How FD can fend off a hypothetical goon takeover (or even a real one)

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1)Test alliance is already in game. They are goon lapdogs.

2)Easy way to go around goonswarm or test is to enter solo mode. This is also a big reason why we see many threads against solo and open being on the same server.
 
I played a lot of Jumpgate and Shadowbane, usually as the underdog. Both of which were persistent worlds with virtually unrestricted PvP that featured very harsh consequences for dying and virtually no consequences for killing players that were not themselves player enforced...and they were awesome.
I've always wanted to play Shadowbane, it looked pretty cool with all the different races.

I've played:

Anarchy Online (One of my favs...met a lot of great people who are still my friends, some of which play ELITE: Dangerous)
Asheron's Call
Dark Age of Camelot
EVE
Face of Mankind (LOL...)
WoW

I dunno, a lot more. But Shadowbane was the one that kind of got away on me.
 
But at the same time the issue is exacerbated by the fact that now the groups can also choose to do it in a completely private bubble with zero risk of interacting with any players and only having to deal with NPCs who hardly provide and challenge.

I knew you'd end up there :p

It is a shame that some people bought this game with a predetermined view of what an MMO is and how one should work - that was never this game, it is not WOW or GW or EVE with massive social hubs and so on.
You get 32 people per instance, even in the 1000 to 600 example we were using - there are some you'd never see even all of you were in open, as it's you and 31 others. This is why I'd not have used the MMO tag when advertising it, but hey, that ship has sailed.
Plus, as I've recently found out, you can play in open and just use the client to block connections to other people anyway - effectively playing solo, in open mode, so you're never going to stop someone who does not want to be stopped. Plus I read there are things to do with networking and routers... lots of ways to prevent interactions between specific players should 1 person get bored with another - yet remain in open play.

This is a solo sandbox, it always has been. It just had some half hearted last minute multiplayer bits thrown at it for whatever reason. For me, the reason I bought it was to multiplay with friends - so it just manages to scrape by on that front as we can do gaming event together, this whole persistent player faction warfare is never going to be what a lot of people seemed to assume it to be - it's not EVE, it's not Battlefield - it's not the stereotypical MMO.

Faction wars in this are people hauling goods, people doing job board missions not people doing PvP fights. The war zones are ok, buy they are a case of how many war zone vouchers are handed in over a 24 hour time frame, stopping 1 person handing in 5 when for the same time you could hand in 6... it just wasted time for the both of you and you'd still win.
 
I've always wanted to play Shadowbane, it looked pretty cool with all the different races.

I've played:

Anarchy Online (One of my favs...met a lot of great people who are still my friends, some of which play ELITE: Dangerous)
Asheron's Call
Dark Age of Camelot
EVE
Face of Mankind (LOL...)
WoW

I dunno, a lot more. But Shadowbane was the one that kind of got away on me.

Planetside*
Planetside 2*
EVE Online**
Everquest 2
World of Warcraft**
Forsaken World (very cheap clone of WoW)
Star Trek Online**
Star Wars Galaxies**
Star Wars The Old Republic
Word of Tanks*
World of Planes*
Mech Warrior Online*
War Thunder*
Fallen Earth
Firefall**

To name just the MMO games.

* = Game is based on nothing more than PvP
** = Game has optional PvP that I have done and enjoyed

I didn't come to Elite : Dangerous for PvP, I have other games for that as you can see.
I'm all ready sick of the toxic name calling from those trying to force people out of solo or private groups in to open play (so far I've been called a coward, a carebear, the reason the game with fail and when I fight back I get called a Troll).
 
Let 'em try. This game is designed to make their antics ultimately unproductive. The forum metagaming that they are so familiar with is emerging here already but unlike what they are used to it's having no effect instead of morphing the game into a place where they can have their lulz.

Joke 'em if they can't take a....
 
Ugh, the people who "fear" the goons are more annoying then the goons. Elite doesn't lend itself to "takeovers" like that, the universe is HUGE. Sure a big group could blockaid a system, so what? Having played EvE at the height of the Goon issue, and in a corp that was a war with them pretty much the entire time I played, it really isn't a big deal. I played against them in Planetside 2 as well, free certs basically.

Fighting against the goons is entertainment.
 
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Your thread is based on assumption of that this squad from EvE Online will come here...

Even so, places are instanced. I can't remember the exact amount, but I believe it's 10 players max per instance, so if there are too many, you get put into a new instance.

As for your bounty hunting changes, this would discourage ANY sort of PvP, not to mention killing of Piracy completely.
There are legitimate reasons for pirates to kill clean players. If they refuse to give up cargo, then you go for the kill run to teach them a lesson.

If the bounty was raised to such a ludicrous amount, then no one would want to pirate in the game.

PvP is already free in anarchy systems. You do not become wanted, regardless of who you kill.

Moral of the story is... just because it happens in EvE, doesn't mean it will happen here.

first off, just saying, goons arent "from EVE", they are from Something Awful, and theyre entire purpose is to play games for no reason other than to exploit/abuse the mechanics to make it unfun for every other player, in short, their motto is "Our game is ruining yours"

and yeah, there are several in ED, they post about it, several of tehm were some of the ones who initially found exploits in beta and gamma
 
Ya, pretty sure the Crusaders (at least some of them) are goon or allies. And they can really only affect maybe 10% of the population in the system they are in at most, not really an issue.

Also the tactic they are using is laughably easy to beat for anyone who is a somewhat competent pilot that actually knows how to dodge, and from what I know they generally aren't very skilled at the games they play they just use numbers/cheap tactics to win.
 
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I am a member or SA forums and let me assure you - from what I've seen so far, all attempts to organize the sort of shenanigans EVE goons are famous for are being heavily frowned upon. In short - we don't want the game to become terrible. We do pretty much what everyone else is doing ATM, trying to figure out how ingame factions work and help out the factions we sympathize with.
 
If the goons show up people can simply fly to a system where they are not. At worst Frontier can shuffle around the starting systems to prevent new players from spawning within Goon Space.
 
No Sir, I don't like it.
Any of it. Making kneejerk reactions and changing game mechanics for a threat that doesn't even exist seems... inadvisable.

The "Goons" or "Goon Squad" have been a presence in many MMOs, and the current explosion of threads about griefing makes me suspect they might be around here too. Goons typically look to control the playing field if they can, and sometimes extort or kill other players. In Eve Online they have usually controlled much of the areas of space that aren't policed, and kill other players who enter.

This could happen in this game too. We could have swarms of players blocking off certain systems (e.g. those with rare goods, like Lave) from other players; either killing them outright if they enter or extorting them for cargo. A more ambitious goal might be to take control of all of Alliance or even more, shutting those worlds off from non-members. And when I say take control, I don't mean that in the way the game is supposed to work: gaining influence with systems and so forth, but on top of that, by locking out other players. This is all hypothetical, as I said. I don't know what they're up to.

To protect against such a scenario, FD could:

1. Hand out a bounty penalty for killing a clean CMDR of 100.000 cr. (The Pilots Federation protect their own.)
2. Not let bounties be cleared by death. (Are they now? I'm unsure.)
3. Not let bounties be cleared by paying money at a station.
4. Let players work to clear their bounties by killing wanted NPCs or players in the same system. The bounty awarded from the kill is subtracted from the player's penalty bounty.
5. Set a maximum amount of 10.000 cr to be subtracted from the penalty per kill, to prevent players working together from easily clearing bounties by killing each other.
6. Make security forces actively hunt commanders that are wanted in the system: chase, interdict and try to kill.
7. For a bounty <100k, they send a Sidewinder; for 100k-199k, an Eagle; 200k-299k, a Viper; etc. Quality of interdiction also goes up.
8. No police forces in anarchy systems.

In this manner, PVP would be free in anarchies, and still possible in friendlier space, although you might make yourself unwelcome; players would help police the systems, and working off your bounties might be more appropriate than "bribing" a station to forget. (And there would be no "carebear" space for goons to cry about.)
 
2)Easy way to go around goonswarm or test is to enter solo mode. This is also a big reason why we see many threads against solo and open being on the same server.
Yes, it's super effective! And again an example where players are overly worried about what other players are doing and indeed how they are doing it.
 
You can deal with goons more easily. As you know in EVE Online they will not attack you if you pay them. Here they live in same manner. Just pay them and fly safe.

Lul :D I'll just shoot them in the face (well, cockpit and other gimmicks). Funner solution.
 
32 goons waiting in a system alltogether in the same instance for a prey :D thats what they will do, and they will never get it.
 
1. I technically am with goonswarm. We are already here, OP.
2. In EVE you get killed once you enter our area - just like any other player controlled space.
3. Seems we killed you, and you're upset. But it's a game. If you get killed in here too, remember it.
 
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So give in to extortion. Pay others (in game) to be able to play your game. Riiiiiiight.
You realise that's how they want it to work right? You are enabling it.

He is making a joke in Eve Online you pay them and they will still blow you up. But really Goons are not a threat in any MMO other than maybe Eve Online. I know they think they are but really other than Eve and Planetside I never seen a "Goon" and in Planetside they just play the game normally so its no different than any other clan.
 
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