How is combat logging still allowed in this game ? That's just crazy...

Have to giggle here.

To put it in a mild format, my cargo is worth more than your ego. Interdict me and, yes, I'll submit, but I'll be boosting and SC'ing out at 1st oppurtunity. I'm not wasting your time, you're wasting mine. Interdict me again immediately after, I'll boost, boost and boost some more till several mins later you realize those few hits you scored on my shield are being regen'd faster than you can damage them. At that point I'm deliberately wasting both our time. Why? Because I can, and because I choose to play that way. Am a loser because I choose not to fight in your perceived "pvp-only mode" open play? HA! I think not...

To put it in perspective, those seeking pvp from a transport, as opposed to a fighter or, god forbid, a python/anaconda, are just as bad as the d/c'ers (not to diminish the professional pirates out there, but murdering a transport pilot is and should only be an available option if said transport has no cargo, and it's just to thank them for wasting your time). Obviously pvp'ers would never admit to fluffing their kill scores with those that can't fight back properly.

So short of d/c'ing after I let you interdict me, how else can I ruin your no-reward, mindless killing spree fun today?
 
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Obviously pvp'ers would never admit to fluffing their kill scores with those that can't fight back properly.

:D I wonder how many l33t-pvp'ers bought two+ accounts, found a nice quiet corner of space for themselves, and proceeded to log in all their accounts and blow up their own free sidewinders in their Uber-Viper to up their killscore?

Apparently - ranking disparity means that after a certain point that gets them nowhere, but whats stopping them from then blowing up their Uber-Viper in their free Sideys and repeating the process?

As in most games, rank progression is mostly a measure of time spent in a game, and not always an actual indication of prowess or skill. There can be Harmless pilots who've never killed another player, but who can completely fly rings around some scrub who's self-farmed their way to Elite.
 
Wouldn't a simple 20 seconds 'dead in the water' solve this issue. If player disconnects or close the client - intentionally or by accident, the ship will just go power-off for 20 seconds before disappearing from the instance. Such a dead-stick ship wouldn't be shot at by NPCs or station defenses, in order to prevent them getting killed by the game itself.

Some unfortunate few will get killed by this from simple bad luck. Power-outage, ISP instability, cat triumphantly resting a paw on the off button. But if one assume 90% of such bad luck happens when not in the vicinity of, much less in combat with another player, and that 90% of those who do disconnect when in combat with another player do so intentionally, that leaves 1% who need some real bad luck to be affected.

That may be 1% too many, not for me to say. But it would put an effective stop to intentional disconnects.
 
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Better a hundred combat loggers get away with it than a single innocent loses a ship because of a 'net failure/power cut of some kind.

After all, the opponent loses nothing but a kill in their stats.

And the bounty that would have helped pay for repair/rearm costs. Combat wasn't free last time I checked.
 
:D I wonder how many l33t-pvp'ers bought two+ accounts, found a nice quiet corner of space for themselves, and proceeded to log in all their accounts and blow up their own free sidewinders in their Uber-Viper to up their killscore?

Apparently - ranking disparity means that after a certain point that gets them nowhere, but whats stopping them from then blowing up their Uber-Viper in their free Sideys and repeating the process?

As in most games, rank progression is mostly a measure of time spent in a game, and not always an actual indication of prowess or skill. There can be Harmless pilots who've never killed another player, but who can completely fly rings around some scrub who's self-farmed their way to Elite.

:D Giggled again, was actually going to say "l33t" pvp'ers but edited it out to avoid besmirching someone's feelings.


As far as log off timers go, that would be a fair solution. So at 10% shields (typical avg d/c level), how long would be enough to finish off any particular ship at optimum range with a typical weapons loadout? Should the timer be appropriate to your current ship/setup or just a set amount of time? TBH, I don't think 15 secs on an anaconda is going to make much of a difference, and if it's a transport, seriously... why isn't it already dead yet? The powering down idea (on d/c) would actually be more of a detriment to the whole process, especially if the d/c'er boosted prior to the d/c. When the power is shut off, it's insta-flight control off, speed and vector remain relatively constant (gotta love/hate inertia, no?). Thereby I submit, that's not really a viable option.
 
I agree its a bit of a move, but does it really warrant the amount of whining going on about it? Lets face it the penalties of being killed are stiffer than the losses of missing out on the kill. I can understand a newbie not wanting to lose many hours of play to earn credits (even if insured) - I don't really get the 'boo-hoo-he-won't-let-me-kill-him-even-though-I-obviously-pwned-him-I'm-losing-a-tiny-stat-increase' crew...

Edit:

Is the answer to have combat damage contribute to your Elite combat rating? Reducing the impact of not getting the 'kill'?

You don't get any increase in your Elite rating for killing targets that are not wanted. You only get an increase for turning in bounties/combat vouchers/doing kill missions.
 
But you can't combat log, you have to disconnect. It's also against the tos. I suppose your right fd don't seem to care but taking advantage of that doesn't let you off the hook, your still a poor sport if you do it.

Could you point out these terms of service where it states disconnecting from the game is not allowed?

For what it's worth, I agree with you, it's poor sportsmanship. But you are confusing sportsmanship with the ruleset of the game. If you want to impose sportsmanship rules, there are private groups for that. If someone wants to be obnoxious in Open, that's up to them.

Everyone has their own notion of what is and isn't fair play. Who are you to unilaterally impose your view on everyone else? If they agree with you that's fine. But for strangers in Open that can't be assumed. These combat loggers might not even be aware of 'the rules'.


Combat logging, in the sense of pulling the plug, is not a part of the game rules. It's a 'meta' action that occurs outside the structure of the game. It's the equivalent of tipping the table over when losing at chess - not part of the rules of the game.

Your chess example is a very good one. If I sit down to a game of chess with my wife and I sense I am losing, there is nothing in the rules of chess to stop me from getting up and walking away from the game (or tipping the table over) to avoid the loss. Just as in Elite currently there is nothing to stop me from walking away from the game at any point. You might say that is bad sportsmanship and I agree. In chess, my wife not be inclined to play me again. In Elite, players might add me to my ignore list. But in either case it is not against the rules, or an 'exploit'. Is it an exploit in chess that I can stop playing at any point?

The way to avoid bad sportsmanship with strangers is to agree on a code of conduct beforehand. In chess, I might agree with a player who has a reputation for walking away that if he does so it counts as a win. If I was to play in a tournament that rule would definitely be imposed. In elite the mechanism for a code of conduct is the group system.


If FD had intended players to be able to escape from combat at will, they would have added a in-game function to allow it.

It matters not one tiny jot what Frontier did and didn't intend. All that matters is the behaviour they encoded into the game. Since the dawn of gaming people have been doing things the designers did not intend. The designer of Quake did not intend people to rocket jump. The designer of association football did not intend the Cruyff turn. My favourite computer game of all time is an RTS called Total Annihilation and practically every action performed by players at the high end of that game were not intended.

Frontier talked on and on about 'emergent behaviour' in the run up to release. They encourage players going against their intentions. And frankly, if they didn't anticipate players would ALT+F4 in combat they've been asleep for the entire history of multiplayer gaming and deserve all they get.

If they don't intend this behaviour then they should do something about it!

Instead, the code of conduct that all players agree to specifically states:

"No cheating or taking advantage of exploits in the game

We do not tolerate cheating of any kind in the game, this includes using automated programs or services offered outside of the game to generate player advantage, altering game code or using cheat codes.
We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
Any player caught cheating or taking advantage of any exploits or bugs will be penalise and could face a game ban."

https://store.elitedangerous.com/code-of-conduct/

Well, turning my computer off does not include using automated programs, services, altering game code, using cheat codes and it's not exploiting a bug. So nothing in this applies unless you define combat logging to be an 'exploit'. Which I contend it is not. If you think it is, perhaps the next step would be for you to define what an exploit is? Saying it's an exploit because it's bad sportsmanship does not really cut it.


Pulling the plug is an exploit, pure and simple.

It's obviously not that simple, otherwise there wouldn't be all these people arguing about it. As I say, the next step in this conversation is for you to define the term 'exploit'.


So if I get interdicted by a group of bounty hunters hired by merchants and I choose to say my firewall "block all but one" and kill them that way on by one instead of actually playing the game. That is by your rulebook a legit way to play the game?

No, I've never said anything about firewalls, and I don't know how you derived this absurd example from anything I said. But according to another poster above, this wouldn't work. So we're all happy: this is accounted for by the ruleset of the game.

And it's not my rulebook. This is my whole point! It's Frontier's rulebook! I don't set the rules of Open! And neither do you!


BTW, the rational crowd here is not attacking people who use the regular 15s timer to logout while in combat, it about the guys who just alt+f4 or just disconnect the network cable. 15s might be a little bit short, but that is how the game is. frontier might give us at least an indicator when someone is logging off and maybe increase the timer at least a little, but that is not the problem that angers so many. The guys who just unplug the cable are the problem.

With respect, just because someone disagrees with you it doesn't mean they are irrational. Other possibilities exist. They might be rational but wrong. Or you might be wrong.

I think you and others might think I'm supportive of this business - not at all, I don't agree with people pulling the cable. I think it's poor form. I support their right to do it in Open however. But what I think and what you think is irrelevant as I have said. The only way to change this behaviour is for Frontier to change the rules of the game. And they could do this very simply: if you disconnect from the server and there are hostiles in your instance, it counts as your death and the nearest enemy to you gets the bounty. That's it, problem solved. Yes, this would hurt players with flaky connections, but we're playing an always online multiplayer game here. Players with flaky connections are not the audience - their ship sailed with offline mode.
 

IceyJones

Banned
saw many combat loggers.....every time they ran out of shield,hull or ammo, they cut connection and pop in 10 seconds later with 100% shield and hull again....
this is annoying
 
this is an exploit actually, wich shall be fixed ASAP
or its bugging out seen lots of player interdiction fail due to the polits failing to connect to one another.

once again in this topic, donc confuse the interdiction bug and logoff

interdiction bug: you interdict / get interdicted and find nothing when landing

fsd out: you see a fsd trail

logoff: you actually find the other player, and suddenly nothing anymore

pretty easy to spot the difference don't you think?
 

IceyJones

Banned
this is an exploit actually, wich shall be fixed ASAP


once again in this topic, donc confuse the interdiction bug and logoff

interdiction bug: you interdict / get interdicted and find nothing when landing

fsd out: you see a fsd trail

logoff: you actually find the other player, and suddenly nothing anymore

pretty easy to spot the difference don't you think?

right....when you are behind your target, shoot at it and suddenly it takes no more damage, you know, he logged....
and it gets ridiculous, when this guy does it 4-5 times in a row, until you self ran out of shieldcells and ammo and THEN kills you, because he respawns with 100% ship, shield and ammo again
 
Is it an exploit in chess that I can stop playing at any point?


yes, should you play in a club etc... leaving equals forfeit, wich mean loosing, and potentially if you abuse it be banned from said club.

see, exploit -> penalty

simple fix: you logoff, ship stays where it is vulnerable and stuff, for 1 minute.

implement that, i bet you will stop hearing about logoff.....
 
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EVE has had this merciless system going for over 10 years and their player base has kept growing to half a million paying subscribers. It might peev a lot of people, but those people whop fell victim to it become more intelligent players, and hence more difficult to kill.

and the difference is that EVE has a major focus on PvP which isn't part of the design of Elite (no matter how much the noiser elements might want to change things).
 
Frontier's subsequent stock market statement says it is now losing money twice as fast.


Probably because ED is still in development, only about half complete, despite Braben prmising finsh last year.

Hi ffr

Someone posted this link a couple of weeks back. Seems like they're doing ok by the looks of that report.

http://www.stockmarketwire.com/article/4955739/Frontier-reports-encouraging-sales.html

"Frontier expects to report its unaudited interim results in late February 2015"...so we'll find out in more detail then :)
 
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Just looked at that thread. One thing I did notice though, All those guys in that thread you never see on the forums anymore.

Guess they all got the game they wanted and then left ^^
 
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