Isn't that the problem though? A player not using the stacking exploit will need to spend an extra 19 hours for every 1 a player who is stacking at 20:1 puts in just to keep parity between their factions.
I don't know about 19:1, that is surely an exaggerated estimate. Considering anywhere from 1-6 missions are typically generated per board flip once allied, it's at least approx 3:20.
Then consider that the guy taking 20 has more than likely spent enough time to complete a couple of those missions board switching.
So lets say that, player A spends 30 minutes board flipping, and 30 minutes completing missions, to give us a nice round hour (i'm aware the likely hood of completing anything more than the "massacre 12 ships" in that time is highly unlikely).
While Player B docks, takes the avg. 3 massacre missions on tap, and then goes to complete them. He has spent maybe 35 minutes to complete 3 missions, while the board flipper has completed none. At the end of an hour, the board flipper has completed his 20 missions, the grab and go player has completed 6.
Still heavily lop sided, but a far cry from 20:1.
Regardless, you are generally correct. The board flippers will have a 10:3 advantage in terms of BGS manipulating power.
But remember, if you're trying to severely impact the BGS by mission running alone, you're doing it wrong. There are a litany of arguably more exploitable BGS bugs regarding single item trading that can have a far greater affect on the BGS than mission running.
In general you are correct though.
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I guess that is true. I think I'll abandon this for a while until one of the systems I'm already allied with gets into war state. This way I'm not banging my head against the wall and can have fun.
Just going to a CZ and collecting some bonds will move you up to allied within a couple hours.