First, thanks for the replies. As I argue your points, please don't think I'm saying you're wrong... I don't know and I'm just trying to figure this out.
This assumes "time" to be a constant? That's not necessarily true if you're inside a warp bubble, your reference Hours: Minutes: Seconds may not be the same as that of your target(s), which are outside the warp.
That's an interesting way to look at it... gravity actually is mostly time distortion, not spacial distortion (though both do happen).
But to be clear, if time is running slower for me, I would be seeing the outside world move faster... not, like, a delayed video of the outside world. Basically, my 'second' is longer than your 'second'.
Let me detail a scenario where this bothers me: you come into a system a little too fast... say, keeping the eta at 4-5 seconds, then you try everything you can to 'win' the battle. You'll try to eat up some of your speed by flying slightly away from the destination and adjust... resulting in you circling the target.
If the issue was radial from the target, you'd be able to find an orbit where you can constantly circle the target until you could slow down enough to start reducing your orbit and eventually drop out of cruise. This would be fun, but it's not the way the FSD works.
And the real kicker is the 'okay, I surrender... I messed up the drop', then you release the joystick and you suddenly slow down. I feel like the key thing the drive is worried about when coming in too fast is whether you can see the target or not.
As far as (slow down) overspeed goes, I'm not sure you do accelerate, it just won't slow down.
You're right, you don't accelerate. The velocity readout drops. However, you hear the engine ramp
up and you see the throttle indicator go up. The only way I can reconcile this in my mind is if the drive somehow get's power/strength from the gravitational influence of a target. It would be like trying to adjust the cruise control, but every time you hit the '-' button the engine gets a bit bigger.
Though, there is a major flaw with this theory as well... signal sources that don't have anything but cargo containers. That can't be enough mass to make a difference or... if it was, you'd see a much bigger effect on signal sources that had tons of ships flying around (like a conflict zone)
I also wonder if all gravitational bets are off when in supercruise .. it's not actually clear to me if you are very very heavy (inside your warp bubble) or if the warp makes you incredibly light weight.
Well, this is kind of what I've been getting at... it's like some features are mass-dependent (otherwise, why would it behave different as you get closer?) and some aren't... it doesn't feel consistent to me.
I think there's a degree of computer control (FSD assist) involved. The target distance and time to is shown on HUD and it seems likely that FSD would know this, and try to collapse the warp under some control.
When leaving a planet your FSD isn't locked by mass, but is still affected by it.
I agree, there likely is some computer control messing with this, but again there seems to be an inconsistency... First, take the scenario where you are traveling to a far-off planet and merely pass a closer planet. Either the computer is incorrectly slowing the ship down or mass forces the FSD to slow down. If mass forces the FSD to slow down, how can you really have the 'too fast' issue mentioned earlier? the mass itself would slow you down. On the other hand, if you say that mass is slowing you down, then why does changing targets cause the drive to change behavior? how do areas with negligible mass behave like they have mass?
Don't think you'd notice any lensing because you're inside the lens looking out (Lens has same effect in all 360 degrees around you?).
Well, an Alcubierre warp drive compresses space in front of the ship, and expands space behind, so it's not the same in all directions. But the spacial compression would bend more light in toward the center of the field; assuming it's not such a compression that it just reflects the light... in which case you couldn't see anything. Since we're looking out the front, I'd expect a magnification of some kind due to the compression; that's how the hubble deep field photos were taken
I'll go check out that link on the physics and see if I've missed something. It is a game, so I'm sure there's some logical inconsistencies... it just infuriates me sometimes
