Honestly it's really hard to find some common ground concerning Powerplay, mostly because there's very few people that studied (and understand consequentially) the general mechanics, these people are usually the different Powers' leaderships because, trust me, it takes years to start thinking about Powerplay tactics in a decent way (they're everything but intuitive).
On the other hand we've got another important factor, which is player engagement, which is currently very difficult considering that you must join an organised community and basically follow leaderships' orders to do something that matters.
Some things I am quite sure we all can agree on:
Then there's all the other and more technical stuff: triggers, balancement, advanced tactics etc. In this case everybody has their opinions, but some singular idea can be difficult to balance with the whole game mechanic, it's not easy at all. But some ideas like making only PvP to be considered are very exploitable considering how Elite Dangerous works (again: the fighters in CZs exploit is a perfect example), we need something unique but in the same time with many elements familiar to the great majority of players to make Powerplay more direct and decentralized. You don't know how many players I crossed who were harming my Power without even realising it. It's a terrible flaw in the main design.
On the other hand we've got another important factor, which is player engagement, which is currently very difficult considering that you must join an organised community and basically follow leaderships' orders to do something that matters.
Some things I am quite sure we all can agree on:
- powerplay modules available to tech brokers
- no more overheads
- reduce bgs and powerplay interactions
- different ways to gain merits, possibly dedicated missions
Then there's all the other and more technical stuff: triggers, balancement, advanced tactics etc. In this case everybody has their opinions, but some singular idea can be difficult to balance with the whole game mechanic, it's not easy at all. But some ideas like making only PvP to be considered are very exploitable considering how Elite Dangerous works (again: the fighters in CZs exploit is a perfect example), we need something unique but in the same time with many elements familiar to the great majority of players to make Powerplay more direct and decentralized. You don't know how many players I crossed who were harming my Power without even realising it. It's a terrible flaw in the main design.