So you're happy that an innocent may lose a ship so that you gain a slightly improved stat? Doesn't gel with my philosophy that.
I would prefer an AI pilot takes over.
So you're happy that an innocent may lose a ship so that you gain a slightly improved stat? Doesn't gel with my philosophy that.
Wrong. Before playing MP I'm waiting for them to fix it up.
Evidence? The last accounts show Frontier is losing money big time.
Better a hundred combat loggers get away with it than a single innocent loses a ship because of a 'net failure/power cut of some kind.
After all, the opponent loses nothing but a kill in their stats.
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
_
To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder. If FD are to sort anything out, it should be the penalty for murder. All they have to do is make it reflect the crime. Like the bounty equals the victims insurance deductible (as mentioned above) and/or make bounties stick until the murderer get's bumped off (for murdering a PC).
_
Pirates have a couple of tools they ignore. Pirates should have to use a Limpet, or shoot out the Cargo Bay Door to get loot. Not just demand loot or destroy their opponent. Traders should have to protect themselves too. It's ridiculous to believe you should be ok to fly with no defenses in open space. Ridiculous notions like these stem from people feeling entitled to a certain style of gameplay. Pirates don't have the 'right' to murder, because they can, ands Traders don't have the right to go around risk free.
I also could care less if some chap logs.
If he suddenly feels like a loser and doesn't want to play he isn't having fun.
People play games for fun, so 'no fun, bye-bye' is fine.
If your 'only option' for fun is PvP wins then try organizing some activities, don't try forcing participation.
Otherwise this thread is a complete opposite to a Care Bear's position, and those (to me) are just as silly.
Too far is just as bad as not far enough.
EDIT: tbh; a log out/disconnect timer would be nice for those who recently discharged weapons.
Is this something the dev intends on fixing at some point? How can a retail mmo game be sold with such an obvious flaw, I mean... back in 1996 UO had a timeout, it's as basic as that really, this is such a basic mmo mechanics, sure it doesnt have to be as simple as a timeout period, but a system to prevent people from logging out just when they are about to die should have been something the dev thought about way way back in the early concept of the game, alpha or at the latest beta.
This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...
The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.
The problem with your idea is how do you differentiate between a log out to escape and a simple de-sync...from your level...you can`t and from what i`ve seen of the netcode...its prone to de-syncing at the best of times.
Nobody can be forced to participate in PvP in ED - if someone doesn't want to play in a PvP environment, they can play in solo or a PvE private group.......
This comes up again and again and there's something about it that is 'wrong'.
Lots of people here think it's wrong for players to "not be forced to participate in PvP" by removing themselves from the combat.
I think it's 'wrong' to consider 'Open' is for PvP only.
I recognise that PvP does happen in 'Open' but it's not what I do.
and
What others do is their business.
If you (peoples) want a "PvP Environment" where players can not log out during PvP then get a room . . . I mean - form a group - have rules that you agree to play by.
Otherwise, what you are talking about is a game where you pick on players who don't want to fight and you give them a kickin' and you're complaining that they want to run away.
It comes directly from the game.I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
None of the previous Elite's were multiplayer games. But as already mentioned, they all allowed for other ships to attack you (and for you to attack other ships) pretty much anywhere.To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder.
Is this something the dev intends on fixing at some point? How can a retail mmo game be sold with such an obvious flaw, I mean... back in 1996 UO had a timeout, it's as basic as that really, this is such a basic mmo mechanics, sure it doesnt have to be as simple as a timeout period, but a system to prevent people from logging out just when they are about to die should have been something the dev thought about way way back in the early concept of the game, alpha or at the latest beta.
This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...
The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.
I don't think that Open mode is 'only' for PvP. But it is a game mode that allows PvP combat, and if you choose to play in that mode you are consenting to play in a mode where other players can attack you at will. They don't have to, but they can. The rules that FD have chosen for Open mode allow open PvP. If you don't like playing in an environment where other players can attack you at will, there are other modes available.This comes up again and again and there's something about it that is 'wrong'.
Lots of people here think it's wrong for players to "not be forced to participate in PvP" by removing themselves from the combat.
I think it's 'wrong' to consider 'Open' is for PvP only.
I recognise that PvP does happen in 'Open' but it's not what I do.
and
What others do is their business.
Why, when Open mode already has an open PvP ruleset and there are other modes for players who don't want to play with that ruleset?If you (peoples) want a "PvP Environment" where players can not log out during PvP then get a room . . . I mean - form a group - have rules that you agree to play by.
If players don't want to run the risk of being attacked by other players, they should not choose to play in the one game mode that allows that. If they do choose to play in Open, where they can be attacked by other players, they shouldn't cheat by pulling the net cable when they are attacked, and FD shouldn't allow such an obvious exploit to spoil the game experience of those players who do want to play in a mode where players can attack each other.Otherwise, what you are talking about is a game where you pick on players who don't want to fight and you give them a kickin' and you're complaining that they want to run away.
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
_
To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder. If FD are to sort anything out, it should be the penalty for murder. All they have to do is make it reflect the crime. Like the bounty equals the victims insurance deductible (as mentioned above) and/or make bounties stick until the murderer get's bumped off (for murdering a PC).
_
Pirates have a couple of tools they ignore. Pirates should have to use a Limpet, or shoot out the Cargo Bay Door to get loot. Not just demand loot or destroy their opponent. Traders should have to protect themselves too. It's ridiculous to believe you should be ok to fly with no defenses in open space. Ridiculous notions like these stem from people feeling entitled to a certain style of gameplay. Pirates don't have the 'right' to murder, because they can, ands Traders don't have the right to go around risk free.
As far as I can see the 2014 accounts (on their website) do not show them 'losing money big time'.
EVE has fast become the Elite forum equivalent to Hitler in Godwin's law.
Oh, the irony.Read again.
Frontier Developments in the red as revenues fall
http://www.iii.co.uk/stockmarketwire/190309/frontier-developments-red-revenues-fall
Frontier Developments plunged into the red in the year to the end of May posting an operating loss of £1.7m against a profit of £1.1m last time.