How do you stop players from simply blowing up other players for the hell of it?

Griefing is unavoidable. If you get griefed, don't rage. Just calm down and learn how to death with aggressive players.

Griefing denotes a 'personal attack' on the player, and often means the perp will use the game in ways its not intended.

I don't see how anyone, but the very insecure, could claim this was personal -the aggressor didn't even respond to chat. This is just a computer game. This was just a random attack, exactly as FD designed.
 

Remiel

Banned
Let me reword my above question:

is it griefing if the AI interdicts you and blows you up in a ship you can't fight back with effectively, or does griefing only apply when players do it?
 
Quick example

No combat rating, hauler carrying a few tons of Uranium. Interdicted by a player, offer them the cargo, ignores and just kills me.

Never fired a shot in the game. No rating whatsoever. Opposing player : Competent

Surely something in the game should prevent player being rewarded for this? If they get rating points towards Elite status, they're just going to hang around nav beacons and pirate every trader they see, with no fear of reputation penalties?

I get that its piracy, and I get they get the cargo, but if its already offered , and they just nuke you anyway, thats just griefing, surely?

Are you sure this was a player ship? Everyone appears harmless to everyone else in game at the moment. The only pilots with ranks are npcs
 
Let me reword my above question:

is it griefing if the AI interdicts you and blows you up in a ship you can't fight back with effectively, or does griefing only apply when players do it?

Griefing is when someone destroys someone else's hard work for their own pleasure. If you aren't being rewarded in anyway, other than the pleasure it gives you to take something I've worked hard to get or do, then it's griefing in my opinion. It's a very selfish and spiteful act
 
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Next time try fighting back. Or don't undock. Or play solo.
 
Blowing up players just for the hell of it is part of the game - it's that simple, If you don't want to get blow up by another player just for the hell of it you're playing a diffenrent game than you think.
 
Griefing is when someone destroys someone else's hard work for their own pleasure. If you aren't being rewarded in anyway, other than the pleasure it gives you to take something I've worked hard to get or do, then it's griefing in my opinion. It's a very selfish and spiteful act

Not quite correct. FD have consciously designed FD to allow 'random murder', so 'killing for their own pleasure' is perfectly acceptable and is just normal 'open' game-play.

Griefer, from Wikipedia: http://en.wikipedia.org/wiki/Griefer
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.
 
Blowing up players just for the hell of it is part of the game - it's that simple, If you don't want to get blow up by another player just for the hell of it you're playing a diffenrent game than you think.

No it isn't. It's already been stated that federation of pilots don't go around the galaxy blowing up other federation of pilots for the hell of it. I read somewhere that the punishments for doing so will be painful, just it hasn't been implemented yet.
 
Playing in Open and complaining that another player interdicts you for no apparent reason? Bizarre. There are clearly game modes to allow people to avoid this. Literally the whole point of Open right now is to introduce this danger, as without wings etc it's really the only thing that differentiates from the other modes as far as I can tell (as there's little other player interaction possible).
 
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Remiel

Banned
Griefing is when someone destroys someone else's hard work for their own pleasure. If you aren't being rewarded in anyway, other than the pleasure it gives you to take something I've worked hard to get or do, then it's griefing in my opinion. It's a very selfish and spiteful act

Griefing is not defined by your opinion, though. But you didn't answer my question. Is the AI griefing you if they destroy your hard work? It may not be for their pleasure specifically, but... maybe one of the people who programmed the AI. Are they griefing you? Is it still selfish and spiteful or are you really just lashing out at something you can lay blame on?

Verily, I have often laughed at the weaklings who thought themselves good because they had no claws.
 
No it isn't. It's already been stated that federation of pilots don't go around the galaxy blowing up other federation of pilots for the hell of it. I read somewhere that the punishments for doing so will be painful, just it hasn't been implemented yet.

Yes, it is. The punishments are painful, but thats not to say its not a valid activity in the game.
Attacking and destroying opposition players is perfectly acceptable and part of FD design. All this info is available to you, so please substantiate your claims before posting inaccurate information.

Here:

Griefing:

So, we've said we don't mind bad guys. In fact, we go further; we have bad guy gameplay options (piracy, smuggling etc.) By default, this includes psychopathic behaviour - randomly attacking other player "because you can".

We're currently looking at two different angles of defence: an in-game law system and private groups.

The in-game law system should be pretty robust. It allows plausible but strong responses from NPC factions to criminal activities (using authority ships, structures and factional bounties), as well as player-driven bounties (via the Pilot's Federation) and player bounty hunting mechanisms (e.g. broadcasting "sightings" of know villains to help player bounty hunters track them).

All of this should mean that that if you're being naughty you are generating additional challenges for yourself which will undoubtedly make the game harder in some ways (this applies equally whether you are attacking players or NPCs).

It won't guarantee safety, even though it guarantees additional challenges to the bad guys. Which I think is about right; we don't want to make being the bad guy impossible.
 
OP, aside from everyone else shouting you down, try think of it this way. In life you get bullies. You were just bullied. You can either take it, change how you play (guns, shield cells), go solo mode, or pair up with someone else and grind bullies into the dust. Space is a dangerous place with lots of bad people. Take a lesson from Han Solo, shoot first ask questions later :)
 
This thread has no legitimate reason to exist.

You can play in single player mode if you don't want to be killed or in private with trusted friends.

People enjoy killing others in games for fun and in real life.

You can also travel as little as 100-200LY and trade, bounty hunt or whatever you want that far from the starting areas and you won't see anyone often, if ever.

Can you prevent this? No. It happens in every game. People play PvP games almost purely to annoy others. Though some are actually roleplaying.
 
OP, aside from everyone else shouting you down, try think of it this way. In life you get bullies. You were just bullied. You can either take it, change how you play (guns, shield cells), go solo mode, or pair up with someone else and grind bullies into the dust. Space is a dangerous place with lots of bad people. Take a lesson from Han Solo, shoot first ask questions later :)
does getting blown up by a bigger tank in world of tanks count as being bullied? does getting shot by a player with a better aim in call of duty count as being bullied?

does getting killed by any player in a game that is open to PvP count as being bullied?

when i look at the rules for this game i see no reason for people not to engage in PvP. so i fly with the assumption that i am fair game for anyone out hunting for players. i've been attacked a few times but i've managed to escape so far.

if players had to go out of their way to flaunt the rules to engage in PvP then i might support your argument. but when you mix 1 player kill with 1 pirate kill you can easily afford to pay off the bounty on your head. that really does not sound like punishment to me.
 
Lordy, if you think this is griefing, wait until you play Eve Online. :p First time I stepped into an anarchy system there I was vaporised by a faction camping out at the jumps gate to claim that area as "their" domain. I didn't even get to see them. I learned to foray more carefully in anarchies and with a bigger, better armed ship. I also had ore stolen by some other mining team while mining, so I stole it back from them. All part of the game.
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Stick to safe systems or fly a better armed ship.
 
does getting blown up by a bigger tank in world of tanks count as being bullied? does getting shot by a player with a better aim in call of duty count as being bullied?

does getting killed by any player in a game that is open to PvP count as being bullied?

when i look at the rules for this game i see no reason for people not to engage in PvP. so i fly with the assumption that i am fair game for anyone out hunting for players. i've been attacked a few times but i've managed to escape so far.

if players had to go out of their way to flaunt the rules to engage in PvP then i might support your argument. but when you mix 1 player kill with 1 pirate kill you can easily afford to pay off the bounty on your head. that really does not sound like punishment to me.

Would you not call a pirate off the coast of Somalia a bully? You missed the point of my post. People who kill other people for profit or fun are bullies. It's perspective. Do you really expect that the commanders being popped in their defenseless barges should enjoying being popped? This is space, people kill other people. In OPs case he was stopped and popped. That counts as bullying :) I dont understand why you're bringing rules into it?
 
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@OP - Mobius PvE group.

Also, as someone else mentioned, but ill just repeat it, all players are meant to be members of the Elite Pilots Federation and a code of honour is meant to apply. It might be that bounties or some other mechanism may be put in place to further deter unwarranted attack against other players - but they will have to be careful. After all, i think piracy between players should be viable, as long as its piracy - ie, the aim is to get the booty, not to kill. So, as an example, they could impose big penalties on PvP kills, but make those cargo hatch breakers work better/easier.
 
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