How I made 1 billion credits in a week

You need to become allied with factions. That means spending a bit of time and testing the waters. Some systems are better than others. As Yoda might say, "At the BGS, gud you must git."

That is the biggest problem with these threads. It leads to this.

I guess that is true. I think I'll abandon this for a while until one of the systems I'm already allied with gets into war state. This way I'm not banging my head against the wall and can have fun.
 
Isn't that the problem though? A player not using the stacking exploit will need to spend an extra 19 hours for every 1 a player who is stacking at 20:1 puts in just to keep parity between their factions.

I don't know about 19:1, that is surely an exaggerated estimate. Considering anywhere from 1-6 missions are typically generated per board flip once allied, it's at least approx 3:20.

Then consider that the guy taking 20 has more than likely spent enough time to complete a couple of those missions board switching.

So lets say that, player A spends 30 minutes board flipping, and 30 minutes completing missions, to give us a nice round hour (i'm aware the likely hood of completing anything more than the "massacre 12 ships" in that time is highly unlikely).

While Player B docks, takes the avg. 3 massacre missions on tap, and then goes to complete them. He has spent maybe 35 minutes to complete 3 missions, while the board flipper has completed none. At the end of an hour, the board flipper has completed his 20 missions, the grab and go player has completed 6.

Still heavily lop sided, but a far cry from 20:1.


Regardless, you are generally correct. The board flippers will have a 10:3 advantage in terms of BGS manipulating power.



But remember, if you're trying to severely impact the BGS by mission running alone, you're doing it wrong. There are a litany of arguably more exploitable BGS bugs regarding single item trading that can have a far greater affect on the BGS than mission running.


In general you are correct though.

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I guess that is true. I think I'll abandon this for a while until one of the systems I'm already allied with gets into war state. This way I'm not banging my head against the wall and can have fun.

Just going to a CZ and collecting some bonds will move you up to allied within a couple hours.
 
Isn't that the problem though? A player not using the stacking exploit will need to spend an extra 19 hours for every 1 a player who is stacking at 20:1 puts in just to keep parity between their factions.

With all due respect, if you're serious about playing the BGS, but are not relogging and mission stacking (if only delivery missions), you are severely limiting yourself for no reason.
 
I guess that is true. I think I'll abandon this for a while until one of the systems I'm already allied with gets into war state. This way I'm not banging my head against the wall and can have fun.

I've been stacking a ton of missions in one system, taking missions from multiple factions to get allied with as many as I can because they're all offering pirate, CZ, and skimmer missions. I haven't noticed anyone else in the system so the wars that keep popping up appear to be due to my effort alone. There are usually one or two wars going on all the time with only small breaks between wars. If you've gotten allied with a number of factions in a system, then you should be able to influence the BGS to keep the system in a perpetual state of war as I've done!
 
One mission per board, per security base and no others until original job is done.

It would also make stacking impossible except through re-logging and then not exactly rewarding for mode switchers.

They could also have a look at the balance of how many skimmers killed (without mission so no credit bonus, just 1,000cr per kill) regards how much influence gained through certain states. Not to mention potential pitfalls of a Skimmer not being Wanted, and in turn, getting a player wanted if they don't check first.
I don't know how it's currently set but this would seem important.

Sometimes the game does not need to revolve around the mission system and the credit drama.
 
Today I stumbled across a system at war and a CZ with an Imperial capital ship. I allied with it, set my Vette's turrets to Fire At Will and mowed down everything in my path. Blew through 108 ship massacre missions in no time. Plus a few mil in combat bonds.
 
Wow I see a lively debate has been sparked by this, I'll have to read through it and respond tomorrow :)

Well I will respond now. It is not an exploit. You can try to claim it is, you can try to justify it, but it's not your call it make. FD haven't called it an exploit, they haven't even called it something they don't prefer us to do. They are going to reduce it slightly but I am against that (and I am also strongly against exploits and easy money schemes). This is by no means easy, very very hard. The capitalist in me loves the fact that when it works, the pay off is great
 
It is not an exploit.

100% correct. You used exploits. i.e. more than one.

Or do you only buy one pint when you get a round in for your 10 friends? And everyone that has ever played a game with dice knows the convention of "Infinite Re-rolls" until you get the numbers you want.
 
100% correct. You used exploits. i.e. more than one.

Or do you only buy one pint when you get a round in for your 10 friends? And everyone that has ever played a game with dice knows the convention of "Infinite Re-rolls" until you get the numbers you want.

Seeing as we are assuming that if we have a rough analogy it must prove our point, then how about I want to teach the seven times tables to 10 kids. Should I say it over ten times, once for each kid, or should I say it once to all ten at the same time.

OH NO, I HAVE PROOFS TOO
 
Or do you only buy one pint when you get a round in for your 10 friends? And everyone that has ever played a game with dice knows the convention of "Infinite Re-rolls" until you get the numbers you want.

But what if I have 10 contracts to deliver the downing of one pint?
 
Seeing as we are assuming that if we have a rough analogy it must prove our point, then how about I want to teach the seven times tables to 10 kids. Should I say it over ten times, once for each kid, or should I say it once to all ten at the same time.

OH NO, I HAVE PROOFS TOO

Nice analogy. What about a book author who sells a million copies of a book they wrote only once.

Why should they get paid for a million copies? They didn't have to write it a million times.
 
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I may have overread it in those posts I read but why is Massacre money no exploit and Skimmer money is? Genuine interest here, trolls ye have been warned :x
 
Yep basically. The point is, these analogies only confound the argument. You can't use an analogy to prove if there's an exploit or not. In that case I can certainly say that different people in the population raise money to incentivise their government winning the war, and they don't really care if you are taking missions from others as well. That's the point of massacre missions - they want you to help them win the war desperately.

You only can deem something an exploit via what FD say. They haven't said it's an exploit, and they are aware of it. They are nerfing it slightly, but not removing it. They ARE removing the skimmer thing as that is indeed unwanted in their eyes.

I may have overread it in those posts I read but why is Massacre money no exploit and Skimmer money is? Genuine interest here, trolls ye have been warned :x

Ninja'd but as I just wrote ^ it's an exploit because Frontier says it is. End of.
 
With all the recent adjustment to incomes, I highly doubt FD wants people making 1bill a week. I'm almost certain that doing one activity that yields 10x the income of anything else in the game is not by design, nor should it be unless it's actually 10x harder to do than anything else (which it's not). Having one kill count toward multiple stacked missions hardly seems legit.

This isn't something that will get "nerfed", it will get "fixed". Although it will take FD months to do it, so we can all enjoy this free income bonus for some time to come.
 
FD haven't called it an exploit, they haven't even called it something they don't prefer us to do. They are going to reduce it slightly but I am against that

So why is FD nerfing/changing/fixing/choose-your-own-verbing it, if there's nothing wrong with it? ;)

and I am also strongly against exploits

...unless it involves getting credit for 20 kills, when you only kill 1.

This is by no means easy, very very hard.

You're confusing "difficult" with "time-consuming".
 
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They are nerfing it slightly, but not removing it.

Has any announcement been made regarding this? I can't find anything on the Beta forum about it.

I was under the impression that the decision regarding the tree big options + combinations thereof is still up in the air. The three big options being:

1. Removing the template.
2. Adjusting the template rewards (either increase or decrease).
3. Implementing a limit to the number of active missions of the template.
 
Nice analogy. What about a book author who sells a million copies of a book they wrote only once.

Why should they get paid for a million copies? They didn't have to write it a million times.

Usually, they get paid once for the main copy, plus a small fee for each copy sold - as per their contract.

Many times, that also includes the requirement to write follow on books, but to say they only write the book once, ignores the fact that the author wrote and rewrote various sections many times to get it right - they may, after getting 3/4's or more done, even go back rewrite the entire book multiple times, just to get it to their satisfaction and then when all is said and done have to go back and do it again to get it to the publishers satisfaction.

So they may not have had to write the book 1 million times, for 1 million readers, but they sure as heck, wrote it more than once.
 
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Has any announcement been made regarding this? I can't find anything on the Beta forum about it.

I was under the impression that the decision regarding the tree big options + combinations thereof is still up in the air. The three big options being:

1. Removing the template.
2. Adjusting the template rewards (either increase or decrease).
3. Implementing a limit to the number of active missions of the template.

In the beta they made only kills in CZ count for the massacre missions, so the 'kill skimmers' approach doesnt work anymore.

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Usually, they get paid once for the main copy, plus a small fee for each copy sold - as per their contract.

Many times, that also includes the requirement to write follow on books, but to say they only write the book once, ignores the fact that the author wrote and rewrote various sections many times to get it right - they may, after getting 3/4's of more done, even go back rewrite the entire book multiple times, just to get it to their satisfaction and then when all is said and done have to go back and do it again to get it to the publishers satisfaction.

So they may not have had to write the book 1 million times, for 1 million readers, but they sure as heck, wrote it more than once.

That is totally not the point. It doesnt matter they had to 'rewrite parts many time', they had to do that regardless of the number of copies sold. Which is the very point: the number of times an author can sell a book is totally independent of the time spend on writing it. Selling one more copy does not mean one more word needs to be changed. Analogies are daft in game design, by the way, and people should stop using them. The only real question here is whether getting massive amounts of money in very little time with almost no risk involved is good game design. The devs dont think it is. I agree with them. If others have different opinions, thats cool too.
 
Usually, they get paid once for the main copy, plus a small fee for each copy sold - as per their contract.

Many times, that also includes the requirement to write follow on books, but to say they only write the book once, ignores the fact that the author wrote and rewrote various sections many times to get it right - they may, after getting 3/4's of more done, even go back rewrite the entire book multiple times, just to get it to their satisfaction and then when all is said and done have to go back and do it again to get it to the publishers satisfaction.

So they may not have had to write the book 1 million times, for 1 million readers, but they sure as heck, wrote it more than once.

Now your being picky! :p

I get your point though, writing is tough.

In either event, I was just joining in the fun with the daft analogies. ;)

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In the beta they made only kills in CZ count for the massacre missions, so the 'kill skimmers' approach doesnt work anymore.

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That is totally not the point. It doesnt matter they had to 'rewrite parts many time', they had to do that regardless of the number of copies sold. Which is the very point: the number of times an author can sell a book is totally independent of the time spend on writing it. Selling one more copy does not mean one more word needs to be changed. Analogies are daft in game design, by the way, and people should stop using them. The only real question here is whether getting massive amounts of money in very little time with almost no risk involved is good game design. The devs dont think it is. I agree with them. If others have different opinions, thats cool too.

Massive amounts of money, are indeed a problem. But then again, this is one of the reasons Frontier have moved away from in-game credits with Engineer materials. Doesn't matter how much money you have, you cannot buy materials...and will need to work for them just the same as everyone else.

I suspect these massive cash boosts the game has had these pasts months will just encourage Frontier to come other with other alternative "currencies" similar to the materials.
 
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