How I made 1 billion credits in a week

Maybe because they don't have a problem with 1 kill counting towards multiple missions?

They can't fix it easily because they don't know how to do it yet, it was on the live stream. The problem is that they can't tell which kill should affect which mission, until there is a way for the player to chose it's unlikely to change.

PS
And since they are actively discussing various workarounds to fix it we can be dead sure that they have a problem with it.
 
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They can't fix it easily because they don't know how to do it yet, it was on the live stream. The problem is that they can't tell which kill should affect which mission, until there is a way for the player to chose it's unlikely to change.

PS
And since they are actively discussing various workarounds to fix it we can be dead sure that they have a problem with it.

Show me where specifically on which livestream they specifically talk about how kills counting to more than one mission is a problem and I will relent. Otherwise, we just know they have a problem with them in some way or another, whether it be too much payout, too many missions at once or whatever.
 
Show me where specifically on which livestream they specifically talk about how kills counting to more than one mission is a problem and I will relent. Otherwise, we just know they have a problem with them in some way or another, whether it be too much payout, too many missions at once or whatever.

Around minute 15-20, can't check right now (watching TV and can't turn the sound on ;))

https://www.youtube.com/watch?v=gTXNK9Vuemg
 
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Show me where specifically on which livestream they specifically talk about how kills counting to more than one mission is a problem and I will relent. Otherwise, we just know they have a problem with them in some way or another, whether it be too much payout, too many missions at once or whatever.

I shall expect an apology in my mailbox, along with a sweetroll. Thank you.
 
They didn't say it was a problem just that they couldn't change it.

He uses the word fix which implies it's a problem. Being fair, it's a bit weak to take this as an official position seeing as he could have just been going along with the context of the question, but being fair again, I'll take out (legitimately) from the title with my black mod magic.

I shall expect an apology in my mailbox, along with a sweetroll. Thank you.

It's controversial so you can have a sweetroll but not an apology.
 
Precisely 15:20. I'm on Your side Dr Kaii but I've already had to explain this to someone else that they are having trouble "fixing" it.

Oh, look. So my speculation on "Dev can't determine how to assign the kill to a mission" was completely dead-on.

Yes, I'll also take an apology... and not a sweetroll, but a croissant would be lovely.
 
Cue flaming about board hopping and massacre stacking.

"FDev Fix the 1 kill = 20 kills" They'll say

You say that like it is somehow a bad thing to want?

The day ED has a sensibke and consistant economy, BGS, legal system and just general good population simulation will be a great day for ED imo
 
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Show me where specifically on which livestream they specifically talk about how kills counting to more than one mission is a problem and I will relent. Otherwise, we just know they have a problem with them in some way or another, whether it be too much payout, too many missions at once or whatever.

Come on mate that is just being obtuse. How can taking 10 missions from the same faction all stacking up so every mission pays out for the same kill NOT be seen as a problem. I am not blaming gou for exploiting it if that is how you roll, but please dont try and kid yourself that this is good gamedesign and that when DB talked about the complex BGS that would be in the game dynamically creating missions this was what he had in mind.

We may be stuck with it, for ever perhaps if FD cant get thier code to work as indepth as it should but i will never believe FD think it is good design, even if they dont admit it publicly.
 
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I think it's just as obtuse not seeing the other point of view. Remember, a faction is a government. A mission board is a portal into that government's population. It's reasonable to imagine that various organisations and parties inside that population would raise funds to bring in mercenaries to help them win the war that hangs over their lives. A clever mercenary would work for as many of them as possible.

I don't get why this is so cut and dried to some people as being illogical. Then again, every time I explain it, someone new comes with the same arguments and it goes on and on. But hey, you can keep on coming, more people can take advantage of this non-exploit before it gets unfairly nerfed :)
 
Oh, look. So my speculation on "Dev can't determine how to assign the kill to a mission" was completely dead-on.

Yes, I'll also take an apology... and not a sweetroll, but a croissant would be lovely.

You'll get a firm kick up the backside with that tone, that's what you'll get.
 
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I made loads of cash with the unnerfed Robigo smuggling runs, not just because it was good money but because it was fun.
I earned my cash on release of ED the hard way. Trading, Trading, Trading. For days, for weeks, for months. That made quite some money but wasnt fun at all.
I wasnt mad at the people taking advantage of "Seeking Weapons" back then, nor did i frown upon the Capital Ship kill farmers. Instead i was impressed that people found out about something like this and was happy that they didnt have to do the tedious trading i had to endure.
And then finally when the Sothis thing came up, i jumped aboard to earn some easy money.
(and quickly accidentally killed someone in Sothis so i had to switch to Robigo haha).

I really dont get the hate about those money earning methods. If Player X has 10 Billion in his pocket, it doesnt change your game at all. Not even a little bit.
And lets be real here, the journey from a Sidey to the Conda was a fun ride but the real fun begins when you have copiuos amounts of cash to blow out the window. Flying A Rated Ships is pretty expensive and id rather have ten times the insurance in my pocket then just double. More so with the mad NPCs that pop up every now an then.
I have 1,3 Billion in Assets and thats still not enough to sustain all the ships id like to have one day. Do you even know how much time it takes to get that kind of of cash just through "normal" methods?
Im sure as hell trying that method out tomorrow. Because in the end, the only thing that changes is my bank account. Nothing gets worse for other players, infact you guys wouldnt even know i did this without me telling you.
jump aboard while it lasts or do whatever the heck it is you do in Elite, but just stop with the moaning and enjoy YOUR game.
 
Here's the thing- the missions say "Go kill ten of our enemies." Then you can get another that says "Go kill twenty of our enemies." Just because you killed 10 doesn't mean that 10 doesn't count toward the 20. It's not like you're bringing the still beating hearts to the quest gives (or 10 bear arses, as it were) so they have to be unique. They're just looking for confirmed kills.

It doesn't say "Go kill Harry, Milo and Bob." and then another that says "Go kill Sally, Sandra, and Rebecca." and they all count as the same.

It just doesn't seem exploity at all to me. It seems perfectly logical. And (from watching the recent Q&A) it's not going anywhere, so get used to it. This is the game, guys.
 
I think it's just as obtuse not seeing the other point of view. Remember, a faction is a government. A mission board is a portal into that government's population. It's reasonable to imagine that various organisations and parties inside that population would raise funds to bring in mercenaries to help them win the war that hangs over their lives. A clever mercenary would work for as many of them as possible.

I don't get why this is so cut and dried to some people as being illogical. Then again, every time I explain it, someone new comes with the same arguments and it goes on and on. But hey, you can keep on coming, more people can take advantage of this non-exploit before it gets unfairly nerfed :)

I just don't think it makes much sense.

Sure it makes sense they can be done in parallel across different minor factions. But for one faction no, I mean you are talking to one contact.

If they can be done in parallel the contact has no idea if one or multiple CMDRs are doing the work for entirely different outcomes.

On the assumption the contact puts the missions up and pays the reward, if they had 3 "subcontacts" all wanting 5 skimmers killed, the main contact would put up one mission with the credit total accumulated.

Hmmm but then again I suppose this discounts missions coming in over time, that the above would apply only really for mission on the board at the same time.
 
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I made loads of cash with the unnerfed Robigo smuggling runs, not just because it was good money but because it was fun.
I earned my cash on release of ED the hard way. Trading, Trading, Trading. For days, for weeks, for months. That made quite some money but wasnt fun at all.
I wasnt mad at the people taking advantage of "Seeking Weapons" back then, nor did i frown upon the Capital Ship kill farmers. Instead i was impressed that people found out about something like this and was happy that they didnt have to do the tedious trading i had to endure.
And then finally when the Sothis thing came up, i jumped aboard to earn some easy money.
(and quickly accidentally killed someone in Sothis so i had to switch to Robigo haha).

I really dont get the hate about those money earning methods. If Player X has 10 Billion in his pocket, it doesnt change your game at all. Not even a little bit.
And lets be real here, the journey from a Sidey to the Conda was a fun ride but the real fun begins when you have copiuos amounts of cash to blow out the window. Flying A Rated Ships is pretty expensive and id rather have ten times the insurance in my pocket then just double. More so with the mad NPCs that pop up every now an then.
I have 1,3 Billion in Assets and thats still not enough to sustain all the ships id like to have one day. Do you even know how much time it takes to get that kind of of cash just through "normal" methods?
Im sure as hell trying that method out tomorrow. Because in the end, the only thing that changes is my bank account. Nothing gets worse for other players, infact you guys wouldnt even know i did this without me telling you.
jump aboard while it lasts or do whatever the heck it is you do in Elite, but just stop with the moaning and enjoy YOUR game.
+1
This guy gets it. I tried trading from A to B. Went from my T6 up to T7, and then I quit the game because of the mind numbing boredom I felt. Mission stacking is also stupidly boring. If FD would just let me earn credits at a reasonable rate I'd be happy. Today I saw a mission that payed out 256 credits, and another that was only about 1,000 or so. Fix that, so I can just play the game and actually see progress.
 
You say that like it is somehow a bad thing to want?

The day ED has a sensibke and consistant economy, BGS, legal system and just general good population simulation will be a great day for ED imo

Many more important issues with missions
not completely unbelievable that 20 people within the same coorp would pay you for the same job.

20 page long thread thats basically a synopsis for you.
 
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