I, too, am with the OP.
And I always was and also stated so in the related threads: I LIKE(ed) the RNG for this very reason!
We are in the minority, though.
But is not only about uniqueness, but also the joy of knowing, something special and fortunate happened when rolling a "god mod".
Now, everything is predictable - and with the certainty, the possibility of joyful surprises has vanished as well.
There is no light without shadows.
Sure, the frustration of bad (or even just medicore *) ) roles went away as well.
Unfortunately, people are more sensitive to frustration than they enjoy glorious moments. Additionally, those medicore moments inevitably outnumber the great ones, hence the frustration is way more present than the rejoice.
(Personally, I always felt that the time I use the god-role equipment (= the whole rest of my gaming life) does make up for the odds during the creation. But what the hey!)
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Furthermore, the game lost (a little bit) of its long-term incentive.
With the new engineering system, there is no going beyond the end point. An equipment is done when the highest level is reached.
With the old system, there was always the chance of something better. A new attempt, even month after the initial "level of satisfaction" was reached, was alwasy worthwhile.
This is gone, too.
The need to replace the previous long-term goals is, why FDev introduced the new, slow leveling of each module from grade 1 to 5. They had to find a way to stretch the experience. Obviously, the need for instant gratification results in this feature not being well percepted in the forum either. Again: What the hey!
I'll just keep playing (or, more precisely, will start again after my current pause) and deal with the new system as it is. It has merits over the old system and it has its drawbacks. I can live with both versions.
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*) The problem is, of course, that the average is seen as inferior nowadays. Everything has to be extraordinary, or it won't count ...