Powerplay How I would like for Powerplay to be.

Sadly Odyssey is not THAT update for us poor powerplayers, so I will be back to my usual old proposing and brainstorming hoping that a developer will read this and maybe will find some ideas useful for a possible hypothetical future major redesign of Powerplay, to make it the MMO game mechanic this game desperately needs.

In all these years of proposals (which many of them I do not consider that good myself now :p ) I've come with the conclusion that Powerplay should take the best features of game mechanics that already exist in Elite Dangerous and yeah, making them Open Only, even if totally optional for casual players that are not interested in the MMO Competitive side of the game.

In this proposal I will take for granted that whoever is reading is already familiar with current mechanics: incomes, upkeeps, triggers, how turmoils work etc, if you want to contribute consider this: you must know what you are talking about (and I hope, even if I have my doubts, that developers know what I am talking about. :p )

So let's start this, it's gonna be long and tedious, only Powerplay nerds allowed! :p

1. General Mechanics

One of the major problems with current Powerplay is how defence is highly advantaged over offence, mostly because fortifying a system usually means securing it from any kind of attack because triggers are not competitive and because even in case of turmoil those systems will never be one of the systems in danger to be lost. To solve this the fortification/undermining mechanics should be changed to competitive triggers, with single systems able to go to turmoil even if the CCs are not below zero, especially because one other big change would be to get rid of overhead.

I know it's a big change and apparently it doesn't makes sense especially considering the obvious surplus of CCs a Power would have at the end of the cycle, but I will talk about what to do with these CCs later, I promise. ;)

So for now let's focus on that: no overhead, same income, higher upkeeps to somehow counter the absence of overhead and competitive triggers, with both the fortification and undermining trigger depending exclusively on the distance to the headquarter (no more BGS influence over triggers or consolidation bonus): a system would go turmoil if its neat income will be negative at the end of the cycle, making the formerly known as "canceled system" go turmoil too if their upkeep is higher than their income (it would be helpful to naturally shake off bad control systems or in case of weaponised). A system would be considered fortified if the fortification is +100% than the undermining, on the contrary a system would be undermined if it's +100% than the fortification: if the turmoil is confirmed the next cycle the system is lost. This would make the galaxy much more dynamic and interesting, with systems lost and conquered much more often.

Considering this new Powerplay it's obvious that the old ways to gain merits are not suitable anymore, as things like snipes (because defence in this case would be disatvantaged), powerplay themed missions would be required for both defence and offence (as it was originally designed by the way): ALL the game mechanics should be covered by missions, trading, combat, piracy, exploration and mining too, driven by missions that will give merits to the Power for trigger calculation and to the CMDR to measure their involvement and their ranks (I will cover this later too), these merits will be assigned in real time at mission completion, making clear to the players where their contribution is more needed for their Power.

2. Preparations and expansions

This part should basically remain the same, with the only difference that prepration would not grant any merits to the players: the process of preapartion (and subsequent expansion) should be something a player willingly decide to do, every preparation should be voted with a aye/nay system, closing them 24 hours before the tick to leve time to people to vote accordingly.

3. Powerplay and BGS

As I mentioned before Powerplay triggers should not be affected by BGS anymore in this way, but being Powerplay basically the macropolitics layer in the galactic bubble, it's obvious that it should have a major effect over BGS, aside the different peculiar effects over security, trading etc we all are already familiar with, Powerplay should favour heavily the minor factions with correspondant alligeance, to help shape the Galaxy in a congruous way: federal factions should be favoured under Hudson and Winters, same goes for Imperial factions under the Imperial Powers and so on, with different modifiers considering the alligeance (for example, influence doubled for the factions of the same alligeance in case of a Superpower, halved for enemy Superpowers and regular for independents, in case of Independent powers doubled for independent factions and regular for any Superpower aligned faction, this is to "simulate" how independent factions are somehow favoured over factions alligned to enemy superpowers and how independent Powers are less effective in countering factions backed up by the different Superpowers). These effects over influence should be present but not impassable, a organised PMF should be able to have its chances even in enemy territory, and with the mechanics described in point 1. they could even be able to try and free their systems from an undesired Power to chose any Power of their choice and try to make it its own ruler.

4. The role of PvP

Let's get this straigh, Powerplay should be an end-game MMO competitive game mechanic, Open Only is mandatory at this point, even more: pledged players should be forced to Open unless they decide to unpledge, and in this case the cooldown for it should be pretty long, like 30 days, before they can pledge again. Powerplay must become something a player willingly decide to engage with, considering the consequences: to do this we need to move Powerplay modules to tech brokers too, so module shoppers that are not interested in Powerplay at all can have an alternative way to obtain those modules (buying those with materials, as it happened with recent CG module rewards). PvP actions like blockades, escorts, patroling etc would make Powerplay even more rich and different from the rest of the game, giving PvP context. And yeah, we all know the instances issues and how ports can actually be blocked, but with the competitive triggers mechanics described in point 1. it would be mitigated, and as I always say, Open Only Powerplay is not about I want necessarily to attack an enemy, it's about that enemy being in the conditions to be attacked by somebody else. Finally: a pledged CMDR should be not able to block any other pledged CMDR, aside for comms.

5. CG-like rewards

So at this point we've got this surplus of CCs and players doing a lot of merits for their Powers, with a high risk of being sent to the rebuy screen, how can we reward them? The answer has always been there: Community Goals.
In CGs we've got personal Participation Rewards for the most contributing CMDRs which become higher reaching the higher Tiers, and it would fit perfectly to Powerplay: of course merits would measure the Participation (giving a personal bonus in merits to CMDR contributing where it's most needed, like defending systems being undermined, or reducing these personal merits in systems already fortified, same goes for already undermined enemy systems etc), and about Tiers is where Command Capitals would come handy, measuring for real how much that Power is healthy and can reward its players.
Basically the more the CCs the higher the rewards for the players, with the top tier powerplay bonus being available for a wider part of CMDRs for every tier reached. In this way people will be encouraged to play for their Power in the best way, because there's a personal gain in doing so in terms of credits and other rewards.

6. Advantages and disadvantages of this proposal

This Powerplay would have the big advantage to nullify 5C, it would make it free from its bonds with BGS (a little secret: we all powerplayers basically do BGS because we've got to do it for the triggers :p ), will help shape the Galaxy accordingly to macropolitics (no more senseless governments for Hudson and Aisling Duval) and will give Powerplayers the possibility to play the game in a more "complete" way, without focusing in just hauling and shooting at defenceless NPCs, it would make PvP meaningful for game mechanics, would make it completely optional for the casual player just interested in modules and let's me say that it would be much more funny to play. It would be easier to spot botters and cheaters too.

And what about the disadvantages?

Well I know that anything "open only" is very divisive in the community, probably some people are afraid that it would be the first step towards an open only mayhem where gankers can seal-club anything they want, spreading toxicity around the galaxy, but consider this: gankers will probably pledge to some Power at some point to have some fun, so it's a win-win situation for anybody who's not interested in MMO-mechanics at all. I know it would be a big change in the game, but at this point I believe it's time for Elite Dangerous to offer at least one organic way to play the game competitively, with basically no effect over the rest of the game.

Thanks a lot for reading until now and please share a comment, possibly some relevant technical discussions about game mechanics, let's not make this become the usual "flood-white-noise" thread by people only interested in defending the "all modes are equal" crusade, we do not gank casuals, we just want to have something organic to play with, competing with real, instanced people, not spreadsheets.
 
If I were looking for fruitful ideas for Power Play, I would take a closer look at the soon to come 'Slipways'. This is some innovative and consistent game design, but not this completely clueless power drama that looks fancy at best. It's a shame for the rest of the game and hard to say how this garbage could ever be brought to life. And please no, don't anyone come and suggest "Open Only" now...
Maybe I did not understand very well what you mean, but I think you don't like what I proposed that much. May I ask you why and what in particular you didn't like? It's just brainstorming done basically for fun, there's no point in being that oppositive. I usually prefer a propositive approach.

(Even if I suspect it's just the "open only" part that triggered you, and that's the reason why I expressively asked to not make this thread the usual "open only is bad" crusade spam flood).
 
Ah, an Open Only thread, deleting everything apart from those four words from memory and filing rest of OP in the round Open Only basket!
I admit that I haven't even read the whole paper. I just don't believe in the possibility of seriously "fixing" Power Play, it just has far too little substance for that.

But wait, were you seriously suggesting Open Only for PP? I thought that ship had sailed a long time ago...
To answer both ouf you I will have to quote myself, even if it seems a little bit pretentious.
In this proposal I will take for granted that whoever is reading is already familiar with current mechanics: incomes, upkeeps, triggers, how turmoils work etc, if you want to contribute consider this: you must know what you are talking about (and I hope, even if I have my doubts, that developers know what I am talking about. :p )

So let's start this, it's gonna be long and tedious, only Powerplay nerds allowed! :p
...and...
let's not make this become the usual "flood-white-noise" thread by people only interested in defending the "all modes are equal" crusade
So please let's not spam this as usual. If you don't know anything about Powerplay and you don't care, actually, what's even the point? :-/
 
Ah, an Open Only thread, deleting everything apart from those four words from memory and filing rest of OP in the round Open Only basket!

I admit that I haven't even read the whole paper. I just don't believe in the possibility of seriously "fixing" Power Play, it just has far too little substance for that.

But wait, were you seriously suggesting Open Only for PP? I thought that ship had sailed a long time ago...


Honestly the only way to implement "an ongoing battle for interstellar conquest and control in the galaxy"* is by making all participants unable to
opt-out.
I'd even make a pledge override a block, but on the other hand move all modules to techbrokers.
This way only people who want to do this mode will need to pledge.

* quoted from the wiki
 
is by making all participants unable to
opt-out.
I would not be that "radical": as I wrote in the first post, I think that a 30 days cooldown period is more than enough to avoid people jumping between Powers without any reason, on the other hand it would give players the possibility to change a Power if they simply want to make a different "thing" of their CMDR. Powerplay modules to tech-brokers are something much needed, even in current Powerplay. (modules for materials, as it already happens for the latest CG-rewards modules).
 
So, a pure insider project then. Good luck then, you will need it. :D
As I said it's just brainstorming, we know developers read the forums and it doesn't hurt to talk about game mechanics, especially when you are competent in them. And to be perfectly honest a lot of Powerplayers (especially leaderships) are extremly competent, they know mostly what it doesn't work because they've got to do workarounds every cycle to counter the intrinsic flaws of Powerplay.
 
This sounds like the futile attempt, to wrap a game design around some advertising speech. And you really think that could work?
I think the very majority of players doing powerplay does it only to module shop, me included.

I say lets change powerplay the way the "real" powerplayers want it. We have enough suggestions for that,
and nearly every proposal includes a way to restrict the way to opt-out of consequences.
 
Some lines above you talk about ignoring current PP mechanics, but I can't see any signs of having put some serious thoughts into the technical obstacles that "any" variants of forced Open Only would face and which were discussed ad nauseum in the past. You either completely ignore these difficulties or are simply unable to understand them.
Again with the Open Only thing. :) It's clear you are only interested in opposing any Open Only game mechanic and are not interested in anything else, neither have any actual experience in "real powerplay", not the one done for module shopping as @Bigmaec said.

If you read my first post (which you admit you didn't, another proof that you are just interested in flooding and spamming this thread more than talking about Powerplay) you would know that I consider the only thing that makes Powerplay necessary, powerplay modules, to be available to tech-brokers too.

With Powerplay modules not being exclusive to Powerplay anymore, casual players would have no reason to pledge (as Powerplayers would have no reasons to pledge other Powers for shopping). So I will ask you again: why are you even writing in here if you are not interested in Powerplay? For example I do not contribute in mining or exploration threads, I know that's not my field and I'd have very little to contribute in. (I know the answer of course: flooding and spamming, but please just stop, let us powerplay nerds discuss about game mechanics in peace :) ).
 
So let's start this, it's gonna be long and tedious, only Powerplay nerds allowed!

That's not how it works, any change to the basic mechanics of the game, that is all modes are equal and all content is available to all players, will affect all players. So trying to limit the discussion to PP Open Only fans when any changes you make will affect players in PG and solo are open to comment from all players who play in all modes. Then saying you don't want discussion about Open Only when one of the prime purposes of your suggestion it to make PP Open Only is rather bizarre.

Yes this is indeed just another Open Only thread however you try and disguise it. I mean why not try and get FDEV to change the PP mechanics so it encourages players to play in Open instead of forcing all players who want to do PP to play in Open, the reason why you aren't doing that is because you want PP Open Only and nothing less will do!
 
1) Open Only with block happening only for coms...
Good luck with that.

FYI - block on consoles works at global level for XB live / PS Network - so once you block someone. you block them in every multiplayer game.
Not only chat, all the other games
So it not a per game block or a chat block, it's a global block.

And not at last, unless FD changes the game from p2p to client-server, anyone can block anyone else at firewall level.
Windows 10 firewall is good enough for that and Performance monitor can list all incoming connections.
The moment this get proposed, people will post how-to's about either employing port forward for ED, but only for AWS ip block addresses or simply blocking any inbound connections for ip's outside AWS block range.
So whoever wants to play PP in Open while being totally solo - well, they simply can.
And this is guaranteed to happen since some people seem to feel obliged to bypass restrictions, even for the laughs if not for other reasons.


2) The only thing that would work at turning the PowerPlay into the PVP paradise people dream off, would simply be to remove the PVE component from the PP
That is, the only activity that would yield merits is the direct PVP combat.

Sure, it would require PowerPlay to be rebuilt from the grounds up, but IMO that's the only way.
And while doing that they should also prevent people from hopping from Power to Power.
I don't know - maybe impose a 4-6 weeks period before someone is able to join a Power after leaving the previous Power.

This is the only way PVP would have a meaning in ED because as it currently is, PVP not only is not required for absolutely anything in ED, but it is a drag for any PVE related activity, including BGS and PP.

Else? CQC ftw.
Pure, voluntary PVP.


3) And since we got to PVP...
It will crumble apart really fast under the cheating accusations.

Let's face it: ED has no anti-cheating mechanisms, no ingame CSR support and the P2P network does not makes things any easier.
And competitive PvP - as it would be in PowerPlay - would be a magnet for cheaters.

As it is now, PvP is a for-fun activity with virtually no impact on the PVE part of the game and no competitive interest.
And so, it does not attract many cheaters.

Sure, cheaters appear from time to time, but nothing that gets to worrisome levels.
Simply because there are no stakes in the PVP game.
 
That's not how it works, any change to the basic mechanics of the game, that is all modes are equal and all content is available to all players, will affect all players.
But I think you can agree that if we're talking about specific game mechanics, constructive and organic opinions from people that actually know what they are talking about have much more insight, especially than opinions from people that are actually here for the "no open only anything because I say so". And I ask you: would it be that terrible to give people that would like to play the game differently something that you are not interested of?

Anyway, as I said before the "open vs private/solo" argument is not something I'm really interested into, it's something I believe it could be part of a specific part of the gameplay, and if you notice it's maybe less than 10% of all the things I said in the first post... Honestly I do not believe you are that familiar with Powerplay mechanics to understand the differences and implications in what I proposed instead of the current Powerplay... I wrote that much, covering (almost) every aspect of Powerplay, still you are focusing on the Open Play part, it's obvious I have to think you are just here to divert the topic to the Open vs Private/Solo debate, I encourage you to open another thread if you feel the urge to talk about that, honestly it's not the reason why I started this thread at all. As I said in the beginning: Powerplay nerds only, because they have the background knowledge to even understand what I proposed (and I welcome constructive criticism about that, it's the mileston of brainstorming process).
3) And since we got to PVP...
It will crumble apart really fast under the cheating accusations.

Let's face it: ED has no anti-cheating mechanisms, no ingame CSR support and the P2P network does not makes things any easier.
And competitive PvP - as it would be in PowerPlay - would be a magnet for cheaters.

As it is now, PvP is a for-fun activity with virtually no impact on the PVE part of the game and no competitive interest.
And so, it does not attract many cheaters.

Sure, cheaters appear from time to time, but nothing that gets to worrisome levels.
Simply because there are no stakes in the PVP game.
Well that's a different kind of problem, in particular the difficulty by FDev to respond quickly to cheaters and trust me: we had our share of them too.
About the PvP only thing there's a basic design problem in that, and that's the reason why 5C even exists: give people a possibility to harm an enemy Power by pledging and they will exploit it. A PvP only oriented Powerplay would soon become a grind war to keep killing a sacrifical lamb pledged to the enemy Power you are currently attacking. A PvE filter to measure the actual efforts by a group of players is always necessary to avoid exploits.
Another example? The fact that people do the same in conflict zones, deploying fighters to win CZs faster than actually fighting in them (a issue I reported long ago in the issue tracker, which has been aknowledged but not solved already, sadly).

I will ask you again to please let it go with the Open Only thing. Yes I know there would be ways to avoid that. Indeed there would be ways to verify if somebody is actually trying to filter their connections too, but it's not my field, I can only trust people working in that field that told me so (I do something totally different for a living :p ).
But consider this: it's not that "every opinion matters the same". I believe that in my years helping managing a Power first and now being the Leader of that very same Power, I accumulated enough knowledge and experience to see what the real problems with Powerplay are, and have an idea of how to make it better (not perfect or resolutive, just better), and in the process giving people that look for something else to the game a way to measure themselves and compete differently. I don't think I am asking that much in taking a game mechanic which has been abandoned for so long and making of it a MMO-style inside game that would have minor effects on other players. As I ignore all the Thargoid side of the game and still I am happy for the game to offer that kind of content, I will never understand why people should fight with all their might to deny other people to have some fun with this game.

Think about it. It's about plurality. Giving different dedicated content to make everybody happy in their playing niche.
 
I believe that in my years helping managing a Power first and now being the Leader of that very same Power, I accumulated enough knowledge and experience to see what the real problems with Powerplay are, and have an idea of how to make it better (not perfect or resolutive, just better), and in the process giving people that look for something else to the game a way to measure themselves and compete differently.

And if all PP players had your standards in playing ED, this would be a moot point

But we are having this topics because some people feel like is funnier to 5c a Power, others find if funnier to fill buckets in a PG and so on.
And all of the above are still in the spirit of the game: all modes are equal, blaze your own path, etc

And not at last, topics like this always feel like imposing PVP where it should be no imposition, pitting g5 murderboats versus T9s full of merits and so on.
Or forcing people to play the game in a way it was not designed for and not even sold/payed for.

PVP is fun, but is optional.
It is allowed, but is not required for anything in ED.
So, gating content behind forced PVP is not something that ED stands for

A PvP only oriented Powerplay would soon become a grind war to keep killing a sacrifical lamb pledged to the enemy Power you are currently attacking. A PvE filter to measure the actual efforts by a group of players is always necessary to avoid exploits.

Yea, but this is so much easily to spot than the 5c bot networks. Especially if they pit PP combat only in certain systems and not everywhere in the bubble.

And anyway, both your open-only proposal and my pvp-only PP would have another major set-back to overcome.
The systems PP is happening will be magnets for gankers that will indiscriminately kill whoever they meet laying chaos on PP itself since well, there would be no PG to move to.
 
And if all PP players had your standards in playing ED, this would be a moot point

But we are having this topics because some people feel like is funnier to 5c a Power, others find if funnier to fill buckets in a PG and so on.
And all of the above are still in the spirit of the game: all modes are equal, blaze your own path, etc

And not at last, topics like this always feel like imposing PVP where it should be no imposition, pitting g5 murderboats versus T9s full of merits and so on.
Or forcing people to play the game in a way it was not designed for and not even sold/payed for.

PVP is fun, but is optional.
It is allowed, but is not required for anything in ED.
So, gating content behind forced PVP is not something that ED stands for



Yea, but this is so much easily to spot than the 5c bot networks. Especially if they pit PP combat only in certain systems and not everywhere in the bubble.

And anyway, both your open-only proposal and my pvp-only PP would have another major set-back to overcome.
The systems PP is happening will be magnets for gankers that will indiscriminately kill whoever they meet laying chaos on PP itself since well, there would be no PG to move to.
Difference is: I think nobody willingly joining that kind of Powerplay I have in mind would be unhappy to have PvP opposition. That's all the point. And no, it wouldn't be easy to spot in private: how could you actually spot it? Honestly I do not think you even understood what I said about exploiting the PvP mechanics. :) And it's not about private this time: it would be enough to do those kind of merits in a precise point in regular cruise to not be spotted, would be enough to wing up even in open and go out of the starport every single rebuy.

You see this is how you and I are different: I have the experience in actual opposition mechanics, I've seen any kind of trick used against us, and some of them saw them solved after some updates they didn't directly touch Powerplay itself. You are just here for opposing anything open only, and you can have your opinion but hey mate: you really have nothing else more to tell about this, and how you are proposing your ideas is clear enough about how little you know of that part of the game. And it's good, if we'd talk about mining I would really have little to say. But I am not trying to tell people who know better that they do not understand that part of the game and that I know better, you are. Your opinion about open play has been noted. Damn we all know it's the opinion that's most considered. Just let people talk about what they want. You are just spamming. Dozens of rows of proposals and you are still here trying to say why open only is not the viable way. That's your opinion and you can have it. But that's it. You have no opinions about the rest of the proposal and of course you can't have: you are not interested on it, you are just been triggered by open only being mentioned. Just out of curiosity: do you folk monitor people known for being supporters of open only powerplay? Or regularly look for "open only" in the forum Search? Because it always amazes me how fast you are in joining discussions you have no clue about for spamming about any open play proposal. And getting back in my field of expertise, this should be pretty worrying for you my friend. A little bit obsessed, ain't ya?
 
And no, it wouldn't be easy to spot in private: how could you actually spot it?

in a pvp only setup, they should find a way to disallow pg from powerplay.


I do not think you even understood what I said about exploiting the PvP mechanics

Yea i did understood it.

You see, like 20 years ago i was playing Dark Ages of Camelot. The game that I regard as the best pvp game ever, meaningless and fun and complex.
The basic premise of that game was 3 realms, each realm having an inner zone inaccessible for the other 2 realms and a frontier zone that was common ground for anyone.
PVP was possible only between members of different realms and only (obviously) in the frontier zones of each realm.
And realm hopping was not possible since the realm was chose per account when joining the game.

So if in one pvp zone 2 members of different realms would arrange fights and take turns at killing eachother - that would be observable by the other players in the zone (death messages were carried in /system to say it so) or by their logging system.
Doesnt matter whoever flagged the exploiters first, it always ended in a ban for both players involved.
And most often it was the same player having one account in one realm and one in the other

But that game had ingame CSR present 24/7 and their anti-cheat and anti-griefing policies were top notch and were always promptly enforced.

So yea, i understood it well because people were trying those type of exploits since faction based pvp mmorpg hit the markets. Many many years ago.
And they were banned for it.

And ofc i'm here because i'm against any potential limitations imposed against my gameplay.
Which ultimately is any type Open-Only whatever gameplay.
 
ofc i'm here because i'm against any potential limitations imposed against my gameplay.
Which ultimately is any type Open-Only whatever gameplay.
So you admit you don't care about Powerplay nor understand its mechanics and you are just here to spam. Cool to know. Now that you told what you have to tell, can we go back in topic?
 
I like your ideas and would like to add to it.

I agree that for Powerplay open only would be great. My approach would be more radical though. However, not without giving the PvE community something too.
Similar to other online games I would suggest an open only approach with PvP-flags and PvP regions. Anarchy, Haz-Res, Conflict zones and uninhabited space would be PvP-regions, while inhabited space that is governed would only allow for PvP if the player is flagged as PvP. There would have to be a mechanism to prevent excessive mode switching imo. So either this would be a one time decision per account, or there would need to be a long cooldown. Above that, pledged players would always be able to attack other players pledged to enemy powers even if they are flagged as PvE.

BGS: I always thought it was a good thing that PP is influenced by the BGS. However, I agree that the current system has too many downsides for both, PPers and BGSers. So how about it would work in both ways but at the same time have not a big impact? Picking up your "mission-driven" idea, a beneficial Power could grant inf bonuses to a minor faction, while only beneficial minor factions would spawn PP missions/cargo etc.

Modules: I think everyone hates shopping. Let's get rid of it. My approach would be different though:
1. gift them to pledged players of rank 5 who have been pledged for 4 weeks at least.
2. Sell them on black markets in a powers space. You can buy as many as you wish but will be a marked enemy for the power for a period and it wouldbe possible to attack them if the attacker is pledged to the respective power.
 
You sell this as a brand new idea, which in reality is no newer than the Open-Only proposal. So why should I waste my time with your long-winded post? I also don't like arguing with people who think they are the only ones who know what they are talking about, which in my case isn't quite true. I'm not an expert, not by a long shot, but I know a lot more about PP than you seem to expect. At least far more than your usual module shopper. I also see no signs of you thinking outside the box. You're just rehashing some old ideas without realizing that the entire design needs to be redone from scratch.

But that's it for me here, have some happy brainstorming! 🌊
Well even if I quite doubt that you know half as much as you think you do I thank you for the happy brainstorming. :)

And now let's get back in topic (finally). One thing that would change a lot with the design I proposed it is that apparently there wouldn't be the same level of complexity the current Powerplay has. Right now massive Powerplay snipes (basically the only way we have to actually shake some systems and make them available for future conquests) require a great amount of effort by multiple CMDRs and highly coordinated operations. But what I find interesting with this new design is the role of weaponised expansions: basically by weaponising a system we could lower its income, up to making the upkeep (remember I talked about higher upkeeps too?) even higher than the income itself, making the cancellation of the system enough to making it go turmoil: on the other hand the Power pushing the weaponised would have to defend their new weaponised control system too to avoid it to go turmoil. For these kind of moves (and many others people will think about) a certain level of organisation will be required anyway, looking for the right system to use for a successful weaponised wouldn't be so easy if you think about it.

And even if the guy up here told that it would not be a great change design-wise, I think it actually is a totally different game, with the only difference that it uses technologies and mechanics that are already in the game.

So yes: nothing new considering Elite Dangerous as a game, but a completely different type of philosophy for Powerplay.

By the way, it seems clear that big kingdoms would be far less easy to maintain than they are right now, which actually makes sense, and would even free some space for new Powers too, especially federal and alliance ones (the empire already has four of them :p ).

Another thing I would like to see change is the possibility from Power of the same alligeance to undermine each other, maybe not by violent missions, but covert or sabotage ones.

Powers are well characterized characters, they have precise peculiarities, there's a lot of potential inspiration for unique Powerplay themed missions, even using the new Odyssey mechanics.
 
Wow.... a guy comes up with a proposal to fix or improve PP and he is destroyed by a combination of vitriol and his own arrogance.
So that's settled can we get this going.
No it's not just about open only or pvp only etc.
No it's not about what you know.
Its about putting ideas on the table and debating them.
So why can't we all just focus on that. Improving PP. Cos it's crap atm.
On a bgs note I'm busy raising hell. I do wish powerplay had more of an influence on what I'm doing here...but it doesn't and l run dark unmolested.
ATR conveniently let me know of their arrival. Handy that hehe.
So some meaningful discussion cmdrs.

o7
 
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