How is combat logging still allowed in this game ? That's just crazy...

Well, yes... What if someone attacked "you", but you fought back, started to win, your attacker realizes they've lost and disconnects, how would you feel? And if you say "the fact he ran away is victory enough" then that's a pointless argument.

I think it's a perfectly valid argument. What validation apart from machismo do you gain from getting the actual kill? They log out, you can be happy that you were able to beat them in battle. In a perfect galaxy it wouldn't happen but when the alternative is a wholly innocent party losing a ship that may be worth many millions I see the moral imperative for the devs being to code protectively when forced to make the choice.
 
I think it's a perfectly valid argument. What validation apart from machismo do you gain from getting the actual kill? They log out, you can be happy that you were able to beat them in battle. In a perfect galaxy it wouldn't happen but when the alternative is a wholly innocent party losing a ship that may be worth many millions I see the moral imperative for the devs being to code protectively when forced to make the choice.

As a developer in the network world, I can tell you for a fact there is no way of telling when someone pulls out their ethernet cable whether or not they did it on purpose.
 
Well, yes... What if someone attacked "you", but you fought back, started to win, your attacker realizes they've lost and disconnects, how would you feel? And if you say "the fact he ran away is victory enough" then that's a pointless argument.

I would feel nothing. Its a game. The fact that poeple disconect is part and parcel of online gaming and always will be. There is NOTHING developers can do to stop a person logging off, the only thing they can do is penalise it. But how do you make a system understand that a player disconnected deliberately and not by accident or was disco'ed by ISP problems?

You cant.

So you either penalise everyone who logs out, no matter the reason thereby seriously peeving off you customer base in large quantities. Or you dont penalise them at all, thereby peeving off a handful of players.

Option B is what Frontier went with. If you don't like that, well the fact is your a minority. The people who complain about this are indeed a minority of the playerbase. When it comes to design decisions, you try to make a system where it peeves off the fewest number of people. And that's what we have.

Is it annoying? Yes it is.
Will anything be done about it? No, it wont.
 
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As a developer in the network world, I can tell you for a fact there is no way of telling when someone pulls out their ethernet cable whether or not they did it on purpose.
or the net crashes or the server kicked you or a million other reason people lose a connection.
 
How is combat logging still allowed in this game ? That's just crazy...
As far back as World War II did war planes use cameras and take notes to log what happened during a mission.
I think anyone wanting to log his actions, should be free to do so.
 
I would feel nothing. Its a game. The fact that poeple disconect is part and parcel of online gaming and always will be. There is NOTHING developers can do to stop a person logging off, the only thing they can do is penalise it. But how do you make a system understand that a player disconnected deliberately and not by accident or was disco'ed by ISP problems?

You cant.

So you either penalise everyone who logs out, no matter the reason thereby seriously peeving off you customer base in large quantities. Or you dont penalise them at all, thereby peeving off a handful of players.

Option B is what Frontier went with. If you don't like that, well the fact is your a minority. The people who complain about this are indeed a minority of the playerbase. When it comes to design decisions, you try to make a system where it peeves off the fewest number of people. And that's what we have.

Is it annoying? Yes it is.
Will anything be done about it? No, it wont.

EVE has had this merciless system going for over 10 years and their player base has kept growing to half a million paying subscribers. It might peev a lot of people, but those people whop fell victim to it become more intelligent players, and hence more difficult to kill.

I recall when I was carrying loot back to station when a suicide gank party opened fire on me in high sec, I immediately disconnected hoping to christ something would save me. I logged on a few minutes later in my pod minus 2 billion isk... should that have happened? yes, should that have happened if I simply lost connection? YES, because I shouldn't have been carrying that cargo in the first place!
 
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EVE has had this merciless system going for over 10 years and their player base has kept growing to half a million paying subscribers. It might peev a lot of people, but those people whop fell victim to it become more intelligent players, and hence more difficult to kill.

Their intelligence rose to such an extent that they could combat power black-outs and net outages? That is impressive.
 
EVE has had this merciless system going for over 10 years and their player base has kept growing to half a million paying subscribers. It might peev a lot of people, but those people whop fell victim to it become more intelligent players, and hence more difficult to kill.

EVE is the exception to many standards in gaming. It was made from the ground up to be PvP centric, ED is not.
 
EVE has fast become the Elite forum equivalent to Hitler in Godwin's law.

Aye it has. Its been the constant crutch some players lean on to decry ED and the devs. Fact is EVE is like Marmite; Love it to bits, or hate it with a passion. Im the latter. Cant stand the damn thing, IMO its a completely crap game but a good spreadsheet.
 
Aye it has. Its been the constant crutch some players lean on to decry ED and the devs. Fact is EVE is like Marmite; Love it to bits, or hate it with a passion. Im the latter. Cant stand the damn thing, IMO its a completely crap game but a good spreadsheet.

I played it for a year around 6 years ago and enjoyed it but ultimately it relied too much on forming on-line relationships for a bluff old git like me to enjoy in the long term.
 
Their intelligence rose to such an extent that they could combat power black-outs and net outages? That is impressive.

Then again, there are quite a lot of online games out there where disconnects don't immediately let you vanish from the game. Ranging from something as twitchy as Planetside to WoW.
 
You will always be able to Ctrl+Alt+Delete,

the only option is if you ship stayed in space for extra time after you ended the game process.
 
I would feel nothing. Its a game. The fact that poeple disconect is part and parcel of online gaming and always will be. There is NOTHING developers can do to stop a person logging off, the only thing they can do is penalise it.
This is true.

But how do you make a system understand that a player disconnected deliberately and not by accident or was disco'ed by ISP problems?

You cant.
This is also true.

So you either penalise everyone who logs out, no matter the reason thereby seriously peeving off you customer base in large quantities. Or you dont penalise them at all, thereby peeving off a handful of players.
I'm afraid this is just wrong, however.

The frequency of genuine connection issues is generally very low these days. Even those who do suffer from a real problem won't be penalised by having their ship remain in-game for a short period after a disconnect unless they happen to be in a dangerous situation. The end result is very, very few people are going to be negatively affected.

(The devs could even minimise this further by making the disconnected player's ship immune to NPC and environmental damage until the time period expires and the player's ship is removed from the game, or the player reconnects.)

Anyone can pull their plug whenever they want, however, which under the current rules essentially makes any form of PvP combat utterly pointless.

So on the one hand you have a situation where the entire PvP combat aspect of the game is severely undermined, affecting everyone with any interest at all in PvP gameplay. On the other you have a situation where once in a blue moon a player may lose their ship due to a connection problem, something that's out of the dev's hands anyway (as long as the problem wasn't with the game code or servers).

Sacrificing the integrity of the whole concept of multiplayer conflict in the game is a far bigger risk to the long term health and success of ED than the risk of a very small number of players having genuine connection problems at exactly the 'wrong' moment (when it could actually lead to ship loss).

Option B is what Frontier went with. If you don't like that, well the fact is your a minority. The people who complain about this are indeed a minority of the playerbase.
You have absolutely no idea what proportion of the playerbase has any interest in PvP. Neither do I.

I sincerely hope that the current situation is either an oversight (itself hardly forgiveable, as the 'pull the plug' issue is as old as online gaming and they really should have been aware of it), or the result of some technical issues that have yet to be resolved. The only other option is incompetence, as no game designer worth the name would deliberately decide to design an online game in such a way that a simple exploit removes all risk from PvP combat.

The FD designers seem like very smart guys from what I've seen of their posts. But if this isn't fixed, it is going to be a serious issue for anyone who actually wanted to play a multiplayer Elite.

When it comes to design decisions, you try to make a system where it peeves off the fewest number of people. And that's what we have.
No, when it comes to design decisions, you try to make the best game you possibly can.

No one ever made anything great by trying to please all of the people all of the time, and the FD devs have repeatedly made it clear that they are making the game they want to play. I find it impossible to believe that any of them want to play a game where any PvP combat can be avoided by pulling your network cable. Why even both making a multiplayer game with an open PvP ruleset in the first place?

Is it annoying? Yes it is.
Will anything be done about it? No, it wont.
I can only hope that you are very, very wrong.
 
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+1 Yes, the argument that it would annoy the large majority of the player base would be true if more than a tiny fraction of those players had faulty connections.
 
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