I've always wanted to play Shadowbane, it looked pretty cool with all the different races.I played a lot of Jumpgate and Shadowbane, usually as the underdog. Both of which were persistent worlds with virtually unrestricted PvP that featured very harsh consequences for dying and virtually no consequences for killing players that were not themselves player enforced...and they were awesome.
But at the same time the issue is exacerbated by the fact that now the groups can also choose to do it in a completely private bubble with zero risk of interacting with any players and only having to deal with NPCs who hardly provide and challenge.
This is also a big reason why we see many threads against solo and open being on the same server.
I've always wanted to play Shadowbane, it looked pretty cool with all the different races.
I've played:
Anarchy Online (One of my favs...met a lot of great people who are still my friends, some of which play ELITE: Dangerous)
Asheron's Call
Dark Age of Camelot
EVE
Face of Mankind (LOL...)
WoW
I dunno, a lot more. But Shadowbane was the one that kind of got away on me.
Your thread is based on assumption of that this squad from EvE Online will come here...
Even so, places are instanced. I can't remember the exact amount, but I believe it's 10 players max per instance, so if there are too many, you get put into a new instance.
As for your bounty hunting changes, this would discourage ANY sort of PvP, not to mention killing of Piracy completely.
There are legitimate reasons for pirates to kill clean players. If they refuse to give up cargo, then you go for the kill run to teach them a lesson.
If the bounty was raised to such a ludicrous amount, then no one would want to pirate in the game.
PvP is already free in anarchy systems. You do not become wanted, regardless of who you kill.
Moral of the story is... just because it happens in EvE, doesn't mean it will happen here.
The "Goons" or "Goon Squad" have been a presence in many MMOs, and the current explosion of threads about griefing makes me suspect they might be around here too. Goons typically look to control the playing field if they can, and sometimes extort or kill other players. In Eve Online they have usually controlled much of the areas of space that aren't policed, and kill other players who enter.
This could happen in this game too. We could have swarms of players blocking off certain systems (e.g. those with rare goods, like Lave) from other players; either killing them outright if they enter or extorting them for cargo. A more ambitious goal might be to take control of all of Alliance or even more, shutting those worlds off from non-members. And when I say take control, I don't mean that in the way the game is supposed to work: gaining influence with systems and so forth, but on top of that, by locking out other players. This is all hypothetical, as I said. I don't know what they're up to.
To protect against such a scenario, FD could:
1. Hand out a bounty penalty for killing a clean CMDR of 100.000 cr. (The Pilots Federation protect their own.)
2. Not let bounties be cleared by death. (Are they now? I'm unsure.)
3. Not let bounties be cleared by paying money at a station.
4. Let players work to clear their bounties by killing wanted NPCs or players in the same system. The bounty awarded from the kill is subtracted from the player's penalty bounty.
5. Set a maximum amount of 10.000 cr to be subtracted from the penalty per kill, to prevent players working together from easily clearing bounties by killing each other.
6. Make security forces actively hunt commanders that are wanted in the system: chase, interdict and try to kill.
7. For a bounty <100k, they send a Sidewinder; for 100k-199k, an Eagle; 200k-299k, a Viper; etc. Quality of interdiction also goes up.
8. No police forces in anarchy systems.
In this manner, PVP would be free in anarchies, and still possible in friendlier space, although you might make yourself unwelcome; players would help police the systems, and working off your bounties might be more appropriate than "bribing" a station to forget. (And there would be no "carebear" space for goons to cry about.)
Yes, it's super effective! And again an example where players are overly worried about what other players are doing and indeed how they are doing it.2)Easy way to go around goonswarm or test is to enter solo mode. This is also a big reason why we see many threads against solo and open being on the same server.
You can deal with goons more easily. As you know in EVE Online they will not attack you if you pay them. Here they live in same manner. Just pay them and fly safe.
So give in to extortion. Pay others (in game) to be able to play your game. Riiiiiiight.
You realise that's how they want it to work right? You are enabling it.
How many people in this thread actually have reasonable experience of persistent world MMO's?
That won't stop people trying to solve problems that don't even exist with solutions that are not needed.![]()
Me, and I'm a Goon. I find this Goon fear quite funny.