So it seems to me with this new engineer system that we are losing something important. Before secondary rolls made it so that no two ships had the exact same stats. Now once you reach the max upgrade on a component it will be identical to everyone else that maxed it out. Most serious players will have done this in under two weeks for their entire fleet.
Gone will be the days of record breaking FSD jumps. No longer will your racing eagle/courier be the fastest. No longer will your shields be able to take just a little more punishment than the next guy. What we will have is a ship modified from a parts magazine. Not something that you tuned to be truly your own.
This makes things much duller as now we will essentially just have "S" class modules.
Never once did I complain if I ran into a ship with better upgrades. I just said to myself, "Damn, that guy was tough. Nice ship!"
Now we will have Call of Duty in space. Same ships. Same Guns. But we have to cater to those PvP guys who can't handle getting downed by a slightly tougher opponent despite screaming "Come at me bro!" all day long.![]()
Uniqueness could have come via some sort of ships log, which every ship in the game would have. The idea was proposed a long time ago, but with hindsight it would take up an obscene amount of data to create unique history logs of every player ship in game. Plus its more of a semi-RP semi-cosmetic approach, and doesn't involve physical stats. A different way to approach the same issue though.
Adding 'personality' and uniqueness to ships : Link (to a very old thread)