How is Frontier preserving the Uniqueness of our ship in Beyond?

Because in their design, you are not supposed to always have maxed grade 5 for every module. They are supposed to get slowly better over time.

They are stupidly reluctant to express this as it will offend the 'play as you like' crew. But not expressing it simply allows everyone to assume that you are, then get annoyed, nay furious, that it is boring to do so.
 
In the beginning was the meta and the meta was with Braben. And Braben said, let there be a new meta and there was. And the old meta did become a glass cannon and those that flew it were derided as noobs. For Lo, the new meta was a new cookie cutter or cookie corvette and the devs did sing praises and say that it was good.
 
I think this whole "Uniqueness" claim is overstated. I would say that the actual human pilot's skills and combat techniques have a far more dynamic impact on a combat engagement than the hardware.

Provided that the ships are somewhat evenly matched.
 
So it seems to me with this new engineer system that we are losing something important. Before secondary rolls made it so that no two ships had the exact same stats. Now once you reach the max upgrade on a component it will be identical to everyone else that maxed it out. Most serious players will have done this in under two weeks for their entire fleet.

Gone will be the days of record breaking FSD jumps. No longer will your racing eagle/courier be the fastest. No longer will your shields be able to take just a little more punishment than the next guy. What we will have is a ship modified from a parts magazine. Not something that you tuned to be truly your own.
This makes things much duller as now we will essentially just have "S" class modules.
Never once did I complain if I ran into a ship with better upgrades. I just said to myself, "Damn, that guy was tough. Nice ship!"

Now we will have Call of Duty in space. Same ships. Same Guns. But we have to cater to those PvP guys who can't handle getting downed by a slightly tougher opponent despite screaming "Come at me bro!" all day long. :p

Good point. Just a mega grind to get a Super class of module. But many grinded for god rolls like a 67% shield booster I got (one of my first lol). Better we had to do missions or be in top 10% of a CG to get an engineer to modify your module. Eg Tod wants someone killed and you do that for a really good roll etc. Empire related engineers say ask to kill 10 traders in a fed cg etc
 
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I think this whole "Uniqueness" claim is overstated. I would say that the actual human pilot's skills and combat techniques have a far more dynamic impact on a combat engagement than the hardware.

Provided that the ships are somewhat evenly matched.

Well that, and I don't know anyone who flies the same ship builds as me anyway. The human element is what makes the ships unique, not the difference of a few percentages for certain stats based on RNG.
 
It's not about you, it's about unique things. Ships are just that: Things.
How can one (even the communist) not like unique things in a game?

Because they don't make for fair and balanced gameplay, nor do they take into account player progression, effort, skill, and reward appropriately.
 
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Well that, and I don't know anyone who flies the same ship builds as me anyway. The human element is what makes the ships unique, not the difference of a few percentages for certain stats based on RNG.

But but, I wanna be a special snowflake, besides, I need those extra percentages, you've never seen me flying have ya?

You're right though, although I like the extreme rolls that I got on a couple of my modules, in the end you don't even notice them.
The only problem I have with the new engineers is the G1 to G5 run for every single module, it's boring and discouraging imho.

The other 95% of the beyond update seems okay, good and fantastic even.
 
If Elite would be some kind of sports game I probably would agree now...

Not sure what that has to do with sports. No two players or teams are the same.

Again, it's the human element where uniqueness comes in. I don't know of anyone else who flies the same ship builds as me.

...

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I guess you could say the meta game is kind of like a sport, but I'd say it's the same either way, regardless of the differences of a few percentages. If meta games want to play the meta game as they see it, I think they would have either way, regardless of these changes.
 
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So it seems to me with this new engineer system that we are losing something important. Before secondary rolls made it so that no two ships had the exact same stats. Now once you reach the max upgrade on a component it will be identical to everyone else that maxed it out. Most serious players will have done this in under two weeks for their entire fleet.

Gone will be the days of record breaking FSD jumps. No longer will your racing eagle/courier be the fastest. No longer will your shields be able to take just a little more punishment than the next guy. What we will have is a ship modified from a parts magazine. Not something that you tuned to be truly your own.
This makes things much duller as now we will essentially just have "S" class modules.
Never once did I complain if I ran into a ship with better upgrades. I just said to myself, "Damn, that guy was tough. Nice ship!"

Now we will have Call of Duty in space. Same ships. Same Guns. But we have to cater to those PvP guys who can't handle getting downed by a slightly tougher opponent despite screaming "Come at me bro!" all day long. :p

Last I checked final roll still ads a random factor, + what experimental you chose.

And lets face it, it wasn't that unique either when it simply comes down to someone rolling 'enough' times for a specific boost to the ship.

So don't know if anything is lost.
 
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