Is this something the dev intends on fixing at some point? How can a retail mmo game be sold with such an obvious flaw, I mean... back in 1996 UO had a timeout, it's as basic as that really, this is such a basic mmo mechanics, sure it doesnt have to be as simple as a timeout period, but a system to prevent people from logging out just when they are about to die should have been something the dev thought about way way back in the early concept of the game, alpha or at the latest beta.
This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...
The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.
This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...
The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.