenario editor. I hope we get back to the guts of this game which is the building side. I was hoping for new building options, improvements and fixes to the numerous things reported on this forum.

We have enough coasters and rides now. The future of base content should be interesting things like elevators, improvements to coaster track triggers such as "stop here for 10 sec"; better display sequencer that allows you to "open/close" or "on/off" effects and animations rather than just turn them on. We need thinner paths, smaller wall pieces, more multi-use scenery pieces such as metallic art shapes, or scalable art shapes.

The Huntsman desperately needs speed control for different sections of track. It's nice having yaw angle control, but when speed is fixed for the whole track it seems this track ride is not meeting its potential.

I'm still hoping for even more adventurous surprising features such as an HTTP sourced image billboard so we can host the image the billboard uses rather than awkwardly telling people where to download the image and then copy it to their media folder which is filling up with random images and no sub folder support. Why can't the image come from the internet? Also "tegidcam" should be a proper feature with variable walk/run speed option and slightly wider FOV option. The list goes on.
 
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