how does ED compare to SC ?

I don't think Chris Roberts had anything to do with the mouse input for Freelancer. That was a decision made after he sold the company, and he didn't like it much either.
 
I don't think Chris Roberts had anything to do with the mouse input for Freelancer. That was a decision made after he sold the company, and he didn't like it much either.

I'm so glad that awful abomination of mouse mode for space sims makes it into both ED and SC. So happy, really. Can't wait for people pointing at me and my HOTAS with their precision FPS mouses and their gamer keyboards. That's going to be super balanced in multiplayer, can't wait.
Everyone will be happy, yay!
 
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vision and imagination doesn't write the paychecks for your game developers

It has to be pointed out that ED are using procedural generation for their galaxy, which should require fewer man hours of content creation and testing than manually creating 100+ star systems.
 
It has to be pointed out that ED are using procedural generation for their galaxy, which should require fewer man hours of content creation and testing than manually creating 100+ star systems.

procedural generation doesn't work all by itself you know

handmade tiles will take their time.

or do you think the spaceports all generate automatically and look totally awesome by pushing the "generate awesome looking spaceport button".

not even starting to think about the planets with vegetation and crawling with animals
 
procedural generation doesn't work all by itself you know

handmade tiles will take their time.

or do you think the spaceports all generate automatically and look totally awesome by pushing the "generate awesome looking spaceport button".

not even starting to think about the planets with vegetation and crawling with animals

I said "fewer man hours" not "no man hours at all".
 
Think Michael said in a diary he was working on around spreadsheets that had around 15 000 systems he was controlling for odd ball systems and other stuff.

But even he cant control all of the billions of star system possibilities.
 
I'm so glad that awful abomination of mouse mode for space sims makes it into both ED and SC. So happy, really. Can't wait for people pointing at me and my HOTAS with their precision FPS mouses and their gamer keyboards. That's going to be super balanced in multiplayer, can't wait.
Everyone will be happy, yay!

It's already been said that keyboard & mouse controls will be a lesser experience than using a gamepad or, even better, a HOTAS setup. The mouse control is nothing like how Freelancer worked. So rejoice! Except you've made it pretty obvious you've got no intention of being positive about anything...
 

Mike Evans

Designer- Elite: Dangerous
Frontier
It's already been said that keyboard & mouse controls will be a lesser experience than using a gamepad or, even better, a HOTAS setup. The mouse control is nothing like how Freelancer worked. So rejoice! Except you've made it pretty obvious you've got no intention of being positive about anything...

Yeah it's not an FPS, trying to line up your gun sights with a mouse isn't anything like doing so in a typical FPS game. I mean we could have made it so your guns track where your mouse is and shoots towards that but then we would have a balance problem on our hands so we didn't. Plus this game incentiveses pitching and rolling not yaw so even if they do use a mouse to aim their ships it's going to slow going for them if they expect it to work like a FPS. Much better to roll and then pitch to turn for example.
 
Yeah it's not an FPS, trying to line up your gun sights with a mouse isn't anything like doing so in a typical FPS game. I mean we could have made it so your guns track where your mouse is and shoots towards that but then we would have a balance problem on our hands so we didn't. Plus this game incentiveses pitching and rolling not yaw so even if they do use a mouse to aim their ships it's going to slow going for them if they expect it to work like a FPS. Much better to roll and then pitch to turn for example.

excellent... one thing less to worry about
 
Welcome on board. You know it makes sense. :)

You might want to catch up on the newsletters, the dev diaries and the archive DDF proposals. There is a tonne of stuff to read up about and very soon they'll be Alpha going on which will be all over the internet too.
Dont forget to watch the Capital Ship Video.. that will really blow you away if you haven't seen it already.

I've never been greatly impressed with the pitch of Star Citizen and didn't back it - I really question what is going on with that project and how its subsequently been marketed. When it comes to this genre I consider the ultimate of sandbox space/sandbox to have no equal other than David Braben's Elite.

We'll see how it goes but my money (quite literally) is on Elite Dangerous. :)

I REALLY REALLY think like you. :D
 
I think one of the bigger problems with people going crazy on 'limited ships' in SC is they're going to start the game with every ship they could ever want and find they have no reason to spend time earning their 'dream ships' in game.

Everyone is different but a big part of the fun for me with Elite and other space sims was building my way up until being able to afford ships like the Anaconda and Panther.

Starting the game on day 1 with every type of ship you could ever need for any purpose seems odd.

My feelings exactly...
 
Well it looks like Star Citizen isn't going to meet its alpha release date - called the 'dogfighting module' - which to me is being slightly cheeky to start with as its not an alpa of the wider universe but of a locked piece of space to bug test ship to ship combat.

I don't really take that as a negative. For games of this scale I add 6+ months minimum to whatever the developer initially states.

My reaction that Elite is basically on target is bafflement :D
 
Well it looks like Star Citizen isn't going to meet its alpha release date - called the 'dogfighting module' - which to me is being slightly cheeky to start with as its not an alpa of the wider universe but of a locked piece of space to bug test ship to ship combat.

Well, the Elite Alpha will basically be the same thing. It's going to be a locked of piece of space where ship to ship combat can be tested in a bunch of different scenarios. At least in the beginning.

However, I do think that their roll out of new things to test is going to be rather aggressive.
 
Well, the Elite Alpha will basically be the same thing. It's going to be a locked of piece of space where ship to ship combat can be tested in a bunch of different scenarios. At least in the beginning.

However, I do think that their roll out of new things to test is going to be rather aggressive.

Ah that is interesting to know, I wasn't aware of that.

The most I'd seen was alpha would segmented to test specific things at specific times (dog fighting being one of the obvious ones). Didn't realise it was mostly just dogfighting.
 
Ah that is interesting to know, I wasn't aware of that.

The most I'd seen was alpha would segmented to test specific things at specific times (dog fighting being one of the obvious ones). Didn't realise it was mostly just dogfighting.

It will be dogfighting at first (both AI and other players), but after that there's other scenarios to test, like docking, in-system flight, etc. There's lot of core stuff to test.
 
Ah that is interesting to know, I wasn't aware of that.

The most I'd seen was alpha would segmented to test specific things at specific times (dog fighting being one of the obvious ones). Didn't realise it was mostly just dogfighting.

I don't KNOW if it's mostly dogfighting, but it's the only thing they have mentioned so far. As I said before. I do expect more things to be tested rather quickly (since beta still is planned for January), but they haven't said what and when.

There is a good reason why the flight mechanic is being tested first in both ED and SC though. You really need to nail that aspect of the game before anything else since that is something you are going to be exposed to constantly while playing.
 
I don't KNOW if it's mostly dogfighting, but it's the only thing they have mentioned so far. As I said before. I do expect more things to be tested rather quickly (since beta still is planned for January), but they haven't said what and when.

There is a good reason why the flight mechanic is being tested first in both ED and SC though. You really need to nail that aspect of the game before anything else since that is something you are going to be exposed to constantly while playing.

Yed Michael said that the first buid will be only SP missions (dogfighting and perhaps other things) :) There will be some builds for alpha phase :D
 

danjo

Banned
one will get made and be exactly what we expect it to be.
the other is hype-ware & will not be anything like people expect it to be.
 
one will get made and be exactly what we expect it to be.
the other is hype-ware & will not be anything like people expect it to be.

I think ED is going to exceed many people's expectations, it did for me awhile ago, especially on the DDF forums.

The other I have exact expectations and I know I won't be disappointed, although my hardware will probably melt :). Yes there will naturally be people in either project getting disappointed, and in most cases its because they didn't get what they expected.

Right now though, I only see two arguably AAA titles, SC and ED. ED may not quite have the same as SC, but its certainly up there. In the latest video I think that's the best shot I have seen of a planet.

The other titles I see as small indie productions which cannot hold a candle to ED or SC, although some may make overly large claims to the contrary. Hopefully ED/SC will both be wild success so the quality of space games improves though.
 
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