I would feel nothing. Its a game. The fact that poeple disconect is part and parcel of online gaming and always will be. There is NOTHING developers can do to stop a person logging off, the only thing they can do is penalise it.
This is true.
But how do you make a system understand that a player disconnected deliberately and not by accident or was disco'ed by ISP problems?
You cant.
This is also true.
So you either penalise everyone who logs out, no matter the reason thereby seriously peeving off you customer base in large quantities. Or you dont penalise them at all, thereby peeving off a handful of players.
I'm afraid this is just wrong, however.
The frequency of genuine connection issues is generally very low these days. Even those who do suffer from a real problem won't be penalised by having their ship remain in-game for a short period after a disconnect unless they happen to be in a dangerous situation. The end result is very, very few people are going to be negatively affected.
(The devs could even minimise this further by making the disconnected player's ship immune to NPC and environmental damage until the time period expires and the player's ship is removed from the game, or the player reconnects.)
Anyone can pull their plug whenever they want, however, which under the current rules essentially makes any form of PvP combat utterly pointless.
So on the one hand you have a situation where the entire PvP combat aspect of the game is severely undermined, affecting
everyone with any interest at all in PvP gameplay. On the other you have a situation where once in a blue moon a player may lose their ship due to a connection problem, something that's out of the dev's hands anyway (as long as the problem wasn't with the game code or servers).
Sacrificing the integrity of the whole concept of multiplayer conflict in the game is a far bigger risk to the long term health and success of ED than the risk of a very small number of players having genuine connection problems at exactly the 'wrong' moment (when it could actually lead to ship loss).
Option B is what Frontier went with. If you don't like that, well the fact is your a minority. The people who complain about this are indeed a minority of the playerbase.
You have absolutely no idea what proportion of the playerbase has any interest in PvP. Neither do I.
I sincerely hope that the current situation is either an oversight (itself hardly forgiveable, as the 'pull the plug' issue is as old as online gaming and they really should have been aware of it), or the result of some technical issues that have yet to be resolved. The only other option is incompetence, as no game designer worth the name would deliberately decide to design an online game in such a way that a simple exploit removes all risk from PvP combat.
The FD designers seem like very smart guys from what I've seen of their posts. But if this isn't fixed, it is going to be a serious issue for anyone who actually wanted to play a multiplayer Elite.
When it comes to design decisions, you try to make a system where it peeves off the fewest number of people. And that's what we have.
No, when it comes to design decisions, you try to make the best game you possibly can.
No one ever made anything great by trying to please all of the people all of the time, and the FD devs have repeatedly made it clear that they are making the game they want to play. I find it impossible to believe that any of them want to play a game where any PvP combat can be avoided by pulling your network cable. Why even both making a multiplayer game with an open PvP ruleset in the first place?
Is it annoying? Yes it is.
Will anything be done about it? No, it wont.
I can only hope that you are very, very wrong.