How hard/challenging is Elite from your perspective?

Dear reader, I am curious about how you perceive the general difficulty of the Elite experience. Is it a very easy or "chill" kind of thing? Is it nerve-wracking and tense? Is it challenging but surmountable?

AND

Since the game is obviously pretty broad, what particular activities come to mind when you think about this? Maybe mining is chill, but combat is way too hard. Maybe combat is easy, but SRV driving seems impossible. In other words, beyond a general measure, where are the peaks and valleys of difficulty as you see them?


_________________
Notes and Caveats


-I thought about asking this as a poll, but decided more nuanced answers might be more interesting. So thank you in advance for taking the time to write something out!

-This obviously won't be a representative subset of all ED players, especially since those who find it very difficult may have stopped playing entirely. Us veterans are further divided into those who frequent the forums and those who don't. This is alright, as I'm just interested in getting some of your thoughts, not running a rigorous study.

-Difficulty can be parsed in a number of ways. For instance, it may refer to the level of skill required to accomplish something, or it may refer to the level of patience required to accomplish something, or it may refer to the level of knowledge required to accomplish something, etc. For the purposes of this query, it would be awesome if you could indicate in which sense you find something difficult. Thus, someone may find it exceptionally difficult to do trading runs because they don't have the patience (for instance), while someone else may find combat very challenging because they haven't developed enough dexterity/flight skills/aiming skills, etc.

-I really don't want this to be a place for complaining/venting about things in the game people dislike. There is a difference between finding something disagreeable and finding it challenging, even though sometimes the two may coincide. Again, taking the trading case, someone might find trading to be challenging (for reasons of limited patience) and therefore avoid it, whereas someone else might find that same challenge to their patience rewarding to overcome and seek it out. I am interested in the basic assessments of difficulty here, not strong personal preferences.

-Honesty is appreciated, and I hope that we can all avoid bragging or dishing out the "git guds" in favor of frank assessments. If you find something trivial, great. If someone else finds that same thing impossible, great. We all have different strengths and interests. No judgment necessary.

-Finally, my own view, for anyone interested.
I find the challenge landscape in the game to be distributed quite differently across activities. Combat for instance (especially PVP and piracy) seems to be a pretty even mix between skill challenge and knowledge challenge. One must both know the proper meta and how to put together a viable build, and be able to execute flight maneuvers with that build. In general this seems to be the highest challenge area in the game. Trading seems to be primarily based in knowledge/patience challenge, as it is mainly about knowing where to move items and being willing to fly sometimes long distances repeatedly, while the skill portion of the activity is limited to avoiding pirates/interdiction which seems pretty easy mostly, or docking, which is also quite simple IMO. In this case, the difficulty can be further mitigated with tools like EDDB that effectively offload the knowledge requirement onto the database. Mining seems similar here, in that mostly it requires some knowledge about how to set up/use limpets and the patience to move through asteroids collecting things, with some limited piracy avoidance involved at times. Exploration, to me, seems to be easiest, basically requiring only patience to accomplish. Since all NPC interaction stops being a possibility outside the bubble, and you basically only need to know how to "honk" a star, and point in a jump direction, there is very little skill challenge involved. Since making discoveries (earth-likes or new black holes) is essentially random (as opposed to doing calculations or something based on observations) the knowledge challenge also seems pretty trivial. So from my own perspective, a general classification based upon the above would look like:
Combat (hard) > mainly knowledge/skill challenge
Trading (med) > mainly knowledge/patience challenge *(though can be easy if using external tools to find routes)
Mining (easy) > mainly patience/knowledge challenge
Exploration (easy) > mainly patience challenge
In summary then, to me, the game seems mostly pretty easy, especially after the initial learning curve of acquiring the knowledge required to accomplish most things. This of course is because, personally, I tend to weight skill challenge as above knowledge and in turn above patience. In other words, I don't personally find it especially difficult to learn the things required, or to have the patience to execute them, but developing the skills for execution does seem like a steeper challenge to me. In that sense, it would probably be fair to say that combat is really the only (or main) thing I find challenging in the game, and seems markedly more difficult than most other activities.
 
Last edited:

Deleted member 115407

D
My opinion is that you need to re-format this, OP. It's way too wall-texty for easy comprehension.
 
Agreed, it is wall-texty, but I for one am unafraid of a little wall now and then! ;)

I'm really not sure how to better format this, though. I did try to split the main question from the additional bits that are less central. I am also mainly interested in more considered answers (hence not simply doing a poll), so I do want responders who are willing in the first place to take some time considering this. That will surely reduce response rate, but so be it :)
 
It really depends on the player; thier skill level, thier experience with other games, how they want to play and how those things interact. I agree that the game has a bit of an inital learning curve but once you've spent a bit of time practicing and learning all the in game the systems I think it's generally pretty easy if you're doing PvE. PvP is a whole different ballgame. I think it can jsut be a bit daunting at the start for many people.
Personally I'm a PvE player, I do a bit of everything in game but I play pretty cautiously as I'm playing ironman. No rebuys yet since launch (8 weeks 2 hours in game so far) though I've had many close calls.

Of the different things in game I'd say the most tricky I've tried is piracy, combat zones were hard too at first until I realised how to do them and then easier once engineering came along. Exploration & trading are relaxng, theyre more about game world knowledge, though heading back to the bubble with weeks of exploration data isnt relaxing :D
 
For me, not challenging in the slightest, unless I go out of my way to do so.

With the exception of piracy. Can't get the hang of that one. Lol

And PvP, mainly because I don't like it.

IMHO, the game has given us the tools to make it our ships more powerful, but not provided any challenging content in which to use them.

CMDR Cosmic Spacehead
 
The thing is, you can make it as easy or hard as you want.

Do you mean by choosing different activities? Like, some things are harder and some easier and you can pick what you do or don't do?

Or do you mean each activity can be made more or less challenging? Like by using EDDB or not, or by using a Sidey to PVP with?
 
Do you mean by choosing different activities? Like, some things are harder and some easier and you can pick what you do or don't do?

Or do you mean each activity can be made more or less challenging? Like by using EDDB or not, or by using a Sidey to PVP with?
Some people do a reset after being killed. What ship you fly with what your doing (sidey in a res...etc). Shields/no shields. Engineer or not. You can make the game as challenging or cushy as you want.
 
For me, not challenging in the slightest, unless I go out of my way to do so.

With the exception of piracy. Can't get the hang of that one. Lol

And PvP, mainly because I don't like it.

IMHO, the game has given us the tools to make it our ships more powerful, but not provided any challenging content in which to use them.

CMDR Cosmic Spacehead
Exactly, that's another reason why the Engineers power creep is so pointless and uninspired. That said, it is possible to create your own challenges in Elite, such as fighting the big, elite ships in something like a Sidewinder or Eagle or even something daft like a hauler or type-6. Or trying to get to SagA in something totally inappropriate

But ED definitely needs more varied, challenging and interesting PvE combat. And it also needs more varied, challenging and interesting missions, trading, exploration, mining, piracy, smuggling, etc.
 
Nowhere near as challenging as it should be because Frontier caters to casuals and whiners that say things are too hard and then doesn't provide tougher content for hard-core players. I don't send a ticket to firaxis every time I lose a soldier in XCOM yet people feel the need to be reimbursed in this game even when it's their own fault. Even worse frontier support keep stooping to do it instead of simply replying "We've investigated the issue and came to the conclusion that you need to 'git gud', hope that resolved it for you".

One of the problems is everything is flat. The difference between harmless and elite NPCs isn't extreme enough. Elite ranked NPCs don't even use engineering because casuals pee'd their pants in the 2.1 beta.

Frontier are incapable of a middle ground on challenge. Either thargoids are day one invulnerable or day three farmable by people solo.

It's the same boring binary switch with ATR. They aren't even a challenge because they are so brokenly OP that noone but the top 1% of combat pilots will bother engaging them. They can't be engaged because they are cheating station laser wielding super NPCs. It takes the pilots about half an hour in a one on one that they barely survive in order to kill just one ATR. If they show up you just run, boring.

I really want to see them upping the difficulty across the board without throwing out what is already there. Cater to both casuals and hard core people.
 

Deleted member 115407

D
Agreed, it is wall-texty, but I for one am unafraid of a little wall now and then! ;)

I'm really not sure how to better format this, though. I did try to split the main question from the additional bits that are less central. I am also mainly interested in more considered answers (hence not simply doing a poll), so I do want responders who are willing in the first place to take some time considering this. That will surely reduce response rate, but so be it :)

That's better - whitespace is your friend :)
 
Some people do a reset after being killed. What ship you fly with what your doing (sidey in a res...etc). Shields/no shields. Engineer or not. You can make the game as challenging or cushy as you want.

Ah, I see what you mean. I guess in this context, I'm not really considering self imposed restrictions as being part of the game or the challenge it presents. I could try to do a Dark Souls run with fists only and no armor for additional challenge, but most people find that game challenging in itself or in a "normal" play through. I could do a Mario run without using any powerups, but is that really part of the challenge of Mario? It just seems like imposing personal restrictions can be done with almost any game/activity, and doesn't really count as being part of the game itself, even though I do agree that Elite offers a great deal of flexibility in how one plays.
 
I do not think the game is difficult.
In fact its getting easier and the galaxy is getting smaller.

I concur. It's easier to travel long distances now. Gaining credits is so trivially easy that it's just an afterthought rather than a goal. Combat has gotten a bit more interesting and not as easy as it was in the early days.

It's difficult to say that it's a challenge on any front. There are frustrations along the way, but I don't think most of those would count as challenges in the positive light.

The persistence of the galaxy is the draw. You never die. Even if you reset your save, you're still alive.

It's an interesting game, but not a challenge in the classic way.
 
I don't think it's hard, once you learn the game and the mechanics. As long as you don't bite off more then you can chew. This is for solo or private groups though.

In open it's a different story. When other players come along it can spell disaster for you if you are ill prepared. In fact id be willing to say that most of the time it seems a bit exploit-y that players can take down other players so horrifically fast (against big ships even)
 
NPCs are where they should be, only with harder ones in specific areas that don't get in the way of game play of people who don't want that, like thargoids really.

But that's not the real meat of the issue if you ask me, the final judgment of a video game is its skill cap, how good CAN you be... And elite has a stratospheric skill cap.
 
I'm finding using the cookie cutter to be quite easy. I used to find it tricky, but after the 10,000th biscuit, I'm pretty much on auto pilot now.

But then I only haul a particular commodity, so it's neither difficult, interesting or exciting.. But it's 100x more lucrative than the next credit generation machine, which may be more difficult, interesting and exciting... but for 100x less credit? not worth it, stick with this in lieu of balanced incomes.
 
Back
Top Bottom