How is combat logging still allowed in this game ? That's just crazy...

Wrong. Before playing MP I'm waiting for them to fix it up.

Evidence? The last accounts show Frontier is losing money big time.

LOL! Is that the account of 300,000 units sold, with plenty of paint and merch? The game is selling above their bull scenario mate.
 
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
_
To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder. If FD are to sort anything out, it should be the penalty for murder. All they have to do is make it reflect the crime. Like the bounty equals the victims insurance deductible (as mentioned above) and/or make bounties stick until the murderer get's bumped off (for murdering a PC).
_
Pirates have a couple of tools they ignore. Pirates should have to use a Limpet, or shoot out the Cargo Bay Door to get loot. Not just demand loot or destroy their opponent. Traders should have to protect themselves too. It's ridiculous to believe you should be ok to fly with no defenses in open space. Ridiculous notions like these stem from people feeling entitled to a certain style of gameplay. Pirates don't have the 'right' to murder, because they can, ands Traders don't have the right to go around risk free.
 
Last edited:
Better a hundred combat loggers get away with it than a single innocent loses a ship because of a 'net failure/power cut of some kind.

After all, the opponent loses nothing but a kill in their stats.

You clearly haven't played dayz then

When that first came out, EVERY player would log out and perform all sorts of tricks like logging into another server , log out and appear behind you in 30 seconds while their friends pinned you down

No

If a player logs off, a simple 10 seconds remaining in the game after killing the game with ctrl, alt and delete would be acceptable

If the player combat logged, that's enough time to destroy them, as if they logged off when they are about to die then you can still kill them

If they are a legit player that gets disconnected, how many things do you think can take their shields off and hull to 0% in 10 seconds and most of the time your in empty space where the 10 seconds won't kill you even if you bump into something

So far EVERY player I've nearly beaten has combat logged and from other games I know that people will start leaving if players start doing this, dayz implemented remaining in the game for 30 seconds after disconnect because the uproar about combat loggers would have shut the game down and they would have faced some serious profit issues

If FD care about the future of the game, they will take measures to prevent it......or suffer seriously in the future when people see they don't care to stop cheaters in their games

Regardless of whether pvp is supposed to be rare and not the main focus, combat logging is an outright cheat and needs to be stopped
 
Last edited:
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
_
To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder. If FD are to sort anything out, it should be the penalty for murder. All they have to do is make it reflect the crime. Like the bounty equals the victims insurance deductible (as mentioned above) and/or make bounties stick until the murderer get's bumped off (for murdering a PC).
_
Pirates have a couple of tools they ignore. Pirates should have to use a Limpet, or shoot out the Cargo Bay Door to get loot. Not just demand loot or destroy their opponent. Traders should have to protect themselves too. It's ridiculous to believe you should be ok to fly with no defenses in open space. Ridiculous notions like these stem from people feeling entitled to a certain style of gameplay. Pirates don't have the 'right' to murder, because they can, ands Traders don't have the right to go around risk free.

Limpets wont work if you disable your cargo hatch, interdiction becomes meaningless if you submit (and get your FSD running in 5s) and now the latest development of players disappearing into nothing when you have them mass-locked.

If anything piracy needs a buff first, ships stopping for 30s when players disconnect, cargo hatch going offline causes cargo leak, limpets get a speed boost so they can catch up to a type 6 when its boosting etc.
When they do buff piracy they can increase bounties (should be somewhere proportional to the damages you caused) and thus it will also buff bounty hunting.

Those with bad internet connections will have to accept the consequences, having dial-up internet doesnt give you protection against ruining other peoples fun. Lost too many bounties and cargo from this issue as is.
Also what gives with "Pirates dont have the right to murder"... Of course they dont, but theyre pirates :D
 
I also could care less if some chap logs.
If he suddenly feels like a loser and doesn't want to play he isn't having fun.
People play games for fun, so 'no fun, bye-bye' is fine.
If your 'only option' for fun is PvP wins then try organizing some activities, don't try forcing participation.
Otherwise this thread is a complete opposite to a Care Bear's position, and those (to me) are just as silly.
Too far is just as bad as not far enough.
EDIT: tbh; a log out/disconnect timer would be nice for those who recently discharged weapons.

^Yep. This is about how I see it.
 
Is this something the dev intends on fixing at some point? How can a retail mmo game be sold with such an obvious flaw, I mean... back in 1996 UO had a timeout, it's as basic as that really, this is such a basic mmo mechanics, sure it doesnt have to be as simple as a timeout period, but a system to prevent people from logging out just when they are about to die should have been something the dev thought about way way back in the early concept of the game, alpha or at the latest beta.

This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...

The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.

First of all NOT AN MMO! How can people still not get this!

Second, deal with it. Some people like to ruin others day by interdicting and killing for fun. Have you ever thought about how other people have fun? Maybe some wait to be interdicted, submits and exits, then laugh while the idiot rambles about dropping cargo or lethal force will be taken. Little does he know that you'll disappear in a few seconds hahaha!

---> METAGAMING IS CHEESY, NOT ILLEGAL <---

¨~ Chris
 
The problem with your idea is how do you differentiate between a log out to escape and a simple de-sync...from your level...you can`t and from what i`ve seen of the netcode...its prone to de-syncing at the best of times.

I seem to suffer this a lot. I've been interdicted by players 3 or 4 times around Lave, I deliberately submitted, as I wanted to experience a PvP pirate encounter, and on each occasion, I ended up alone, floating in space, wondering where the pirate was...

Z...
 
Nobody can be forced to participate in PvP in ED - if someone doesn't want to play in a PvP environment, they can play in solo or a PvE private group.......

This comes up again and again and there's something about it that is 'wrong'.

Lots of people here think it's wrong for players to "not be forced to participate in PvP" by removing themselves from the combat.
I think it's 'wrong' to consider 'Open' is for PvP only.

I recognise that PvP does happen in 'Open' but it's not what I do.
and
What others do is their business.

If you (peoples) want a "PvP Environment" where players can not log out during PvP then get a room . . . I mean - form a group - have rules that you agree to play by.

Otherwise, what you are talking about is a game where you pick on players who don't want to fight and you give them a kickin' and you're complaining that they want to run away.
 
This comes up again and again and there's something about it that is 'wrong'.

Lots of people here think it's wrong for players to "not be forced to participate in PvP" by removing themselves from the combat.
I think it's 'wrong' to consider 'Open' is for PvP only.

I recognise that PvP does happen in 'Open' but it's not what I do.
and
What others do is their business.

If you (peoples) want a "PvP Environment" where players can not log out during PvP then get a room . . . I mean - form a group - have rules that you agree to play by.

Otherwise, what you are talking about is a game where you pick on players who don't want to fight and you give them a kickin' and you're complaining that they want to run away.

You misunderstand the sentiment. It is not that people see open as a pvp environment. It is that people PvP as part of the open environment along with PvE. If a person does not want to participate in PvP in some form, that person should not play in Open. PvP is part of Open play, and by playing in open and not participating under any circumstances they are in effect degrading the experience for other players. Its a simple premis, if you do not want PvP do not play in a mode that has it as standard. Its no different from someone choosing to play on a MMO PVE server or PvP flagged server. Both have the same base content, one just has the additional PvP gameplay on top.

So in short it is entirely wrong, bad form, cheapens the gameplay, is completely selfish and frankly stupid to play in a mode that has PvP and then disconnect when faced with it, precisely because you also have the exact same content without the PvP in Solo mode.

An analogy would be;

person a "I like vanilla"
person b "I like Neapolitan"
person a "How dare you force me to eat these other flavours!"
person b "I did not, there is vanilla just for you"
person a "I dont care! I took the Neapolitan option! How dare you force it on me!
person b "I didnt force it on you, you chose it. If you want vanilla, please take some vanilla"
 
Last edited:
7/10 Troll thread
1 Point for not replying to your own thread.
1 Point for making the OP a rage about an issue that has been discussed to death (Since Alpha if not before)
5 Points for generating 5 pages on an issue discussed to death already that the Devs already said they were looking into.

*Bonus points for all the same "resolutions" appearing in the thread. (That would be the Rep I gave you for it)
 
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
It comes directly from the game.

All Elite games have featured space combat, with NPC ships attacking you on a more or less frequent basis, depending on the game, the government type of the system and the player's status.

ED features an Open mode where players can encounter each other, and a ruleset that allows anyone to attack anyone anywhere. By choosing to play in Open mode you are choosing to play in an open PvP environment where other players can attack you at will.

If FD hadn't wanted players to be able to attack each other at will, they could have made Open mode with a different ruleset.

To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder.
None of the previous Elite's were multiplayer games. But as already mentioned, they all allowed for other ships to attack you (and for you to attack other ships) pretty much anywhere.
 
Is this something the dev intends on fixing at some point? How can a retail mmo game be sold with such an obvious flaw, I mean... back in 1996 UO had a timeout, it's as basic as that really, this is such a basic mmo mechanics, sure it doesnt have to be as simple as a timeout period, but a system to prevent people from logging out just when they are about to die should have been something the dev thought about way way back in the early concept of the game, alpha or at the latest beta.

This is ridiculous, it seems like they kinda added the multiplayer aspect as an afterthought, geezz it's obvious the dev doesnt give a damn about the multiplayer aspect (that and also how hard it is to play with your friends)... which is fine, you can make a singleplayer game, no problem, but please dont sell it as a mmo / multiplayer epic experience...

The multiplayer/mmo aspect of this game is garbage, i'm really disappointed.

Are you 100% certain that people have logged off?

I have escaped from fights at 10% or lower by using the simple mechanic of Frame Shift Drive - no cheating involved
 

micky1up

Banned
knowing peoples trend of over stating a point i suspect this has happened once or twice to the OP and hes miffed welll i suggest you take a break or uninstall as long as these exploits exist people will take them just report and move along but i have noticed now im in a fully armed and operational asp my human interdictions have ceased pfft cowards
 
This comes up again and again and there's something about it that is 'wrong'.

Lots of people here think it's wrong for players to "not be forced to participate in PvP" by removing themselves from the combat.
I think it's 'wrong' to consider 'Open' is for PvP only.

I recognise that PvP does happen in 'Open' but it's not what I do.
and
What others do is their business.
I don't think that Open mode is 'only' for PvP. But it is a game mode that allows PvP combat, and if you choose to play in that mode you are consenting to play in a mode where other players can attack you at will. They don't have to, but they can. The rules that FD have chosen for Open mode allow open PvP. If you don't like playing in an environment where other players can attack you at will, there are other modes available.

If you (peoples) want a "PvP Environment" where players can not log out during PvP then get a room . . . I mean - form a group - have rules that you agree to play by.
Why, when Open mode already has an open PvP ruleset and there are other modes for players who don't want to play with that ruleset?

Otherwise, what you are talking about is a game where you pick on players who don't want to fight and you give them a kickin' and you're complaining that they want to run away.
If players don't want to run the risk of being attacked by other players, they should not choose to play in the one game mode that allows that. If they do choose to play in Open, where they can be attacked by other players, they shouldn't cheat by pulling the net cable when they are attacked, and FD shouldn't allow such an obvious exploit to spoil the game experience of those players who do want to play in a mode where players can attack each other.
 
I wonder where players get the idea that in Open you have to be willing to fight. The Boss says that the design of the game is supposed to discourage PvP murder, but it doesn't. There is a crazy notion that it's one player's 'right' to snag you and blow you out of the sky without provocation. Where does that come from? Their minds. Not the game.
_
To my knowledge there is no basis for this uncooperative outlook. None of the previous Elite's allowed for PvP murder. If FD are to sort anything out, it should be the penalty for murder. All they have to do is make it reflect the crime. Like the bounty equals the victims insurance deductible (as mentioned above) and/or make bounties stick until the murderer get's bumped off (for murdering a PC).
_
Pirates have a couple of tools they ignore. Pirates should have to use a Limpet, or shoot out the Cargo Bay Door to get loot. Not just demand loot or destroy their opponent. Traders should have to protect themselves too. It's ridiculous to believe you should be ok to fly with no defenses in open space. Ridiculous notions like these stem from people feeling entitled to a certain style of gameplay. Pirates don't have the 'right' to murder, because they can, ands Traders don't have the right to go around risk free.

Why should they if getting cargo from a trader is a minus deal for pirates anyway? Increase your financial loss with using limpets on your target before you blow it up? Nah, just blow it up and hope that FD will fix this one day.
 
When people discuss combat logging it mostly seems to concern the textbook interdicted trader escapes slavering pirate.

But it goes both ways. How do people feel about me flying in my kitted out Python pretty much annihilating newbie ships in seconds (maybe even quicker than it might take to log out) but should a bunch of bounty hunters come to claim my bounty, the very second I appear to be at risk, I disconnect?
 
Back
Top Bottom