How do you stop players from simply blowing up other players for the hell of it?

MACMAN86

Banned
Running away or asking them if they just want cargo or plea for them to leave you alone.
(or hit escape and...)
 

nats

Banned
If you go around defenceless then its your own fault IMO. This is real life these are real players. Some players get a thrill out of attacking and killing other real players and I can relate to that because its much more thrilling than killing an AI player. No its not 'GRIEFING', its real life. Its a ruthless galaxy out there so either make sure you are very fast, very well protected, or only fly in safe locations.

Although I do hope that wingmen are enabled at some point in the game so you can hire guards for valuable trips that would add a whole new dimension to the game. And I would love to see you also being able to team up with other traders for protection and perhaps travelling together as a fleet. That would be great to see.

But until that happens you have to protect yourself.

And the only way dropping your cargo is going to help is if you immediately fly really fast away from it to give the enemy player a difficult choice. Once he gets too far away from the cargo he wont ever find it again so you need to clear the area as quickly as possible. If he follows you he gets nothing but a fine. Make him work for it. But also keeping a few shield units available to recharge your shields whilst your engines spool up might be the best way to go.
 
Last edited:
Its not on your list of things to do, so I am just wondering if dropping some of my cargo might help me at all?

It might .. but then again, you might get killed anyway after doing so. It was like that in Eve anyway :)

- - - - - Additional Content Posted / Auto Merge - - - - -

I have Doritos. When people say "x is the best thing since sliced bread", what the mean is, "...the best thing since Doritos."

good one :)
 
Were only having this tiresome discussion yet again because system security is poorly implemented so far, becuase we dont have player posted bounties or are able to hire escorts or form convoys.
 
Last edited:
maybe it's because that word has been used a lot on these forums as a way to link PvPers to anti-social behaviour. maybe i'm reading the wrong thing into your words then

i do take this topic personally as i spent a few years in eve out in null sec and low sec and i know the PvPers to be a friendly bunch of people who take delight in blowing stuff up, but not in upsetting people. some of the best fights you can have in PvP are when both sides want to chat about it after. that to me is the difference between a PvPer and a griefer. these forums are filled with people who think PvP (with the exception of those properly playing a pirate roll) are automatically trying to upset people.

i think that is a very unfair assumption to make. however i'm not sure it is an assumption you are making.

Yep, I think we were missing each other. I wasnt associating it with the negativity that is against PvP or insinuating that PvPers are out to ruin anyone's day. I was thinking more in-game as a Commander and trying to get the OP to realize that space is dangerous and that random acts of violence happen. I think PvPers are an important part of Open mode, which is why I dont want any more mechanics introduced that prevent it. Right now its the wild west and thats great. Fortunes are made and lost. If Commanders dont want risk they're fully entitled to play Solo Mode. I dont play Solo because I enjoy the risk :)
 
Or are they playing the game with me? Quite a conundrum, that one. Anyway, bottom line is, solo mode is where you go if you don't wanna play with others. I do, I like having a high bounty to encourage people to pick fights with me, and I enjoy picking fights with others. I'm in it specifically for the challenge of engaging in dogfights with human beings, not AI. If people choose not to fight, then they die. It's that simple. I also enjoy the irony of you thinking you're a decent person, while verbally abusing me by calling me things I'm not and assuming I'm beneath you. You love pointing out how beneath you I am, don't you.
Like I've said I do want to play with others, within the spirit of the game. I welcome pirate attempts. I occasionally get a bounty, don't mind if I get attacked for that. I'm sure there are loads of other reasons I've not thought of. That's playing the game.

If you're not what I'm callng you then you're doing a good job at portraying the opposite to what you really are.
 
Just because there are no in-game player generated bounties / assassination missions yet doesn't mean you can't ask elsewhere on the internet for them ;) What systems are you in / near at the moment? Help may be at hand...
 
Yep, I think we were missing each other. I wasnt associating it with the negativity that is against PvP or insinuating that PvPers are out to ruin anyone's day. I was thinking more in-game as a Commander and trying to get the OP to realize that space is dangerous and that random acts of violence happen. I think PvPers are an important part of Open mode, which is why I dont want any more mechanics introduced that prevent it. Right now its the wild west and thats great. Fortunes are made and lost. If Commanders dont want risk they're fully entitled to play Solo Mode. I dont play Solo because I enjoy the risk :)
That's the problem, some PvPers clearly are out to ruin someone's day, some aren't explicity out for that but couldn't care less if they do, and some are out to engage with others entirely willing to engage (which IMO includes things like running expensive goods through anarchies). The latter are fine, the other two seem to think that no-one should object to them.

- - - - - Additional Content Posted / Auto Merge - - - - -

Just because there are no in-game player generated bounties / assassination missions yet doesn't mean you can't ask elsewhere on the internet for them ;) What systems are you in / near at the moment? Help may be at hand...
I don't think you can easily end up in the same instance as anyone who's not a friend. Hopefully that'll change.
 
How do you stop players from simply blowing up other players for the hell of it?
Firstly, you don't post threads like these because more often than not the reason they're targeting Haulers is because they want an easy mark with no chance of fighting back so they can feel good about themselves for having "bested" another player or simply having inconvenienced and probably upset one.
They're insecure closet sociopaths whose sole purpose in playing multiplayer games is to grief innocent people who have done nothing to them in order to make them feel like they have some significance and power in their lives because otherwise they don't. Making threads like these only serve to confirm to them that what they are doing is making you mad, and that alone makes them happy. No amount of in-game fines have or will ever prevent that behavior.

Learn to avoid interdictions and evade detection, fit a torpedo and blast them in the face defiantly if you're attacked or simply play in Solo until you have a ship that doesn't scream "I have nearly no potential to be anything but a victim".
 

Remiel

Banned
Like I've said I do want to play with others, within the spirit of the game. I welcome pirate attempts. I occasionally get a bounty, don't mind if I get attacked for that. I'm sure there are loads of other reasons I've not thought of. That's playing the game.

If you're not what I'm callng you then you're doing a good job at portraying the opposite to what you really are.

What I'm actually doing is being someone you know nothing about, and who the actual hell are you to tell us what is and isn't within the 'spirit of the game'? You play it your way, we'll play it ours. This isn't about what you're calling anyone, the names are meaningless. It's the idiotic hasty generalisations you're making about players you know nothing about.
 
What I'm actually doing is being someone you know nothing about, and who the actual hell are you to tell us what is and isn't within the 'spirit of the game'? You play it your way, we'll play it ours. This isn't about what you're calling anyone, the names are meaningless. It's the idiotic hasty generalisations you're making about players you know nothing about.
Then explain rather than shout.
 
Increase the bounty from player killing to 100.000 credits per kill.

Keep the assault bounty at the current 200-400 credits per assault.

Getting 6000 credit bounty for a player kill is a joke. Especially when you easily claim 5000-40.000 credits on a single NPC bounty kill.

Killing innocent players within controlled space (read: not anarchy space) should incur severe consequences. 6000 is nothing. Not even a dent or a scratch to someone's credit balance.
 
Ultimately I think the sooner players are allowed to post contracts/bounties on other players the better :) It'll make bounty hunting SO much more viable.
 
>How do you stop players from simply blowing up other players for the hell of it?

Uh... Let's first try to understand WHY.
 
Back
Top Bottom